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Feat/stripe #226
Feat/stripe #226
Commits on Oct 4, 2021
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* feat: channel and role creation * fix: channel and role creation * fix: channel creation * fix: put syncRoles function when the team locks * fix: add clearRoles function for removing roles if the discord id changes * fix: adding tests for the syncRoles and setupTeams functions and road to syncRoles * fix: add tests and route * fix: fixed route and added description for api documentation * fix: added coaches and tournament resp to channels * fix: last modifications * fix: bot starting * fix(tests): tests should have an end and should pass * fix(tests): tests should actually end * Fix: Discord (#75) * feat: remake discord bot with only HTTP calls * fix: change ts file to d.ts file * fix: correct suggestions * fix: correct color for team role * fix: correct permissions * fix: apply suggestions * fix: increase coverage in some part of the code * fix: lint Co-authored-by: AlbanSdl <[email protected]> Co-authored-by: Thomas de Lachaux <[email protected]>
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Commits on Oct 5, 2021
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fix(misc): fix coach limit blocking new players in team (#76)
* fix(misc): fix coach limit blocking new players in team * smtp credentials are now in a an uri format * empty tables will now longer be rendered in emails * fixed localhost invalid redirect_uri for discord oauth * docs: update discord.md and fake.md
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fix(tickets): optional cartItemId to return current user ticket (#77)
* fix(tickets): optional cartItemId to return current user ticket * tickets should not be sent as an email attachment when declared as sent in pdf format * tickets should be base64-encoded * test(tickets): fix coverage loss * fix(env): forgot this line in previous pr
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Commits on Oct 6, 2021
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fix(tickets): emails now don't send the tickets as attachments (#82)
* fix(tickets): emails now don't send the tickets as attachments * fix(tickets): fixed the failing test * fix(tickets): added back attachments to sendEmail function * fix(tickets): adapted the test to last changes
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Commits on Oct 7, 2021
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fix(discord): take rate limit into account (#85)
* fix(discord): solve rate limit issues * fix(discord): take rate limit headers into account * fix(discord): removed trailing log * fix(discord): fetch user loop fix * test(discord): add tests or codecov won't like my pr * test(discord): actually enable tests
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Merge pull request #87 from ungdev/fix/discord
fix: correct discord channels
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Commits on Oct 8, 2021
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Merge pull request #89 from ungdev/fix/user
fix(user): users should not be able to join a team when created another one
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Commits on Oct 9, 2021
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Merge pull request #92 from ungdev/dev
fix(user): allow lastname to be two char length (#91)
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Commits on Oct 12, 2021
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fix(items): add the amount of item left (#95)
* fix(items): added remaining item count to /items * fix(items): correct doc and added loop for tests
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Commits on Oct 14, 2021
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fix(team): a team should not be locked when coach(es) have not paid (#96
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Commits on Oct 21, 2021
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Commits on Oct 22, 2021
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* feat(email): added base of admin emails * fix(docs): fix documentation for /admin/emails * fix(emails): better mail delevery report * added tests for /admin/emails (for both GET and POST) * added filter for "sender" output * POST /admin/emails now returns the amount of errored and healthy deliveries * GET /admin/emails is fixed and will now return results on non prod envs * added betters checks for mail syntax * fix(emails): should also test for errors in GET /admin/emails * feat(emails): add email preview * preview sends the email to the sender only * fix(emails): anim are no longer authorized to send mails
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Commits on Oct 24, 2021
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* fix(admin): modify users list count * fix(admin): user OR in db * fix(admin): test maybe broken * fix(admin): fix admin/users + try to fix admin/users/{cartId}/carts * fix(admin): restore permission access * fix(admin): fix bugs and tests, modify docs * fix(admin): fix search and tournament fields * fix(admin): applied suggested fixes but still use only search field * fix(admin): carts now return item names along with their ids * style(admin): don't fetch entire users table to count matches * fix(tests): increase coverage * style(validator): use validators to ensure that the page is a valid integer * fix(admin): 0 was not considered as being positive (see Joi issue #772) * fix: removed imports of prisma/client Co-authored-by: AlbanSdl <[email protected]>
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Commits on Oct 29, 2021
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Suppression des rôles discord (#103)
* fix(discord): added team & tournament roles removal * test(discord): increase coverage * removed discord role removal for target user in POST /admin/users/{userId}/replace as the target user must not be part of a team (for now) * test: optimized createFakeUser and createFakeTeam * fix(user): remove unreachable code * this function was only called by tests the requests are catched by updateAdminUser allowing concurrent changes * fix(fake): yarn fake was broken * seriously, who has chosen to create a zero member team ?! * fix(oauth): attach user to sentry error, log oauth requests * fix(logs): error logs should include their affected users' id * test(discord): add shared discord api mock * fix: don't execute discord role removal while token is not set * fix: updateUser should remove the roles of the previous discord account
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Commits on Oct 30, 2021
