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GamAnalyzer

benoitgaudou edited this page May 6, 2022 · 5 revisions

Using GAMAnalyzer

Install

Go to Git View -> Click on Import Projects Add the dependencies in ummisco.gama.feature.dependencies

GamAnalyzer is a tool to monitor several multi-agents simulation

The "agent_group_follower" goal is to monitor and analyze a group of agent during several simulation. This group of agent can be chosen by the user according to criteria chosen by the user. The monitoring process and analysis of these agents involves the extraction, processing and visualization of their data at every step of the simulation. The data for each simulation are pooled and treated commonly for their graphic representation or clusters.

Built-in Variable

  • varmap: All variable that can be analyzed or displayed in a graph.

  • numvarmap: Numerical variable (on this variable all the aggregator numeric are computed).

  • qualivarmap: All non numerical variable. Could be used for BDI to analyze beliefs.

  • metadatahistory: See updateMetaDataHistory. This matrice store all the metadata like getSimulationScope(), getClock().getCycle(), getUniqueSimName(scope), rule, scope.getAgentScope().getName(), this.getName(), this.agentsCourants.copy(scope), this.agentsCourants.size(), this.getGeometry().

  • lastdetailedvarvalues: store all the value (in varmap) for all the followed agent for the last iteration.

  • averagehistory: Average value for each of the numvar

  • stdevhistory: Std deviation value for each of the numvar

  • minhistory: Min deviation value for each of the numvar

  • maxhistory: Max deviation value for each of the numvar

  • distribhistoryparams: Gives the interval of the distribution described in distribhistory

  • distribhistory: Distribution of numvarmap

  • multi_metadatahistory: Aggregate each metadatahistory for each experiment

Example

This example is based on a toy model which is only composed of wandering people. In this example we will use GamAnalyzer to follow the agent people.

agent_group_follower peoplefollower;
create agentfollower 
{
  do analyse_cluster species_to_analyse:"people";
  peoplefollower<-self;
}

expGlobalNone

No clustering only the current agent follower is displayed

aspect base {
  display_mode <-"global";
  clustering_mode <-"none";
  draw shape color: #red;
}

expSimGlobalNone

The agent_group_follower corresponding to the current iteration and all the already launch experiments are displayed.

aspect simglobal{
  display_mode <-"simglobal";
  clustering_mode <-"none";
  draw shape color: #red;
  int curColor <-0;
  loop geom over: allSimShape{
    draw geom color:SequentialColors[curColor] at:{location.x,location.y,curColor*10};
    curColor <- curColor+1;
  }
}

expCluster

The agent group follower is divided in cluster computed thanks to a dbscan algorithm. Only the current agent_group_follower is displayed

aspect cluster {
  display_mode <-"global";
  clustering_mode <-"dbscan";
  draw shape color: #red;
}

expClusterSimGlobal

The agent_group_follower (made of different cluster) corresponding to the current iteration and all the already launch experiments are displayed.

aspect clusterSimGlobal {
  display_mode <-"simglobal";
  clustering_mode <-"dbscan";
  draw shape color: #red;
  int curColor <-0;
  loop geom over: allSimShape{
    draw geom color:SequentialColors[curColor] at:{location.x,location.y,curColor*10};
    curColor <- curColor+1;
  } 
}
  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
    1. Launching Experiments
    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
  2. Projects using GAMA
  3. Scientific References
  4. Training Sessions

Resources

  1. Videos
  2. Conferences
  3. Code Examples
  4. Pedagogical materials
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