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Malum 与 Lodestone 翻译提交 #4344

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d9fa4ae
Malum
ChuijkYahus Apr 30, 2024
8335de8
fix
ChuijkYahus May 1, 2024
8f7c3ef
update:版本更新
ChuijkYahus Jun 19, 2024
009a02a
hotfix:莫名觉得不顺眼
ChuijkYahus Jun 19, 2024
fe4eeb7
hotfix:石墙
ChuijkYahus Jun 21, 2024
e658a3d
update:暴食聚液,与暴食有关饰品名称
ChuijkYahus Jun 24, 2024
c4bf34e
update:日常更新
ChuijkYahus Jun 27, 2024
657e06d
update:聚块和夹钳
ChuijkYahus Jun 29, 2024
33608c0
fix:goodilizer
ChuijkYahus Jun 29, 2024
4172a84
别看我,我只是个协作
cfpa-bot[bot] Jun 29, 2024
df2c368
Apply suggestions from code review
ChuijkYahus Jun 30, 2024
098aa7e
update:官库
ChuijkYahus Jul 3, 2024
332c002
update:忘更新enus了
ChuijkYahus Jul 3, 2024
833908c
update:版本更新
ChuijkYahus Jul 5, 2024
abeb64c
update:版本更新
ChuijkYahus Sep 15, 2024
3b2d947
fix:乱七八糟的改动
ChuijkYahus Sep 30, 2024
7302ccc
update:版本更新
ChuijkYahus Oct 6, 2024
faad2e9
update:官库更新
ChuijkYahus Oct 8, 2024
7ff868a
update:官库更新
ChuijkYahus Oct 17, 2024
358a2d7
update:官库更新
ChuijkYahus Oct 27, 2024
53a6e6b
update:官库更新
ChuijkYahus Oct 27, 2024
87a1cbd
update:官库更新
ChuijkYahus Oct 28, 2024
92e61e4
update:换行更新
ChuijkYahus Nov 6, 2024
e406c72
update:换行更新
ChuijkYahus Nov 6, 2024
b2438bf
update:改没完了
ChuijkYahus Nov 6, 2024
2dafe32
update:官库更新
ChuijkYahus Nov 12, 2024
1ebbc7e
update:版本更新
ChuijkYahus Nov 23, 2024
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33 changes: 33 additions & 0 deletions projects/1.20/assets/lodestone/lodestone/lang/en_us.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
{
"attribute.name.lodestone.magic_damage": "Magic Damage",
"attribute.name.lodestone.magic_proficiency": "Magic Proficiency",
"attribute.name.lodestone.magic_resistance": "Magic Resistance",
"command.lodestone.devsetup": "World setup for not-annoying development work",
"command.lodestone.screenshake": "Command Successful, enjoy your screenshake.",
"command.lodestone.worldevent.list.count": "There are %s active World Event(s)",
"command.lodestone.worldevent.list.none": "There are no active World Events",
"command.lodestone.worldevent.list.frozen": "%s event(s) are frozen",
"command.lodestone.worldevent.list.entry": "%s | %s | UUID: %s",
"command.lodestone.worldevent.freeze.target.fail": "The specified World Event is already frozen",
"command.lodestone.worldevent.freeze.target.success": "Froze the specified World Event: %s",
"command.lodestone.worldevent.freeze.type.fail": "All World Events of type %s are already frozen",
"command.lodestone.worldevent.freeze.type.success": "Froze %s World Events of type %s",
"command.lodestone.worldevent.freeze.all.fail": "All World Events are already frozen",
"command.lodestone.worldevent.freeze.all.success": "Froze %s World Events",
"command.lodestone.worldevent.unfreeze.all.fail": "No World Events are currently frozen",
"command.lodestone.worldevent.unfreeze.all.success": "Unfroze %s World Events",
"command.lodestone.worldevent.unfreeze.target.fail": "The specified World Event is not frozen",
"command.lodestone.worldevent.unfreeze.target.success": "Unfroze the specified World Event: %s",
"command.lodestone.worldevent.unfreeze.type.fail": "No World Events of type %s are currently frozen",
"command.lodestone.worldevent.unfreeze.type.success": "Unfroze %s World Events of type %s",
"command.lodestone.worldevent.remove.all.success": "Removed %s Active World Event(s)",
"command.lodestone.worldevent.remove.all.fail": "Could not remove any World Events",
"command.lodestone.worldevent.remove.target.success": "Removed the specified World Event: %s",
"command.lodestone.worldevent.remove.target.fail": "The specified World Event is already inactive",
"command.lodestone.worldevent.remove.type.success": "Removed %s World Events of type %s",
"command.lodestone.worldevent.remove.type.fail": "No active World Events of type %s were found",
"options.lodestone.fire_offset": "Fire Overlay Offset",
"options.lodestone.fire_offset.tooltip": "Offsets the fire overlay effect downwards, clearing up your vision.",
"options.lodestone.screenshake_intensity": "Screenshake Intensity",
"options.lodestone.screenshake_intensity.tooltip": "Controls how much screenshake is applied to your screen."