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* docs: added documentation for permissions * fix: bug fixes, properties for admin panel, typings * the `User` type now has parsed permissions (a list instead of a string) * `PATCH /admin/users/{userId}` can now remove the discordId and the place of a user * fix: fixed tests * fix: removed unreachable code * fix: update function signatures from dev branch * customMessage can be null in `PATCH /admin/users/{userId}` * fix(admin): add more fields to `PATCH /admin/users/{userId}` * anims are now allowed to update users * `username`, `lastname`, `firstname` and `email` can be updated with this route * anims cannot edit `permissions` * fix: add plain text link below validation and password reset buttons * fix: permissions should not be cleared when omitted * fix(admin): `entry` permission is allowed to forcepay users Co-authored-by: Teddy Roncin <[email protected]>
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Commits on Oct 31, 2021
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feat(logs): admins can now see logs (#98)
* feat(logs): admins can now see logs * fix(logs): removed 'unknown' cast from request.query * fix(logs): added a test for "500" error * fix(logs): add log generated logs to tests * fix logs not retrieved when both `userId` and `teamId` are omitted * logs should use env pagination settings * logs should no longer be generated twice (eg. on team creation) * fix: remove useless checks Co-authored-by: AlbanSdl <[email protected]>
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Commits on Nov 2, 2021
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Commits on Nov 6, 2021
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feat(admin): output of GET /admin/users is sorted (#105)
* sort order: User#team#tournamentId then User#team#createdAt then User#team#id then User#type
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Commits on Nov 20, 2021
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Commits on Nov 21, 2021
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fix(entry): force-pay can now consume tickets (#108)
* fix(entry): force-pay can now consume tickets * fixed `scannedAt` property not sent by the api (because filtered as `scanned`) * fix(tests): get user filters should also be renamed in tests * update docs * fix(entry): add manual entry validation from userId if qrcode is not readable * test(admin): more tests for user filtering * update docs to match against the new query options
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fix(mails): added highlight route body, fix docs, more checks (#106)
* fix(mails): added highlight route body, fix docs, more checks * users with unverified email will no longer receive emails from `/admin/emails` * fix(mails): docs fixes * real docs fixes this time...
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Merge pull request #109 from ungdev/dev
production (including: hotfix for shop items)
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Commits on Nov 23, 2021
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feat(user): add partner codes (#110)
* feat: script and compumsacode in db * fix(compumsa): await code updates * fix: name * fix: script should be executed as javascript * fix: tests Co-authored-by: Saperlu <[email protected]>
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* fix: tickets design * fix: use typings from the api * fix: updated tickets designs (:warning: open.jpg is outdated) * fix: updated open tournament ticket design Co-authored-by: AlbanSdl <[email protected]> Co-authored-by: Corentin Chartier <[email protected]> Co-authored-by: CocoChart <[email protected]>
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Commits on Nov 24, 2021
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feat: script to inform users about the discord server (#111)
* feat: add script * feat: discord mail Co-authored-by: Saperlu <[email protected]>
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Commits on Nov 25, 2021
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Commits on Nov 26, 2021
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Commits on Jul 4, 2022
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Commits on Jul 19, 2022
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chore(deps): update dependencies
* updated all dependencies except nanoid 4 (not compatible yet) * removed one broken test (which breaks other tests) * eslint ignored for typescript definition files (when using erased enums or exposed types)
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Commits on Sep 26, 2022
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refactor(carts): changed the way carts pricing work (#115)
* refactor(carts): changed the way carts pricing work * Added a price and reducedPrice field in the prisma schema * Added a check so only people on the same team can pay each others tickets * Added a new error for users not in the same team * Added an applyPartnerDiscount utils function * Changed the way fetchUserItems works * Updated the openapi documentation accordingly * Updated the tests to work with the newly created fields * Updated the types according to that schema * Updated the necessary controllers to work with that new field (getCarts and createCart) * feat: reducedPrice working * feat: forcePaid field added * chore: linting and documentation
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Commits on Oct 1, 2022
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feat(tournament): add support for tournament-based prices (#118)
* update tournaments
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feat: add individual team route (#117)
* feat: add individual team route * fix: linting * feat: new test and api documentation
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Commits on Oct 4, 2022
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fix: removed spectator type (#116)
* fix: removed spectator type * fix: removed spectator type * fix: deleted or edited non-functional tests * fix(test): now checking up-to-date prices Co-authored-by: AlbanSdl <[email protected]>
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fix: users cannot join tournaments where ticket price is not the same…
… as previously bought ticket (#120) * update discount count for ssbu
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* Mail update * fix: link * Update text * fix: typo Co-authored-by: AlbanSdl <[email protected]> Co-authored-by: Alban Sdl <[email protected]>
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Commits on Oct 5, 2022
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Commits on Oct 7, 2022
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Commits on Oct 18, 2022
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Thomas de Lachaux committed
Oct 18, 2022 Configuration menu - View commit details
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fix: dummy change to trigger the CI
Thomas de Lachaux committedOct 18, 2022 Configuration menu - View commit details
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Revert "fix: dummy change to trigger the CI"
This reverts commit 737dfc5.
