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Glacier_HitmanBloodMoney.ini

Daniel Hunter edited this page May 29, 2021 · 1 revision

[APPLICATION]
; DefaultScene, this is the first scene which the engine loads, In this case it has been set to the bootmenu.
; It can be set to any level as they have their own .gms file (Glacier Menu System)
DefaultScene=HitmanBloodMoney.gms
; ScenesPath, this is the root directory for scenes, these can be .zip or .gms files
; ScenesPath=J:\SteamLibrary\steamapps\common\Hitman Blood Money\Scenes
; LoadFilter .GMS; .ANM; .BUF;
; Streamfile, this is the file from which the engine stream’s audio data from.
streamfile pc_eng.str
; ConfigFile, where to load Controller/Keyboard Bindings file from.
ConfigFile=HM3GPAD.cfg
; EnableNewSceneFormat, not sure what this is used for, research required.
; EnableNewSceneFormat
; ReadMainIni, setting this to 1 will read the executable’s pre-baked configuration, thus ignoring this file.
ReadMainIni 0
; DisableMenuTimers, unsure what this does so far.
DisableMenuTimers
; Windows Only Configuration, that represents the background color.
BackColor=255,255,255
; DisableOptions, this disables the options menu in-game.
DisableOptions 0
; BuildTag, unsure how this is used, if uncommented, it will freeze the game on boot.
; BuildTag Release

[CONFIGURATION]
; WantBlood 1 enables blood.
WantBlood 1
; NoBlood 1 disables blood, however if WantBlood is set to 1, this will be ignored.
NoBlood 0
; Enable Vibration
VibrationMode 0
[MOUSE]
UseMouse 1
MouseSpeed 0.400000

[GAMEPLAY]
AutoCrouchWhenTighteningFiberWire 1
Subtitles 1
PipCam 1
AutoAim 1

[GRAPHICS OPTIONS]
; Name of render dll to use.
DrawDll RenderD3D.dll
; Upper left corner of window.
StartUpperPos 0,0
; Set game render resolution.
Resolution 3840×2160
; Set screen color depth/bpp.
ColorDepth 32
; Antialiasing, 8=8xAA, 4=4xAA, 2=2xAA, 0=0xAA
Antialias 8
; Start in a window (not fullscreen).
Window 0
[V-SYNC]
; Enable V-Sync, 1=On, 2=Off
EnableVSync 1
; Enable Triple Buffering, 1=On, 0=Off
EnableTripleBuffering 0
[DEBUG RENDERING OPTIONS]
;Debug Vertex Shader is used to debug vertex shaders, if un-coommented performance is kill.
;DebugVertexShader
;DebugPixelShader
ExpandVertexBuffers
[LEVEL OF DETAIL]
; Level of Detail, High=3, Low=0
LevelOfDetail 3
DrawDistance 1.200000
[TEXTURES]
; Un-comment to enable, DisableTextures disables background textures on overlay menu’s, such as pause and briefing screens.
; DisableTextures
; TextureResolution, 0=Max, 3=Low
TextureResolution 0
; Disable Environmental Bump Maps
; DisableEMBM 0
; Doesn’t seem to work
; DisableDXT
[TEXTURE FILTERING]
; Anistropic filtering options, Max is 16.
Anisotropy 16
; Disable Trilinear Texture Filtering, this should be off if Anisotropy is enabled.
DisableTrilinearFiltering 1
[SHADOWS]
; SelfShadows enables self-shadowing on 47.
SelfShadows 1
; ShadowDetail, is what objects have shadows. 2=AllCharacters, 0=Nothing
ShadowDetail 2
; ShadowResolution only effects dynamic shadows, not pre-baked shadows.
ShadowResolution 4096
BlurShadows 1
DisableDropShadowBlur 0
[LIGHTING]
; DisableLight, uncomment to use, will disable lighting on materials that have dynamic shadows
; DisableLight
;DisplayLights Debug option to view where lights are in the scene.
DisplayLights
[SHADERS]
DisableShaderCache
[POST PROCESSING]
; Optimization by reducing precision of pixel shaders, versions 2.0 and 3.0.
RenderUsePartialPrecisionShader 0
; PostFilterLOD High=2, Low=0
PostFilterLOD 2
ShaderQuality VeryHigh
; Graphics Post Processing Filters, 0=On, 1= Off
GfxPostFilter 0
; Graphics Depth of Field Blur, 0=On, 1= Off
GfxPostFilterDepthBlur 0
[FOG]
FogEnabled 0
Culling 0
[AUDIO]
[SOUND ENGINE]
; Name of sound dll to use.
SoundDll soundengine.dll
;EnableDirectSAound, this is for using a DirectX Audio implementation
EnableDirectSound 1
;EnableDieselPower
;EnableOpenAL
[ENVIRONMENTAL AUDIO]
; Environmental Audio Extension
UseEAX 1
[AUDIO BUFFER]
; Number of Sound Buffers, Max is 64
NumSoundBuffers 64
[VOLUME CONTROLLERS]
; Volume controls
Audio_Volume_Sfx 25.000000
Audio_Volume_Dialog 25.000000
Audio_Volume_Music 20.000000
Audio_Volume_Ambience 25.000000
Audio_Volume_Movie 30.000000
[DEBUG]
PrintSoundMapping 1
[SCRIPT]
; ScriptIfDll
; ScriptDll
ScriptDebug 1
; Allows scripts to print to zDebug (may be disabled for this build).
ScriptDebugPrint 1
; DisableScripts, still allows game to be played. 1=Disabling Scripting for Entities, such as Characters.
DisableScripts 0
ScriptEnableSanityCheck 1
EnableScriptRTC 1
[DEBUG]
EnableDebugOptions 1
EnableConsole 1
EnableCheats 1
; DEBUG OPTIONS set in HM3GPAD.cfg
enablecontrollerdebugkeys 1
; DebugMenus, 1 Enables Debug Menu’s to be available from the mainmenu.
DebugMenus 1
DisplayMemory 1
DebugAnimPack 0

[Console Commands – DEBUG]
ConsoleCmd show_debugtext 1
ConsoleCmd show_debuggeoms 1
ConsoleCmd show_debug 1
ConsoleCmd ActorDebugInfo 1

[Console Commands]
ConsoleCmd ShowVision 1
ConsoleCmd ActorInfo 1
ConsoleCmd ScriptInfo 1
ConsoleCmd ScriptFlightRecorder 1
ConsoleCmd ScriptFlightRecorderFile scriptlog.txt

[TESTING]
DisableCamera