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Migrate to doing localization in 3D #662

Closed
Tracked by #834
oswinso opened this issue Feb 23, 2020 · 0 comments · Fixed by #886 · May be fixed by #834
Closed
Tracked by #834

Migrate to doing localization in 3D #662

oswinso opened this issue Feb 23, 2020 · 0 comments · Fixed by #886 · May be fixed by #834
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area ➤ localization Issues related to localization level ➤ medium Medium difficulty issues. type ➤ new feature New features, improvements to existing features.

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@oswinso
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oswinso commented Feb 23, 2020

#629 is going to require us to do localization in 3D (When we're on the ramp, the projections are going to be wrong if we assume we're always at z=0 with pitch = 0).

While #555 is probably going to result in being able to perform 3D localization, to break a hard dependency with that issue I think we should look at the simpler method of using the current robot_localization ekf package to do localization in 3D.

The main things that need to be done will probably be:

  • Turning the 2d_mode parameter to false (we currently have it set to true)
  • Checking that we're using the roll and pitch of the imu (check the "matrix" of bools)
  • Tune some parameters or something / figure out what the issues are in terms of being able to get a "decent" 3D localization working.

AC: Working 3D localization in simulation.

@oswinso oswinso added type ➤ new feature New features, improvements to existing features. level ➤ medium Medium difficulty issues. area ➤ localization Issues related to localization labels Feb 23, 2020
@PCApple PCApple self-assigned this Feb 23, 2020
@oswinso oswinso added this to the M3 - Before Spring Break milestone Mar 1, 2020
@VAM7686 VAM7686 mentioned this issue Jun 4, 2021
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@VAM7686 VAM7686 linked a pull request Jul 27, 2021 that will close this issue
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@VAM7686 VAM7686 linked a pull request May 3, 2022 that will close this issue
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Labels
area ➤ localization Issues related to localization level ➤ medium Medium difficulty issues. type ➤ new feature New features, improvements to existing features.
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