Thomas de Lachaux committedOct 18, 2022 Configuration menu - View commit details
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Revert "fix: update all depedencies"
This reverts commit f321ed5.
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fix: update all minor depedencies
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Merge pull request #121 from ungdev/fix/update-deps
fix: update all dependencies
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Commits on Oct 22, 2022
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fix: ssbu discount is not sent anymore when the user already paid for…
… it (#122) * fix: ssbu discount is not sent anymore when the user already paid for it * fix: the createCart controller was not made to be using the modified version of the function fetchUserItems fix: the fetchUserItems was not properly implemented : it should only look for ssbu discounts in the payed or pending carts, not in the other ones (canceled, refused, refunded) test: added testing for the new feature of the route * fix: users could add multiple discounts to their cart * feat: route GET /items now returns the ssbu discount even if user has a pending cart containing it the "left" field is then -1
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Commits on Oct 24, 2022
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feat: added a modify stock route (#126)
* feat: added a modify stock route - Added a routre to modify the stock of an item - Added corresponding tests for the route - Added corresponding documentation in the openapi.yml * feat: added a route for AdminItem - Added a route to see the item as an admin - Added the corresponding documentation - Added the corresponding tests - Fixed some typos with the documentation - Changed the way to detect for non-existant items in the queries * feat: added a general AdminItem route - Changed the names of the files to better match the project structure - Added a GET admin/items route to see all the items at once for an admin - Added corresponding tests for the new route - Added corresponding documentation for the new route
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Revert "fix: removed spectator type (#116)" (#124)
* Revert "fix: removed spectator type (#116)" This reverts commit 5187c69. * fix: updtated test with new price * fix: update pricing and ensure ticket price is the same as already paid * fix: add test for spectator ticket Co-authored-by: AlbanSdl <[email protected]>
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Commits on Oct 26, 2022
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Commits on Nov 6, 2022
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Commits on Nov 13, 2022
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fix: add support for rent items and attendant drop with stale carts (#…
…127) * fix: add support for rent items and attendant drop with stale carts * fix: sql typo * fix: missing comma * fix(tests): add tests for createCarts (on pc rental) * fix: lint
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Commits on Nov 14, 2022
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Commits on Nov 15, 2022
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Commits on Nov 18, 2022
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Merge pull request #129 from ungdev/dev
feat: add etupay callback checks
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Commits on Nov 23, 2022
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Commits on Nov 27, 2022
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fix: updated the tickets (#131)
* fix: updated the tickets - Removed all the previous ticket backgrounds - Added the new ticket background - Updated the text displayed on the ticket - Updated the font used - Additionally, removed the Valorant tournament from the db * fix: tickets tweaks * fix: lint Co-authored-by: AlbanSdl <[email protected]>
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fix: revert remove valorant tournament
* don't remove this tournament from the prisma file for backwards compatibility
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Commits on Nov 29, 2022
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Ajout du dépôt de matériel (#130)
Important notice : The pull request has been merged event if incomplete in order to test front. * fix: users could add multiple discounts to their cart * feat: added tables RepoItem and RepoLog in database feat: added 4 new routes to manage repo * fix: new tables started with an uppercase letter * test: created tests for the 4 new routes feat: type RepoLog now contains field item fix: fixed many bugs in routes feat: changed how the POST route works. See PR for more info * style: linted * fix: id is required Co-authored-by: Teddy Roncin <[email protected]>
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Commits on Nov 30, 2022
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* Mail update * feat: added mail to send to players * feat(mails): merge different mails * fix: small changes * fix(mails): categories no more deduplicated * fix: update ticket filename * fix: update mail contents * fix: lint Co-authored-by: Maxime Gries <[email protected]>
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Merge pull request #134 from ungdev/dev
fix: send proper attachment with the mails
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Commits on Dec 1, 2022
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* feat: add pnpm and remove yarn * fix: change validate and password reset * feat: add way more doc * fix: ci and Dockerfile * feat: add partners and tournaments edition * fix: package problems * feat: add fields to tournaments * fix: api issues with types * fix: issues with some types * feat: add settings change and file upload routes * fix: api * fix: syntax error in seed.sql * fix: remove images and rules properties from Tounament * feat: add login as admin even if login is disabled * fix: partners * fix: trombi value * feat: add required functions * fix: add shortName property to Tournament * fix: no shortName * feat: delete file * feat: add User creation * fix: casters are now fully working * fix: lint * feat: start adding documentation * fix: ci * fix: some tests * feat: add test for new tournaments display * feat: add documentation * fix: lint * feat: add some tests (that are currently not working) * feat: new tests * fix: lint * feat: more tests * fix: all tests works * fix: upload compression * docs: added a part to explain what is the global state in the docs * fix: remove compumsa * fix: typo * feat: docs and add upload fake api * feat: add docs * feat: add docs * fix: add docs * fix: upload files * fix: remove docs * fix: bits * feat: uploadfile * feat: improve test * fix: upload test are now working * feat: upload --------- Co-authored-by: Teddy Roncin <[email protected]>
