The Blender addon for the BDK (Blender Development Kit) project.
The BDK allows users to use a custom build of Blender as a game level authoring tool for games derived from the Unreal 2 engine.
This project is currently in active development towards a first beta release. If you want to partake in the beta, contact colin.basnett
on Discord.
- Powerful procedural terrain sculpting and painting functionality.
- Unreal Materials recreated with Blender's material node system (e.g.,
Combiners
,TexOscillators
etc.) - Create, texture, and build level geometry with BSP brushes directly in Blender.
- All game/mod assets exported to easy-to-use asset libraries, allowing for drag & drop placement of static meshes.
- Copy & paste Unreal objects (static meshes, terrain etc.) between the Blender (BDK) and the Unreal 2 SDK using T3D serialization.
- Even more to come!
- bdk-blender - Custom fork of Blender that adds native functionality necessary for the functioning of the BDK.
- UEViewer - Custom fork of UEViewer that exports more data
- io_scene_psk_psa - Blender addon used for importing PSKs into Blender
- t3d-python
More information will be forthcoming as development continues.