}
33 changes: 33 additions & 0 deletions projects/1.20/assets/lodestone/lodestone/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
{
"attribute.name.lodestone.magic_damage": "魔法伤害",
"attribute.name.lodestone.magic_proficiency": "魔法熟练度",
"attribute.name.lodestone.magic_resistance": "魔法抗性",
"command.lodestone.devsetup": "为便捷开发准备的世界设置",
"command.lodestone.screenshake": "命令执行成功,享受你的屏幕摇晃吧。",
"command.lodestone.worldevent.list.count": "目前有%s个活跃的世界事件",
"command.lodestone.worldevent.list.none": "目前没有活跃的世界事件",
"command.lodestone.worldevent.list.frozen": "%s个事件已冻结",
"command.lodestone.worldevent.list.entry": "%s | %s | UUID:%s",
"command.lodestone.worldevent.freeze.target.fail": "给定的世界事件已处于冻结状态",
"command.lodestone.worldevent.freeze.target.success": "已冻结给定的世界事件:%s",
"command.lodestone.worldevent.freeze.type.fail": "所有类型为%s的世界事件均已处于冻结状态",
"command.lodestone.worldevent.freeze.type.success": "已冻结类型为%2$s的%1$s个世界事件",
"command.lodestone.worldevent.freeze.all.fail": "所有世界事件均已处于冻结状态",
"command.lodestone.worldevent.freeze.all.success": "已冻结%s个世界事件",
"command.lodestone.worldevent.unfreeze.all.fail": "目前没有世界事件处于冻结状态",
"command.lodestone.worldevent.unfreeze.all.success": "已解冻%s个世界事件",
"command.lodestone.worldevent.unfreeze.target.fail": "给定的世界事件未经冻结",
"command.lodestone.worldevent.unfreeze.target.success": "已解冻给定的世界事件:%s",
"command.lodestone.worldevent.unfreeze.type.fail": "所有类型为%s的世界事件均未经冻结",
"command.lodestone.worldevent.unfreeze.type.success": "已解冻类型为%2$s的%1$s个世界事件",
"command.lodestone.worldevent.remove.all.success": "已移除%s个活跃的世界事件",
"command.lodestone.worldevent.remove.all.fail": "无法移除任何世界事件",
"command.lodestone.worldevent.remove.target.success": "已移除给定的世界事件:%s",
"command.lodestone.worldevent.remove.target.fail": "给定的世界事件已不处于活跃状态",
"command.lodestone.worldevent.remove.type.success": "已移除类型为%2$s的%1$s个世界事件",
"command.lodestone.worldevent.remove.type.fail": "未找到类型为%s的活跃世界事件",
"options.lodestone.fire_offset": "火纹理附加层偏移",
"options.lodestone.fire_offset.tooltip": "向下偏移火纹理附加层,避免其阻挡视野。",
"options.lodestone.screenshake_intensity": "屏幕摇晃强度",
"options.lodestone.screenshake_intensity.tooltip": "控制屏幕的摇晃强度。"
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