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fix: remove compumsa & repair docker build (#137)
* fix: remove compumsa * fix: fix Dockerfile * fix: lint
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Commits on Sep 28, 2023
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* feat: added a template for pull requests * fix: renamed file so that the name follows more the conventions
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Commits on Oct 3, 2023
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refactor: removed TournamentId enum (#143)
* refactor: removed TournamentId enum * ci: linted
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* fix: seed * fix: removed valorant * fix: readded items in seed.sql because tests were not passing * fix: a test in pdf.test.ts tried to create a team for the valorant tournament --------- Co-authored-by: Teddy Roncin <[email protected]>
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fix: player count per tournament (#146)
Co-authored-by: Teddy Roncin <[email protected]>
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* fix: login * fix: login * fix: seed * fix: login/pdf * fix: add more fixes
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Feat: Allow early login for admin (#149)
* fix: settings * fix: settings for early login
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Commits on Oct 9, 2023
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Commits on Oct 13, 2023
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feat: add mails for 2023 and delete cascade on casters (#151)
* feat: add mails for 2023 and delete cascade on casters * feat: update X logo and fix lint * fix: typo
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* feat: resend email route * fix: resendEmail tests and more * tournamentId validator * tournamentId typed better * added tests for resendEmail route * updated some tests accordingly * fix: reverted tournament changes * removed various errors and failes tests * refactor: put resend mail directly in the controller --------- Co-authored-by: Teddy Roncin <[email protected]>
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Feat/remove team locking (#135)
* refactor: removed routes for team locking refactor: when a cart is paid, refunded or forced paid, teams can be locked or unlocked * fix: bugs fix: we didn't check that the tournament wasn't full before locking the team fix: we didn't check that the team was full before locking team fix: discord was not setup * feat: added a queue for teams, so that they can be locked even if there is no place left fix: there was a problem when fetching player tickets in updateCart() operation * test: added tests * added tests for route POST /etupay/callback * removed tests for route POST /teams/current/lock * test: added tests for route POST /admin/users/:userId/force-pay * added the tests * fixed a bug where a team could be not full but force pay would still lock it (or put it on the waiting list) * fix: small corrections in the tests * fixed some typos in the name of the tests of the file etupay/callback.test.ts * added some await at the end of a test to make sure instructions have finished running * test: added tests for route POST /admin/carts/:cartId/refund * added tests * fixed a bug in file operations/carts.ts where the check of the name of the item was done wrong * style: linted * feat: when a players arrives/leaves a team, it may now lock/unlock the team * test: added tests for route DELETE /teams/current/users/current * added tests * changed signature of the kickUser method : it now takes the user and not only its id * fixed a bug where any type of members made the team be unlocked when they were kicked / they left * route DELETE /teams/current/users/current no longer needs the team to not be locked * test: added tests for route DELETE /teams/current/users/:userId * added tests * route DELETE /teams/current/users/:userId no longer needs the team to not be locked * test: tests for route POST /teams/current/join-requests/:userId * added tests * the team can now be locked to make the request (it will still return an error tho, but not due to the fact that it is locked, but instead that it is full) * fixed bugs with the remake of functions kickUser and joinTeam (in the team operations file) * style: linted * test: route DELETE /teams/current * added tests * team can now be locked to delete it * a team that is locked and deleted now lets its place to a team in the waiting list * fix: teams never needs to not be locked anymore * removed the middleware isTeamNotLocked, and its usages * removed the tests that tested that middleware * test: added some tests * added tests to verify a team in the queue would be moved to the locked teams if necessary with routes : - DELETE /teams/current/users/:userId - DELETE /teams/current/users/current - POST /admin/carts/:cartId/refund * style: lint * linted code * for operation imports : replaced single function imports by gobal imports * feat: updated POST /admin/users/:userId/replace * team can now be locked OR in the queue * added test for that * fix(tests): fix discord oauth to add support for nodejs 18+ crypto module * fix: /tournaments route test * a test was not passing because there was neither casters nor cashprizes on the tournaments * fix: team lock when creating a solo team (tournament with one player team), and the player has paid * fix: refreshed pnpm-lock.yaml * fix: the lockfile should be useable now * fix: tests (csgo was still used instead of cs2) * fix: added more time in the timeout for tests POST /teams/current/join-requests/:userId * feat: route GET /teams/current now also returns the position of the team in the queue * fix: linted * test: only remove the created tournament in test "GET /teams/current" * fix: small fixes * typo in variable name * now returning null instead of undefined when team is not in queue * fix: csgo to cs2 --------- Co-authored-by: AlbanSdl <[email protected]> Co-authored-by: Noah Grigis <[email protected]> Co-authored-by: Teddy Roncin <[email protected]> Co-authored-by: Noé Landré <[email protected]>
