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Updated t3dpy to handle inline vector properties more robustly
Also fixed an issue where package prefixed class types would not be recognized. The package is now stripped from the class name.
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@@ -3,7 +3,7 @@ schema_version = "1.0.0" | |
# Example of manifest file for a Blender extension | ||
# Change the values according to your extension | ||
id = "bdk_addon" | ||
version = "1.0.1" | ||
version = "1.0.2" | ||
name = "Unreal BDK" | ||
tagline = "Makes Blender a level editor for games running on Unreal 1 and 2" | ||
maintainer = "Colin Basnett <[email protected]>" | ||
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@@ -40,7 +40,7 @@ platforms = ["windows-x64"] | |
# https://docs.blender.org/manual/en/dev/extensions/python_wheels.html | ||
wheels = [ | ||
"./wheels/bdk_py-0.1.0-cp311-none-win_amd64.whl", | ||
"./wheels/t3dpy-0.1.6-cp311-none-win_amd64.whl", | ||
"./wheels/t3dpy-0.1.7-cp311-none-win_amd64.whl", | ||
"./wheels/networkx-3.3-py3-none-any.whl", | ||
] | ||
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