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Quick Start
lazymio edited this page Oct 5, 2021
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This tutorial is from the offical website.
The following sample code presents how to emulate 32-bit code of X86 in C language.
#include <unicorn/unicorn.h>
// code to be emulated
#define X86_CODE32 "\x41\x4a" // INC ecx; DEC edx
// memory address where emulation starts
#define ADDRESS 0x1000000
int main(int argc, char **argv, char **envp)
{
uc_engine *uc;
uc_err err;
int r_ecx = 0x1234; // ECX register
int r_edx = 0x7890; // EDX register
printf("Emulate i386 code\n");
// Initialize emulator in X86-32bit mode
err = uc_open(UC_ARCH_X86, UC_MODE_32, &uc);
if (err != UC_ERR_OK) {
printf("Failed on uc_open() with error returned: %u\n", err);
return -1;
}
// map 2MB memory for this emulation
uc_mem_map(uc, ADDRESS, 2 * 1024 * 1024, UC_PROT_ALL);
// write machine code to be emulated to memory
if (uc_mem_write(uc, ADDRESS, X86_CODE32, sizeof(X86_CODE32) - 1)) {
printf("Failed to write emulation code to memory, quit!\n");
return -1;
}
// initialize machine registers
uc_reg_write(uc, UC_X86_REG_ECX, &r_ecx);
uc_reg_write(uc, UC_X86_REG_EDX, &r_edx);
// emulate code in infinite time & unlimited instructions
err=uc_emu_start(uc, ADDRESS, ADDRESS + sizeof(X86_CODE32) - 1, 0, 0);
if (err) {
printf("Failed on uc_emu_start() with error returned %u: %s\n",
err, uc_strerror(err));
}
// now print out some registers
printf("Emulation done. Below is the CPU context\n");
uc_reg_read(uc, UC_X86_REG_ECX, &r_ecx);
uc_reg_read(uc, UC_X86_REG_EDX, &r_edx);
printf(">>> ECX = 0x%x\n", r_ecx);
printf(">>> EDX = 0x%x\n", r_edx);
uc_close(uc);
return 0;
}
To compile this file, we need a Makefile like below.
LDFLAGS += $(shell pkg-config --libs glib-2.0) -lpthread -lm -lunicorn
all: test
%: %.c
$(CC) $(CFLAGS) $^ $(LDFLAGS) -o $@
Readers can get this sample code in this tarball file. Compile and run it as follows (demonstrated on Mac OS X).
$ make
cc test1.c -L/usr/local/Cellar/glib/2.44.1/lib -L/usr/local/opt/gettext/lib -lglib-2.0 -lintl -lpthread -lm -lunicorn -o test1
$ ./test1
Emulate i386 code
Emulation done. Below is the CPU context
>>> ECX = 0x1235
>>> EDX = 0x788f
The C sample is intuitive, but just in case, readers can find below the explanation for each line of test1.c.
- Line 1: Include header file unicorn.h before we do anything.
- Line 4: Raw binary code we want to emulate. The code in this sample is in hex mode, and represents two X86 instructions "INC ecx" and "DEC edx".
- Line 7: Virtual address in which we will emulate the code above.
- Line 11: Declare a pointer to a handle of the type uc_engine. This handle will be used at every API of Unicorn.
- Line 12: Declare a variable with data type uc_err for possible error returned from Unicor API.
- Line 13 ~ 14: Declare 2 variables of int type (4 bytes) for two X86 registers ECX and EDX. It is important to use the right data types for registers, so the variable size is big enough to contain the registers. For this reason, type uint64_t is recommended for 64-bit registers.
- Line 19 ~ 24: Initialize Unicorn with function uc_open. This API accepts 3 arguments: the hardware architecture, hardware mode and pointer to Unicorn handle. In this sample, we want to emulate 32-bit code for X86 architecture. In return, we have the handle updated in variable uc. This API can fail in extreme cases, so our sample verifies the returned result against the error code UCERROK.
- Line 26: Map 2MB of memory for this emulation with function uc_mem_map at the virtual address declared on line 11. All the CPU operations during this process should only access to this memory. This memory is mapped with all permissions READ, WRITE and EXECUTE (represented by combined permission UC_PROT_ALL).