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* feat: add pokemonplayerid in teams table -> db * fix: change Int type to String in Db * feat: add pokemonPlayerId to POST /teams endpoint parameters * feat: add pokemonplayerid in teams table -> db * fix: fix linter advices * fix: bugs * changed field pokemonPlayerId in table Tournament to String * return error on team creation if the pokemonPlayerId is not specified but the tournament is the pokemon tournament * feat: add test and fix issues on Prisma * docs: add some docs * fix: lint * fix: typo --------- Co-authored-by: Teddy Roncin <[email protected]> Co-authored-by: Noé Landré <[email protected]> Co-authored-by: Noé Landré <[email protected]>
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Commits on Oct 14, 2023
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feat: item availability, checks at cart creation (#152)
* feat: item availability, checks at cart creation * fix: it is now possible to modify the availability dates * it has been implemented in PATCH /admin/items/:id * fix: lint * feat: everything is now modifiable in the item * fix: also the route wasn't working 😄 * feat: now passing the stockDifference and not the stock * now testing each transactionState * there is a brand new function to generate a fake cart * fix: lint --------- Co-authored-by: Pulpss <[email protected]> Co-authored-by: Teddy Roncin <[email protected]>
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feat: add partners and tournament position (#153)
* feat: add partners and tournament position * fix: tests ? * feat: add docs and fix tests * fix: add Partner code * fix: test and api * fix: review * fix: typo * fix: fixes * fix: fixes
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docs: added swagger documentation for route PATCH /admin/items/:itemId (
#154) Co-authored-by: Teddy Roncin <[email protected]> Co-authored-by: Noé Landré <[email protected]>
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Co-authored-by: Teddy Roncin <[email protected]>
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* test: a tournament was modified in this test * feat: items now have a position * fix: forgot some commented code --------- Co-authored-by: Teddy Roncin <[email protected]>
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feat: only 1 coach is allowed per 1-player-tournament team (#157)
* feat: only 1 coach is allowed per 1-player-tournament team * The check for the number of coach is now done on request accept, and not on request creation * fixed a bug in PATCH /admin/tournaments/:tournamentId * fix: lint * test: they now all have a timeout of 30s --------- Co-authored-by: Teddy Roncin <[email protected]>
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fix: fixed crash when caster array was empty (#161)
Co-authored-by: Teddy Roncin <[email protected]>
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fix: any number of teams can now be created per tournament (#162)
* fix: any number of teams can now be created per tournament * fix: lint --------- Co-authored-by: Teddy Roncin <[email protected]>
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Merge pull request #163 from ungdev/dev
Merge to master for shop 2023
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Commits on Oct 18, 2023
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Discord team locking messages (#164)
* refactor: removed routes for team locking refactor: when a cart is paid, refunded or forced paid, teams can be locked or unlocked * fix: bugs fix: we didn't check that the tournament wasn't full before locking the team fix: we didn't check that the team was full before locking team fix: discord was not setup * feat: added a queue for teams, so that they can be locked even if there is no place left fix: there was a problem when fetching player tickets in updateCart() operation * test: added tests * added tests for route POST /etupay/callback * removed tests for route POST /teams/current/lock * test: added tests for route POST /admin/users/:userId/force-pay * added the tests * fixed a bug where a team could be not full but force pay would still lock it (or put it on the waiting list) * fix: small corrections in the tests * fixed some typos in the name of the tests of the file etupay/callback.test.ts * added some await at the end of a test to make sure instructions have finished running * test: added tests for route POST /admin/carts/:cartId/refund * added tests * fixed a bug in file operations/carts.ts where the check of the name of the item was done wrong * style: linted * feat: when a players arrives/leaves a team, it may now lock/unlock the team * test: added tests for route DELETE /teams/current/users/current * added tests * changed signature of the kickUser method : it now takes the user and not only its id * fixed a bug where any type of members made the team be unlocked when they were kicked / they left * route DELETE /teams/current/users/current no longer needs the team to not be locked * test: added tests for route DELETE /teams/current/users/:userId * added tests * route DELETE /teams/current/users/:userId no longer needs the team to not be locked * test: tests for route POST /teams/current/join-requests/:userId * added tests * the team can now be locked to make the request (it will still return an error tho, but not due to the fact that it is locked, but instead that it is full) * fixed bugs with the remake of functions kickUser and joinTeam (in the team operations file) * style: linted * test: route DELETE /teams/current * added tests * team can now be locked to delete it * a team that is locked and deleted now lets its place to a team in the waiting list * fix: teams never needs to not be locked anymore * removed the middleware isTeamNotLocked, and its usages * removed the tests that tested that middleware * test: added some tests * added tests to verify a team in the queue would be moved to the locked teams if necessary with routes : - DELETE /teams/current/users/:userId - DELETE /teams/current/users/current - POST /admin/carts/:cartId/refund * style: lint * linted code * for operation imports : replaced single function imports by gobal imports * feat: updated POST /admin/users/:userId/replace * team can now be locked OR in the queue * added test for that * fix(tests): fix discord oauth to add support for nodejs 18+ crypto module * fix: /tournaments route test * a test was not passing because there was neither casters nor cashprizes on the tournaments * fix: team lock when creating a solo team (tournament with one player team), and the player has paid * fix: refreshed pnpm-lock.yaml * fix: the lockfile should be useable now * fix: tests (csgo was still used instead of cs2) * fix: added more time in the timeout for tests POST /teams/current/join-requests/:userId * feat: add discord messages (webhooks) when a team is locked/unlocked * fix: tests + readded pnpm-lock.yaml * fix: lint * feat: count tournament places in discord locked messages * fix: removed unnecessary this.timeout(30000) at the beginning of some tests * fix: missing await + no need for player list when unlocking * fix: removed unnecessary eslint disabled in acceptRequest.test.ts --------- Co-authored-by: Teddy Roncin <[email protected]> Co-authored-by: AlbanSdl <[email protected]> Co-authored-by: Noah Grigis <[email protected]> Co-authored-by: Teddy Roncin <[email protected]> Co-authored-by: Teddy Roncin <[email protected]>
