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Avoid duplicating signals from scene instances into packed scenes #97303
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I think this also fixes #85372 |
fire
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fix bug where signals from scene instances are included in packed scenes
Avoid duplicating signals from scene instances into packed scenes
Sep 22, 2024
AThousandShips
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Thanks for working on this! The error flood from this issue has made it difficult to spot real errors in my project. |
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Thanks! And congrats for your first merged Godot contribution 🎉 |
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cherrypick:4.2
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cherrypick:4.3
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topic:core
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Fixes #48064 and fixes #86532
When packing a tree of nodes to a
PackedScene
, signal connections originating from the root node of a scene instance within that tree would get duplicated into the PackedScene and cause "duplicate signal" errors when instantiating it.