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IncrementalModel_step6

RoiArthurB edited this page Sep 11, 2023 · 20 revisions

6. Multi-Level

This step illustrates how to define a multi-level model.

Formulation

We propose to let the buildings manage what happens when the people are inside buildings. In this context, we will use the multi-level properties of GAMA: when a people agent will be inside a building, it will be captured by it and its species will be modified. It will be not anymore the people agent that will decide when to leave the building, but the building itself that will release it.

We will need to:

  • Define a micro-species of people inside the building species (people_in_building).
  • Define two new behaviors for building: let_people_leave and let_people_enter.
  • Modify the aspect of the building.
  • Modify some global variables for counting the number of infected people.

Incremental model 6: application of multi-level modeling.

Model Definition

building

First, we define a new species called people_in_building inside the building species. Thus, a building could have agents of this species as members and control them. The people_in_building species has for parent the people species, which means that a people_in_building agent has all the attributes, aspects and behaviors of a people agent.

In our case, we want a people agent inside a building does not do anything. Thus, we use the schedules facet of the species to remove the people_in_building from the scheduler.

species building {
    ...
    species people_in_building parent: people schedules: [] {
    }
    ...
}

We define a first reflex for the buildings that will be activated at each simulation step and that will allow the building to capture all the people that are inside its geometry and that are not moving (target = nil). Capturing agents means putting them inside its members list and changing their species: here the people agents become people_in_building agents.

species building {
    ...
    reflex let_people_enter {
	capture (people inside self where (each.target = nil)) as: people_in_building;
    }
    ....
}

We define a second reflex for the buildings that will be activated at each simulation step and that will allow the building to release some of the people_in_building agents. First, it increments the staying counter of all the people_in_building agents. Then it builds the list of leaving people by testing the same probability as before for all the people_in_building agents. Finally, if this list is not empty, it releases them as people agents (and gives them a new target point).

species building {
    ...
    reflex let_people_leave {
	ask people_in_building {
	    staying_counter <- staying_counter + 1;
	}

	release people_in_building where (flip(each.staying_counter / staying_coeff)) as: people in: world {
	    target <- any_location_in(one_of(building));
	}
    }
    ....
}

At last, we refine the aspect of the buildings: if there are no people inside the building, we draw it with gray color. If the number of people_in_building infected is higher than the number of people_in_building not infected, we draw it in red; otherwise in green. The number of infected people_in_building and its total number will be computed once a step (through the update facet of building attribute).

species building {
    int nb_infected <- 0 update: self.people_in_building count each.is_infected;
    int nb_total <- 0 update: length(self.people_in_building);

    aspect default {
	draw shape color: nb_total = 0 ? #gray : (float(nb_infected) / nb_total > 0.5 ? #red : #green) border: #black depth: height;
    }
}

global variables

In order to take into account the people that are inside the buildings for the computation of nb_people_infected, we first build the list of people_in_building. As people_in_building is microspecies of building, we cannot compute it directly like for the other species, we then aggregate all the list people_in_building of all building in a single list (list_people_in_buildings). Then, we compute the number of infected people as the number of people infected outside the building + the number of people infected inside them.

global  {
    ...
    list<people_in_building> list_people_in_buildings update: (building accumulate each.people_in_building);
    int nb_people_infected <- nb_infected_init update: (people + list_people_in_buildings) count (each.is_infected);
    ...
}

Complete Model

https://github.com/gama-platform/gama/blob/GAMA_1.9.2/msi.gama.models/models/Tutorials/Incremental%20Model/models/Incremental%20Model%206.gaml
  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
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    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
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    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
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Resources

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