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Discord team locking messages (#164) (#165)
* refactor: removed routes for team locking refactor: when a cart is paid, refunded or forced paid, teams can be locked or unlocked * fix: bugs fix: we didn't check that the tournament wasn't full before locking the team fix: we didn't check that the team was full before locking team fix: discord was not setup * feat: added a queue for teams, so that they can be locked even if there is no place left fix: there was a problem when fetching player tickets in updateCart() operation * test: added tests * added tests for route POST /etupay/callback * removed tests for route POST /teams/current/lock * test: added tests for route POST /admin/users/:userId/force-pay * added the tests * fixed a bug where a team could be not full but force pay would still lock it (or put it on the waiting list) * fix: small corrections in the tests * fixed some typos in the name of the tests of the file etupay/callback.test.ts * added some await at the end of a test to make sure instructions have finished running * test: added tests for route POST /admin/carts/:cartId/refund * added tests * fixed a bug in file operations/carts.ts where the check of the name of the item was done wrong * style: linted * feat: when a players arrives/leaves a team, it may now lock/unlock the team * test: added tests for route DELETE /teams/current/users/current * added tests * changed signature of the kickUser method : it now takes the user and not only its id * fixed a bug where any type of members made the team be unlocked when they were kicked / they left * route DELETE /teams/current/users/current no longer needs the team to not be locked * test: added tests for route DELETE /teams/current/users/:userId * added tests * route DELETE /teams/current/users/:userId no longer needs the team to not be locked * test: tests for route POST /teams/current/join-requests/:userId * added tests * the team can now be locked to make the request (it will still return an error tho, but not due to the fact that it is locked, but instead that it is full) * fixed bugs with the remake of functions kickUser and joinTeam (in the team operations file) * style: linted * test: route DELETE /teams/current * added tests * team can now be locked to delete it * a team that is locked and deleted now lets its place to a team in the waiting list * fix: teams never needs to not be locked anymore * removed the middleware isTeamNotLocked, and its usages * removed the tests that tested that middleware * test: added some tests * added tests to verify a team in the queue would be moved to the locked teams if necessary with routes : - DELETE /teams/current/users/:userId - DELETE /teams/current/users/current - POST /admin/carts/:cartId/refund * style: lint * linted code * for operation imports : replaced single function imports by gobal imports * feat: updated POST /admin/users/:userId/replace * team can now be locked OR in the queue * added test for that * fix(tests): fix discord oauth to add support for nodejs 18+ crypto module * fix: /tournaments route test * a test was not passing because there was neither casters nor cashprizes on the tournaments * fix: team lock when creating a solo team (tournament with one player team), and the player has paid * fix: refreshed pnpm-lock.yaml * fix: the lockfile should be useable now * fix: tests (csgo was still used instead of cs2) * fix: added more time in the timeout for tests POST /teams/current/join-requests/:userId * feat: add discord messages (webhooks) when a team is locked/unlocked * fix: tests + readded pnpm-lock.yaml * fix: lint * feat: count tournament places in discord locked messages * fix: removed unnecessary this.timeout(30000) at the beginning of some tests * fix: missing await + no need for player list when unlocking * fix: removed unnecessary eslint disabled in acceptRequest.test.ts --------- Co-authored-by: Noé Landré <[email protected]> Co-authored-by: AlbanSdl <[email protected]> Co-authored-by: Noah Grigis <[email protected]> Co-authored-by: Teddy Roncin <[email protected]>
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Merge pull request #167 from ungdev/dev
Merge pull request #166 from ungdev/master
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Commits on Oct 20, 2023
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Merge pull request #170 from ungdev/master
Merge pull request #167 from ungdev/dev
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fix: to find tickets, we were checking items with id ticket-player in…
…stead of ticket-player* (#168) Co-authored-by: Teddy Roncin <[email protected]>
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* fix: real * fix: delete coaches * fix: lint * fix: team * fix: lint
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Merge pull request #172 from ungdev/dev
Fix: Make discord working with new lock system
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feat: channels are now deleted when a team is unlocked (#173)
* feat: channels are now deleted when a team is unlocked * fix: basically lint * fix: wait wtf ? --------- Co-authored-by: Teddy Roncin <[email protected]>
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Merge pull request #174 from ungdev/dev
feat: channels are now deleted when a team is unlocked (#173)
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Commits on Oct 22, 2023
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feat: remove position sent to client (#176)
* feat: remove position sent to client * fix: issue * fix: doc
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Merge pull request #179 from ungdev/dev
