Skip to content

IncrementalModel_step3

RoiArthurB edited this page Sep 11, 2023 · 18 revisions

3. Integration of GIS Data

This step illustrates how to load and agentry GIS data.

Formulation

  • Load, agentify and display two layers of GIS data (building and road).
  • Modify the initialization of the people agents to put them inside buildings.

Incremental model 3: integration of shapefile data inside the model.

Model Definition

species

To integrate easily the two data layers, we have to define two species of agents: the building agents and the road ones. These agents will not have a particular behavior, they will just be displayed. We define an aspect for these species. In this model, we want to represent the geometry of the agent, we then use their geometry in the draw statement. In order to draw the geometry of the agent, we use the attribute shape (which is a built-in attribute of all agents).

species building {
    aspect default {
	draw shape color: #gray border: #black;
    }
}

species road {
    aspect default {
	draw shape color: #black;
    }
}

Global variables

GAMA allows to automatically read GIS data that are formatted as shapefiles. In order to let the user chooses his/her shapefiles, we define two global variables. One allowing the user to choose the road shapefile, one allowing him/her to choose the building shapefile.

Definition of the two global variables of type file representing the GIS files:

global {
    file buildings_shapefile <- file("../includes/building.shp");
    file roads_shapefile <- file("../includes/road.shp");
}

agentification of GIS data

In GAMA, the agentification of GIS data is very straightforward: it only requires to use the create command with the from facet with the shapefile. Each object of the shapefile will be directly used to instantiate one agent of the specified species.

We modify the init section of the global block in order to create road and building agents from the shapefiles. Then, we define the initial location of people as a point inside one of the buildings.

global {
    ...
    init {
	create road from: roads_shapefile;
	create building from: buildings_shapefile;
	create people number:nb_people {
	    speed <- agent_speed;
	    location <- any_location_in(one_of(building));
	}
	ask nb_infected_init among people {
	    is_infected <- true;
	}
    }
} 

Note that the name of a species can be used to obtain all the agents of a species (here building returns the list of all the buildings). We can thus use the one_of operator on building to pick a random building agent. The any_location_in operator returns a random point inside a geometry or an agent geometry.

environment

Building a GIS environment in GAMA requires nothing special, just to define the bounds of the environment, i.e. the geometry of the world agent. It is possible to use a shapefile to automatically define it by computing its envelope. In this model, we use the road shapefile to define it.

global {
    ...
    geometry shape <- envelope(roads_shapefile); 
    ...
}

display

We add to the map display the road and building agents. Again, as we named the aspects default we can omit to specify them in the species inside the display.

In the experiment block:

output {
    display map {
        species road;
	species building;
	species people;			
    }
    ...
}

Complete Model

https://github.com/gama-platform/gama/blob/GAMA_1.9.2/msi.gama.models/models/Tutorials/Incremental%20Model/models/Incremental%20Model%203.gaml
  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
    1. Launching Experiments
    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
  2. Projects using GAMA
  3. Scientific References
  4. Training Sessions

Resources

  1. Videos
  2. Conferences
  3. Code Examples
  4. Pedagogical materials
Clone this wiki locally