This is a template to get up and started with a modularized Android application with an MVVM Clean Architecture at it's core with a modern 2020 approach to Android application development with Kotlin and the latest tech-stack.
To maintain the style and quality of the code, are used the bellow static analysis tools. All of them use properly configuration and you find them in the project root directory.
Tools | Config file | Check command | Fix command |
---|---|---|---|
detekt | /.detekt | ./gradlew detekt |
- |
ktlint | - | ./gradlew ktlint |
./gradlew ktlintFormat |
spotless | /.spotless | ./gradlew spotlessCheck |
./gradlew spotlessApply |
lint | /.lint | ./gradlew lint |
- |
All these tools are integrated in pre-commit git hook, in order ensure that all static analysis and tests passes before you can commit your changes. To skip them for specific commit add this option at your git command:
git commit --no-verify
The pre-commit git hooks have exactly the same checks as CircleCI and are defined in this script. This step ensures that all commits comply with the established rules. However the continuous integration will ultimately be validated that the changes are correct.
App support different screen sizes and the content has been adapted to fit for mobile devices and tablets. To do that, it has been created a flexible layout using one or more of the following concepts:
- Use constraintLayout
- Avoid hard-coded layout sizes
- Create alternative layouts
- Use the smallest width qualifier
- Use the available width qualifier
- Add orientation qualifiers
Design follows these recommendations android material design, a comprehensive guide for visual, motion, and interaction design across platforms and devices. Granting the project in this way a great user experience (UX) and user interface (UI). For more info about UX best practices visit link.
The architecture of the application is based, apply and strictly complies with the following:
- A single-activity architecture, using the Navigation component to manage fragment operations.
- Android architecture components, part of Android Jetpack for give to project a robust design, testable and maintainable.
- Pattern Model-View-ViewModel (MVVM) facilitating a separation of development of the graphical user interface.
- S.O.L.I.D design principles intended to make software designs more understandable, flexible and maintainable.
- Modular app architecture allows to be developed features in isolation, independently from other features.
Modules are collection of source files and build settings that allow you to divide a project into discrete units of functionality. In this case apart from dividing by functionality/responsibility, existing the following dependence between them:
The above graph shows the app modularisation:
:app
depends on:core
and indirectly depends on:features
by dynamic-features.:features
modules depends on:commons
,:core
,:libraries
and:app
.:core
and:commons
only depends for possible utils on:libraries
.:libraries
don’t have any dependency.
The :app
module is an com.android.application, which is needed to create the app bundle. It is also responsible for initiating the dependency graph, play core and another project global libraries, differentiating especially between different app environments.
The :core
module is an com.android.library for serving network requests or accessing to the database. Providing the data source for the many features that require it.
The :features
module are an com.android.dynamic-feature is essentially a gradle module which can be downloaded independently from the base application module. It can hold code and resources and include dependencies, just like any other gradle module.
The :commons
modules are an com.android.library only contains code and resources which are shared between feature modules. Reusing this way resources, layouts, views, and components in the different features modules, without the need to duplicate code.
The :libraries
modules are an com.android.library, basically contains different utilities that can be used by the different modules.
Ideally, ViewModels shouldn’t know anything about Android. This improves testability, leak safety and modularity. ViewModels have different scopes than activities or fragments. While a ViewModel is alive and running, an activity can be in any of its lifecycle states. Activities and fragments can be destroyed and created again while the ViewModel is unaware.
Passing a reference of the View (activity or fragment) to the ViewModel is a serious risk. Lets assume the ViewModel requests data from the network and the data comes back some time later. At that moment, the View reference might be destroyed or might be an old activity that is no longer visible, generating a memory leak and, possibly, a crash.
The communication between the different layers follow the above diagram using the reactive paradigm, observing changes on components without need of callbacks avoiding leaks and edge cases related with them.
Avoid reinventing the wheel by following these guidelines:
All contributions are welcome! Please feel free to post questions, recommendations, ideas, bugs by create new issue following the template or if you want create directly new pull request.
This is project is a template, drawing inspiration from these awesome projects:
- iosched (by google) - official Android application from google IO 2019.
- plaid (by android) - app which provides design news & inspiration, being an example of implementing material design.
- kotlin-sample-app (by VMadalin) - Android Components Architecture in a Modular Word sample project.
- architecture-sample (by android) - collection of samples to discuss and showcase different architectural tools and patterns for Android apps.
Copyright 2020 Zakayo Thuku.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.