small change in tournament and partners positions
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fix: when ONE item was not available, no item was (#175)
* fix: when ONE item was not available, no item was. wft * fix: hasPaid flag was not wrightly determined --------- Co-authored-by: Teddy Roncin <[email protected]> Co-authored-by: Noé Landré <[email protected]>
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fix: table Tournament now also have a coachesPerTeam field (#180)
* fix: table Tournament now also have a coachesPerTeam field * it is returned when a route returns a tournament * it can be modified by route PATCH /admin/tournaments/:id * feat: added the actual implementation of the coachesPerTeam field --------- Co-authored-by: Noé Landré <[email protected]>
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feat: now also send messages from route POST /contact to Discord (#178)
* feat: now also send messages from route POST /contact to Discord * fix: lint
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Commits on Oct 27, 2023
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Co-authored-by: Teddy Roncin <[email protected]>
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Commits on Oct 28, 2023
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fix: a lot of small problems of route PATCH /admin/tournaments/:id (#182
) * fix: a lot of small problems of route PATCH /admin/tournaments/:id * when we increased the size of a tournament, teams in the queue would not be locked * you could modify the fields playersPerTeam, coachesPerTeam and position * an error is thrown if you try to set a maximum of teams that is smaller than the number of locked teams * fix: f**k codecov * fix: lint * test: rate limiter * fix: lint * fix: lint again * first commit : change Array(...) to new Array(...) * after relinting : do not use new Array(...) * so found a third way (ty chatgpt)
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Commits on Oct 29, 2023
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* feat: add items positions update route * feat: add partners description * fix: schema * fix: missing description * fix: schema prisma * feat: add cart stale state * feat: start implementation of scanStats * fix: scanStats * fix: lint * fix: remove line that will fail 50% of time * fix: all issues * fix: tests * fix: lint * fix: lint
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feat: there is now a proper test environment (#183)
* feat: there is now a proper test environment * a new file .env.test is loaded when process.env.NODE_ENV is 'test' * 2 new commands in pnpm : schema:push and test:schema:push * refactor: environment variables from .env were still loaded * there is now no concept of not being able to load an environment variable in the env file as most of them cannot be put in process.env * now making a backup of environment variables before using importing prisma * added 4 assertions in the before and after functions in test setup to make sure that variables have not been loaded (tests should not rely on them) * more random change : tables repoLog, repoItem and cartItem are now cleared on test setup * fix: lint * well, disabled it * fix: unlint (env was loaded in the middle of the imports ; for clarity, put it on top) * fix: github tests not starting * whether the environment variables could be loaded or not in test, they would overwrite values in process.env * feat: database is now updated and seeded when tests start * fix: lint * fix: what ??? (seeding was not working in tests) * docs: updated readme * test: env module * docs: added the 2 new commands to the Commands section in the README --------- Co-authored-by: Noé Landré <[email protected]>
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Commits on Nov 15, 2023
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feat: tickets are no longer returned when a tournament is full (#191)
* feat: tickets are no longer returned when a tournament is full * fix: fixed tests and bugs * fix: tests, some bugs, a lot * fix: lint * fix: tests * fix: final test fix * fix: lint --------- Co-authored-by: Noé Landré <[email protected]> Co-authored-by: Noé Landré <[email protected]>
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Merge pull request #192 from ungdev/dev
feat: tickets are no longer returned when a tournament is full (#191)
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Merge pull request #195 from ungdev/dev
Add compression and badge ability
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fix: update dependencies (#196)
* fix: update dependencies * fix: lint * fix: build --------- Co-authored-by: Noé Landré <[email protected]>
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fix: added commissions for orga users (#194)
* fix: added commissions for orga users * added field orgaRoles in table users * added table OrgaRole * added route GET /users/orgas * removed user type orga as it was unused * added permission orga * added field orgaRoles createFakeUser to specify roles to the created user * feat: added all commissions * refactor: changed way commissions are stored * replaced enum Commission by a table. This allows for ordering and setting names for each commission * changed return template of route GET /users/orgas * fix: lint * fix: do not return orgas when trombi is deactivated * fix: now also return a masterCommission field * feat: added field color in table Commission * this field is also returned * fix: lint * feat: when a detailed user is returned, it's now also returning its roles as an organizers (if any) * test: tests should now pass * feat: it's now possible to search for multiple permissions on GET /admin/users * feat: added a route to fetch commissions * feat: added field orgaRoles in route PATCH /admin/users/:userId * fix: lint * fix: typo in openapi * fix: tests * field masterCommissionId was renamed to masterCommission on route GET /commissions * also updated documentation to match this change * fix: renamed file controller/fetchOrgas.ts to controller/getOrgas.ts for consistency * fix: typo
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Merge pull request #200 from ungdev/dev
discord fixes + badges + dependencies updated
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Commits on Nov 23, 2023
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feat: added an way to not have your personal data publically leaked w…
