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Use RenderTexture.DiscardContents() #10

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KosRud opened this issue May 9, 2021 · 0 comments
Open

Use RenderTexture.DiscardContents() #10

KosRud opened this issue May 9, 2021 · 0 comments
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performance Only concerns performance but not functionality

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@KosRud
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KosRud commented May 9, 2021

https://docs.unity3d.com/ScriptReference/RenderTexture.DiscardContents.html

@KosRud KosRud added the performance Only concerns performance but not functionality label May 9, 2021
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