Chicken is a 3D model of the Chickensoft mascot. You know Chicken, you love Chicken, and Chicken inspires us all to write better Godot + C# games.
You are welcome to use Chicken in your own projects! Please just leave an attribution somewhere in your project files or credits if you use the Chickensoft mascot model. Note that the animations themselves are completely free to use without any attribution required.
chicken.mp4
Tip
Looking for a friend to go with Chicken? Check out the Godot Plush 3D character.
Chicken has no pronouns. Chicken is just Chicken, referred to only by name — Chicken.
Chicken was created by Tibo, a talented technical artist who is a pleasure to work with. You can find Tibo on BlueSky!
A variant of the Godot Plush project was created to demonstrate some of Chicken's animations in a real game setting. You can use this to test Chicken in your own projects or as a reference for how to use the animations.
The original source blender file is included. I'm not a professional 3D artist, so I probably won't be touching this much. It relies on the Game Rig Tools add-on for rigging and animation best practices.
If you want to contribute more animations, please open a PR with the animations added to the Blender file and re-export to components/chickensoft_skin/chickensoft_mascot.glb
. Please note that any animation contributions would be licensed under the CC0 1.0 license.
The model and animations are licensed under different licenses.
Chickensoft Mascot © 2024 by Chickensoft is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). In short, this allows you to use, make derivatives, and share your derivatives, even for commercial purposes, so long as you attribute and give credit to Chickensoft somewhere in your project or credits.
Since the Chickensoft mascot represents Chickensoft, we require attribution if you use it for anything other than personal use — that's it!
The Chickensoft Mascot animations are licensed under the CC0 1.0. This allows you to use, make derivatives, and share your derivatives, even for commercial purposes, without any attribution or credit required.
Why? So that you can re-target the animations to your own similar models and rigs without needing to worry about where you got them from. There needs to be more totally free game animations in the world!