…hen you are an orga (#201) * feat: added an way to not have your personal data publically leaked when you are an orga * modified route GET /users/orgas * added route PATCH /admin/users/trombi * added columns in table User to store orga preferences * added column in table User to store the file the photo is saved at * fix: test + lint * refactor: created table Orga to store everything related to orgas * fix: build on tests was not passing * fix: tests - there were a few errors 👀 * fix: tests are finally passing * fix: lint * fix: route GET /admin/users now returns orga data * added a function to format orga data * fix: updated return of PATCH /admin/users/:userId * docs: openapi documentation * fix: lint * feat: route POST /auth/login now returns the orga field, containing orga informations * fix: allow # in usernames * fix: replaced PNGs and JPGs by WEBPs
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* feat: add gmail support * fix: lint * fix: tests * fix: tests
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fix: a test was not passing when user had non-alphanumeric characters…
… in its lastname (#204)
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Merge pull request #205 from ungdev/dev
Add gmail smtp support and fix badges
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Commits on Nov 25, 2023
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feat: started adding support for storing main commission of any orga (#…
…206) * feat: started adding support for storing main commission of any orga * added field mainCommission in table Orga * added an optional query parameter onlyMainCommission (default: false) in GET /users/orgas * feat: can now modify main commission in route PATCH /admin/users/:userId * docs: documentation for route PATCH /admin/users/:userId * fix: routes to get a user now also return the mainCommission attribute in the orga entry * refactor: there is now a foreign key between table Commission and column Orga.mainCommissionId * fix: lint and build * feat: added column nameOnBadge on table Commission * fix: issues * fix: issues with building * fix: test * fix: typo --------- Co-authored-by: Noé Landré <[email protected]>
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fix: add uploads for orga (#207)
* fix: add uploads for orga * fix: lint * fix: webp * fix: from .jpg to .webp * fix: tests for file upload
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* fix: new ticket * fix: add new tickets * fix: lint * fix: test * Update seed.sql
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fix: when the main commission was removed and the main commission was…
… changed, it returned an error (#211) * fix: when the main commission was removed and the main commission was changed, it returned an error * fix: relying on front data * when an orga had a filename set in the database but didn't actually upload it, route PATCH /admin/users/:userId returned a 500 * refactor: refactored checks for route PATCH /admin/users/:userId * there could be some issues if user was not an orga, if main commission was changed and the old one removed, ... * fix: codecov is a wonderful tool --------- Co-authored-by: Noé Landré <[email protected]> Co-authored-by: Noé Landré <[email protected]>
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feat: add a test badge script (#193)
* fix: badges * feat: split tickets and badges + update badges * feat: add images * feat: add openapi * fix: lint * fix: seed * fix: lint * fix: empty picture and remove osu! constraints * fix: badges issue * fix: badges * fix: lint * fix: tickets --------- Co-authored-by: Noé Landré <[email protected]> Co-authored-by: Theo <[email protected]>
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Merge pull request #216 from ungdev/dev
feat: add a test badge script (#193)
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test: now properly testing discord calls from team locking (and unloc… (
#187) * test: now properly testing discord calls from team locking (and unlocking) * it would be great to verify that calls are actually really done * we may also add a way to disable the discord fake api rate limiter for tests, except in a specific test that would verify it works properly * fix: lint * fix: lint
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feat: include more the positionInQueue attribute (#155)
* refactor: type Team now includes the "positionInQueue" attribute * tests are not done yet * fix: add positionInQueue dans les endpoints qui renvoient Team * feat: add a test case in GET /tournaments endpoint for positionInQueue * build: fixed * fix: lint * fix: removed 2 useless lines --------- Co-authored-by: Teddy Roncin <[email protected]> Co-authored-by: Theo K <[email protected]>
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* fix: recto-verso * fix: badges * fix: lint --------- Co-authored-by: Theo <[email protected]>
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fix: route GET /users/orgas was not working
* added query parameter includeVieux to tell whether to return the vieux commission
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Revert "fix: route GET /users/orgas was not working"
This reverts commit 57e59a9.
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fix: route GET /users/orgas was not working (#219)
* fix: route GET /users/orgas was not working * added query parameter includeVieux to tell whether to return the vieux commission * fix: lint
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* fix: typo, wupsy * fix: the typo was present in more places than expected
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Commits on Nov 29, 2023
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* fix: repo logs are ordered * fix: sort repo items * fix: changed error messages when user tries to add 2 computers at the same time
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test: remove harcoded tournament ids from tests (#184)
* test: started refactoring * 2 new methods in operations/item : formatItem and fetchItem * default parameter values in the createFakeTournament function * fix: removed all harcoded tournament ids * fix: removed all harcoded tournament ids from tests * fix: lint * fix: test * fix: todo in createCart.test.ts
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fix: remove all references to etupay, fully integrated stripe price i…
…ds in POST /users/current/carts
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fix: stripe does not allow negative prices, now using coupons for ite…
…ms with negative price
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