-
Notifications
You must be signed in to change notification settings - Fork 22
Issues: KosRud/DQ-skinning-for-Unity
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Use RenderTexture.DiscardContents()
performance
Only concerns performance but not functionality
#10
opened May 9, 2021 by
KosRud
Sample vertex position texture only once
performance
Only concerns performance but not functionality
#8
opened Jun 28, 2020 by
KosRud
Implement toggling between DQ and SkinnedMeshRenderer in Play mode
Feature
Has to do with existing features or a request
#6
opened Jun 24, 2020 by
KosRud
Implement per-vertex masking of bulging compensation
Feature
Has to do with existing features or a request
#5
opened Jun 24, 2020 by
KosRud
Shadows are displayed incorrectly with viewFrustrumCulling = true
bug
Something isn't working
minor
Non-critical issue that is easy to fix
#4
opened Jun 24, 2020 by
KosRud
Apply all blend shapes in a single run of compute shader
performance
Only concerns performance but not functionality
#3
opened Jun 23, 2020 by
KosRud
ProTip!
Find all open issues with in progress development work with linked:pr.