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Releases: CheezBoiger/Recluse-Game

Recluse v0.0.3

18 Jan 11:12
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Recluse v0.0.3 Pre-release
Pre-release

Configurable/savable settings.
Cascaded shadow mapping.
Basic Particle Effect Testing.
Global environment mapping.

Some progress made in this latest version of engine, but still much more to go! Still in alpha release, no guarantee it is going to work on every gpu.

Tested on Intel iGPU and Nvidia GPU hardware.

Early Engine Test v0.0.26

09 Oct 08:01
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Pre-release

Global Illumination -> No local reflections yet.
Static shadow map generation -> Dynamic shadow map generation -> final merging (speeds up performance.)
Skybox hot reloading.
Environment map baking (engine now has two modes, baking, and game.)
Morph Target Animation implementation.

This is still an early release of the engine, with many features that still need to be fixed, and implemented. This is simply a test, if you plan on trying it on your machine: Be sure to have the latest drivers installed ( although should work with any driver with vulkan support.)

Keep in mind, the main reason the build is large is because of assets being used (or not.) Engine is only a small portion of the total size.

GameTest.exe -> the Main test.
Test.exe -> Black screen, means it's working!

Press esc to quit, this goes for any application test in this build.

Recluse Early Engine Test v0.0.25

06 Sep 08:31
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Pre-release

Latest build of the engine tech.

PCSS Shadows
Updated physics engine (still need additional wip for animation ragdolls)
Updated Animation engine (still need morph targets wip)
Updated rendering features.

Recluse Early Engine Test

01 Aug 09:50
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Pre-release

Improved animation
Improved render time on compute shader.
Improved code base.

This is still an early engine test, which demonstrates basic animation, physics, and rendering capabilities.
Instructions in gui during runtime.

Test.exe renders nothing, so be sure to play GameTest.exe to see the actual test.

Recluse Engine Tech Test

20 Jun 12:06
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Pre-release

Version 0.0.2 of the engine, which now features a working animation system. Still needs to integrate blending, partial blending, and morph target animations. Also still need to implement animation intermediate poses for use with physics engine.

Contains a GUI system, which still needs to be programmable (soon). For now, only displays FPS, GPU vendor and name, and trademark.

This is an early test implementation of the engine, it may crash as it was only tested on an NVidia 870M and Intel skylake based GPU.

Hopefully will add the ability to configure rendering and engine settings through GUI soon.

HOTFIX in v0.0.21b: Fixed animation engine crashing as a result of improper traversing of pose array during interpolate. Will need to look further into this to better improve, as animation engine is already needing to be improved anyway.

Engine Tech Test

16 May 12:14
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Engine Tech Test Pre-release
Pre-release

Demo of engine test. README in zip.

Be sure graphics drivers are up to date, as this unfinished product uses Vulkan.

NOTE(): This is not a finished product! Many more things need to be completed in order to classify as finished, this is simply a test demo!

Recluse Early Engine Test beta version

10 May 06:20
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Pre-release

More improved version of the alpha.

Should be able to work on intel devices now.

Manual on how to run the test is provided in the README.txt file.

Recluse Early Engine Test

08 May 05:11
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Pre-release

Note(): Keybindings in README.txt

This is an unfinished, and non game ready, but workable, test binary of the Recluse Graphics, and Bullet integrated Physics, engine.

Other testing include game component initialization and game object updating, which is tested under GameTest.exe. Should any graphics issues occur on your machine, this is likely due to the fact that the renderer has only been tested on intel and nvidia gpus, with intel likely having issues working with the renderer (fixes to be done soon.)