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- Human-friendly, hierarchical and serializable state machines for games and apps in C#.
- Lightweight collections, utilities, and general interface types to help make maintainable code.
- Godot-specific JSON converters for Chickensoft.Serialization.
GodotGame
PublicC# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!- Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
Introspection
PublicCreate mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.- Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
SaveFileBuilder
PublicCompose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.- State machines, notifiers, and other utilities for C# Godot development.