bugfix: null animations #21
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name: "Push Export" #using this github action https://github.com/firebelley/godot-export | |
on: | |
push: | |
branches: | |
- master | |
env: | |
GODOT_VERSION: 4.0 | |
EXPORT_NAME: AMSG | |
RELEASE_ANDROID: ${{ false }} #set to true if you want to enable automatic android release export | |
jobs: | |
export_game: | |
runs-on: ubuntu-latest | |
name: Export Game Job | |
steps: | |
- name: checkout | |
uses: actions/[email protected] | |
- name: install wine | |
id: wine_install | |
run: | | |
sudo apt install wine64 | |
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT | |
- name: export game | |
id: export | |
uses: firebelley/godot-export@master | |
with: | |
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_linux.x86_64.zip | |
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_export_templates.tpz | |
relative_project_path: ./ # build the standard project | |
relative_export_path: ./build # move export output to this directory relative to git root | |
archive_output: true | |
wine_path: ${{ steps.wine_install.outputs.WINE_PATH }} | |
use_godot_4: true | |
- name: Upload Artifacts | |
uses: actions/upload-artifact@v1 | |
with: | |
name: all-platforms | |
path: ./build |