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LuneraysFlu_step3

RoiArthurB edited this page Sep 11, 2023 · 23 revisions

3. Importation of GIS data

This third step illustrates how to load GIS data and to agentify them.

Result of the Luneray Flu model 3.

Formulation

  • Define 2 new species that will just be displayed: road and building.
  • Define new global attributes to load GIS data (shapefile).
  • Use the GIS data to create the road and building agents.
  • Add the road and building agents to the display.

Model Definition

For this step, you will need to add the shapefiles of the roads and buildings inside the includes folder of the project. The shapefiles (and all the other files) can be found here.

species

In this model, we have to define two species of agents: the road agents and the building ones. These agents will not have a particular behavior, they will just be displayed. For each of these species, we define an aspect called geom. As we want to represent the geometry of the agent, we then use the keyword draw that allows to draw a given geometry. In order to draw the geometry of the agent, we use the attribute shape (which is a built-in attribute of all agents). The road will be displayed in black and the building in gray.

species road {
    aspect geom {
	draw shape color: #black;
    }
}

species building {
    aspect geom {
	draw shape color: #gray;
    }
}

global section

global variables

GAMA allows to automatically read GIS data that are formatted as shapefiles (or as OSM file). In our model, we define 2 shapefiles: one corresponding to the roads and the other ones to the buildings. Note that GAMA is able to manage the projection of the GIS data. In order to set the right size (and position) of the world geometry, we define its value as the envelope of the road shapefile (and no more a square of 1500 meters).

global {
    //... other attributes
    file roads_shapefile <- file("../includes/roads.shp");
    file buildings_shapefile <- file("../includes/buildings.shp");
    geometry shape <- envelope(roads_shapefile);	
    //... init
}

Agentification of GIS data

In GAMA, the agentification of GIS data is very straightforward: it only requires to use the create command with the from facet to pass the shapefile. Each object of the shapefile will be directly used to instantiate an agent of the specified species. The reading of an attribute in a shapefile is also very simple. It only requires to use the with facet: the argument of this facet is a dictionary of which the keys are the names of the agent attributes and the value the read command followed by the name of the shapefile attribute.

In our model, we modify the init section in order to first create the road agents from the road shapefile, and the building agents from the building shapefile. Then, when creating people agents, we choose for them a random location inside a random building. Note that it is possible to execute a sequence of statements at the creation of agents by using a block ({...}) rather than a simple line (;) when using the create statement.

global {
    // world variable definition

    init{
	create road from: roads_shapefile;
	create building from: buildings_shapefile;
	create people number:nb_people {
	    location <- any_location_in(one_of(building));		
	}
	ask nb_infected_init among people {
	    is_infected <- true;
	}
    }
}

We used here the one_of operator that returns a random element from a list and the any_location_in operator that returns a random location inside a geometry.

experiment

Output

In the map display, we add the road and building species with their geom aspect just before the people species (in order to draw the people agents on the top of the roads and buildings).

experiment main_experiment type: gui {
    ... //parameter definition

    output {
    ... //monitor definition

	display map type: opengl{
	    species road aspect: geom;
	    species building aspect: geom;
	    species people aspect: circle;			
	}
	... //chart display definition
    }
}

Complete Model

https://github.com/gama-platform/gama/blob/GAMA_1.9.2/msi.gama.models/models/Tutorials/Luneray%20flu/models/model3.gaml
  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
    1. Launching Experiments
    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
  2. Projects using GAMA
  3. Scientific References
  4. Training Sessions

Resources

  1. Videos
  2. Conferences
  3. Code Examples
  4. Pedagogical materials
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