- Line 29: Write code to be emulated into the memory we just mapped above. Function uc_mem_write takes 4 arguments: the handle, address to write to, the code to be written to memory and its size.
- Line 35 ~ 36: Set values of ECX and EDX registers with function uc_reg_write.
- Line 39: Start the emulation with function uc_emu_start. This API takes 5 arguments: the handle, address of the emulated code, address where emulation stops (which is right after the last byte of X86_CODE32), the time to be emulated, and number of instructions to be emulated. In this case, we want to run in infinite time and unlimited number of instructions, so the last two arguments are set to 0.
- Line 48 ~ 51: Print out values of registers ECX and EDX. We read the value of registers with function uc_reg_read.
- Line 53: Finish emulation with a call to function uc_close.
The following code presents the same example as above, but in Python, to emulate 32-bit code of X86.
from __future__ import print_function
from unicorn import *
from unicorn.x86_const import *
# code to be emulated
X86_CODE32 = b"\x41\x4a" # INC ecx; DEC edx
# memory address where emulation starts
ADDRESS = 0x1000000
print("Emulate i386 code")
try:
# Initialize emulator in X86-32bit mode
mu = Uc(UC_ARCH_X86, UC_MODE_32)
# map 2MB memory for this emulation
mu.mem_map(ADDRESS, 2 * 1024 * 1024)
# write machine code to be emulated to memory
mu.mem_write(ADDRESS, X86_CODE32)
# initialize machine registers
mu.reg_write(UC_X86_REG_ECX, 0x1234)
mu.reg_write(UC_X86_REG_EDX, 0x7890)
# emulate code in infinite time & unlimited instructions
mu.emu_start(ADDRESS, ADDRESS + len(X86_CODE32))
# now print out some registers
print("Emulation done. Below is the CPU context")
r_ecx = mu.reg_read(UC_X86_REG_ECX)
r_edx = mu.reg_read(UC_X86_REG_EDX)
print(">>> ECX = 0x%x" %r_ecx)
print(">>> EDX = 0x%x" %r_edx)
except UcError as e:
print("ERROR: %s" % e)
Readers can get this sample code here. Run it with Python as follows.
$ python test1.py
Emulate i386 code
Emulation done. Below is the CPU context
>>> ECX = 0x1235
>>> EDX = 0x788f
The Python sample is intuitive, but just in case, readers can find below the explanation for each line of test1.py.
- Line 2 ~ 3: Import unicorn module before using Unicorn. This sample also uses some X86 register constants, so unicorn.x86_const is also needed.
- Line 6: Raw binary code we want to emulate. The code in this sample is in hex mode, and represents two X86 instructions "INC ecx" and "DEC edx".
- Line 9: Virtual address in which we will emulate the code above.
- Line 14: Initialize Unicorn with class Uc. This class accepts 2 arguments: the hardware architecture and hardware mode. In this sample, we want to emulate - 32-bit code for X86 architecture. In return, we have a variable of this class in mu.
- Line 17: Map 2MB of memory for this emulation with method mem_map at the address declared in line 9. All the CPU operations during this process should only - access to this memory. This memory is mapped with default permissions READ, WRITE and EXECUTE.
- Line 20: Write code to be emulated into the memory we just mapped above. Method mem_write takes 2 arguments: the address to write to and the code to be written - to memory.
- Line 23 ~ 24: Set values of ECX and EDX registers with method reg_write.
- Line 27: Start the emulation with method emu_start. This API takes 4 arguments: address of the emulated code, address where emulation stops (which is right - after the last byte of X86_CODE32), the time to be emulated, and number of instructions to be emulated. If we ignore the last two arguments like in this - example, Unicorn will emulate the code in infinite time and unlimited number of instructions.
- Line 32 ~ 35: Print out values of registers ECX and EDX. We read the value of registers with function reg_read.
This tutorial does not explain all the API of Unicorn yet.
- For more advanced C examples, see the code under directory samples.
- For more advanced samples in Python, see the code under directory bindings/python.