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Try moving creating ik limit cones out.
📊 Static Checks #643: Commit a1f04ab pushed by fire
December 19, 2023 12:21 24s main
December 19, 2023 12:21 24s
Change whitespace.
📊 Static Checks #642: Commit 8805b1a pushed by fire
December 18, 2023 03:25 27s main
December 18, 2023 03:25 27s
Refactor IKLimitCone3D class to use "attached_to" instead of "parent_…
📊 Static Checks #641: Commit 692a8a4 pushed by fire
December 18, 2023 03:03 17s main
December 18, 2023 03:03 17s
Apply format.
📊 Static Checks #640: Commit af2a8a4 pushed by fire
December 18, 2023 02:49 19s main
December 18, 2023 02:49 19s
Refactor IKKusudama3D::add_limit_cone to instantiate and set properti…
📊 Static Checks #639: Commit ccf9000 pushed by fire
December 18, 2023 02:49 21s main
December 18, 2023 02:49 21s
Fix Check limit cones clear functionality test.
📊 Static Checks #638: Commit 39ed468 pushed by fire
December 18, 2023 02:10 16s main
December 18, 2023 02:10 16s
Use a vector.
📊 Static Checks #637: Commit 826a27d pushed by fire
December 18, 2023 02:00 21s main
December 18, 2023 02:00 21s
Merge branch 'groups-staging-4.2' of https://github.com/V-Sekai/godot…
📊 Static Checks #636: Commit f02d97c pushed by fire
December 14, 2023 19:17 21s main
December 14, 2023 19:17 21s
Format code.
📊 Static Checks #635: Commit ec38df7 pushed by fire
December 9, 2023 15:14 19s main
December 9, 2023 15:14 19s
Update README.md
📊 Static Checks #634: Commit 724ebf0 pushed by fire
December 9, 2023 15:08 34s main
December 9, 2023 15:08 34s
Add some manual cleanup.
📊 Static Checks #633: Commit 7c5f1c6 pushed by fire
December 9, 2023 15:06 24s main
December 9, 2023 15:06 24s
Handle null next pointers in IK Limit Cone 3D.
📊 Static Checks #632: Commit 2e3a771 pushed by fire
December 9, 2023 15:00 19s main
December 9, 2023 15:00 19s
Apply formatting.
📊 Static Checks #631: Commit f74db66 pushed by fire
December 9, 2023 07:40 19s main
December 9, 2023 07:40 19s
Avoid nullptr crashes.
📊 Static Checks #630: Commit c0cfcf5 pushed by fire
December 9, 2023 07:00 53s main
December 9, 2023 07:00 53s
Don't care on cases.
📊 Static Checks #629: Commit 7e2b0d1 pushed by fire
December 9, 2023 06:41 2m 21s main
December 9, 2023 06:41 2m 21s
git subrepo pull (merge) modules/many_bone_ik
📊 Static Checks #628: Commit c3a1ae1 pushed by fire
December 9, 2023 06:24 53s main
December 9, 2023 06:24 53s
Make private functions have _ in front.
📊 Static Checks #627: Commit acf247b pushed by fire
December 9, 2023 01:00 7m 52s main
December 9, 2023 01:00 7m 52s
git subrepo pull (merge) godot
📊 Static Checks #626: Commit 3bb130a pushed by fire
December 9, 2023 00:46 6m 59s main
December 9, 2023 00:46 6m 59s
git subrepo pull (merge) godot
📊 Static Checks #625: Commit d94f7cc pushed by fire
December 9, 2023 00:42 1m 52s main
December 9, 2023 00:42 1m 52s
Refactor code for style.
📊 Static Checks #624: Commit 8dde301 pushed by fire
December 9, 2023 00:25 20s main
December 9, 2023 00:25 20s
Run format.
📊 Static Checks #623: Commit 824cff0 pushed by fire
December 2, 2023 01:16 24s main
December 2, 2023 01:16 24s
Refactor IK Kusudama 3D class
📊 Static Checks #622: Commit 8f38392 pushed by fire
December 2, 2023 00:20 26s main
December 2, 2023 00:20 26s
Refactor axial limits calculation and twist vector normalization
📊 Static Checks #621: Commit e4f27f5 pushed by fire
December 1, 2023 23:53 44s main
December 1, 2023 23:53 44s
Refactor gizmo creation and remove unused variables in ManyBoneIK3DGi…
📊 Static Checks #620: Commit 51684cf pushed by fire
November 17, 2023 02:00 17s main
November 17, 2023 02:00 17s
Refactor ManyBoneIK3D execute method to check if enabled before execu…
📊 Static Checks #619: Commit 04d3a9a pushed by fire
November 8, 2023 20:19 23s main
November 8, 2023 20:19 23s