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This repository has been archived by the owner on Oct 31, 2019. It is now read-only.

Releases: fire/com-chibifire-fbx-plugin

Update to latest FBX2glTF

30 Oct 00:59
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Fixes crash with blendspaces, but blend spaces don't work on the godot end.

v20181023T2103

23 Oct 21:05
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Update to latest FBX2glTF

23 Oct 17:06
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Win64.

Note: Crashes with blendspaces.

Exports to .import

28 Sep 03:23
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20180927T2022000

Default to better Godot rendering quality.

201809090757

09 Sep 07:58
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201809090757 Pre-release
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I need developer contributed samples so I can fix the various bugs.

Current status: converts FBX to GLTF2 on focus on the editor screen, but not fully working.

  • The models may be skewed, flipped, 100 times smaller etc.
  • Animations also may be different from the first frame.
  • Non uniform bone scaling is not allowed across Godot.
  • Image support is currently weird.
  • Non animated models tend to import well though

201806251524

25 Jun 15:26
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201806251524 Pre-release
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untagged-5ab9c30a31c202a1d12c

Output gltf. Make import animations do the same thing as import scene.

201806131831: Publish for testing

13 Jun 18:32
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Switch to debug godot and compute normals on missing.

201803152107

16 Mar 04:48
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201803152107 Pre-release
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Update plugin to the newest head except for Visual Studio compilation…

Update to Godot rc1

16 Jan 04:33
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Update to Godot rc1 Pre-release
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20180116043052

Update plugin.

Imports without editor changes

06 Jan 23:15
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CAUTION DOES NOT WORK WITH GODOT 3 RC1