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Traversability Analysis #663
Labels
area ➤ computer vision
Issues relating to non-NN computer vision
area ➤ localization
Issues related to localization
area ➤ mapping
Issues relating to mapping
Epic
Zenhub Epics
level ➤ hard
Hard issues
type ➤ new feature
New features, improvements to existing features.
type ➤ refactor
Issues related to refactoring code
A big component we're missing currently in our stack is traversability analysis, aka actually handling the ramp properly.
The two main components needed to do this are #629 for the actual analysis of traversability, and #662 for not having fucked up projections while we're on the ramp and don't have
z=0
andpitch=0
.AC: Be able to autonomously get past the ramp in simulation (without moving the ramp away)
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