Releases: uic-evl/omicron-unity
Releases · uic-evl/omicron-unity
v3.12.3
Main Features v3.12.3
- Revised simulator IJKL mode:
- Pressing Tab will now toggle between head and wand offset mode
- IJKL keys will move forward/left/back/right
- UO keys will rotate head left/right or roll wand
- HN keys will move up/down
- Holding Left Shift will enable translate mode using mouse (can be switched to rotate mode in CAVE2AdvancedTrackingSimulatorScript on CAVE2Manager GameObject)
v3.12.2
Main Features v3.12.2
- FIX: ConfigurationManager on CAVE2 after default config is generated
- CHANGE: Revised Particle System Sync example scene
v3.12.1
Main Features v3.12.1
- FIX: Compile errors on OSX editors
- FIX: Cleaned up warning messages
- CHANGE: Removed old CAVE2 configuration code, replaced with support for new ConfigurationManager.
v3.12
Main Features v3.12
- Support for CAVE2 Fall 2023
- NEW: Added 'Simplified Mesh' option for GrabbableObject
- NEW: CAVE2 Tutorial 7 - Particle System sync example
- NEW: Stereoscopic, motion tracking, and standalone window management completely controlled can configuration files or in-game Alt-F11 debug menu in non-CAVE2 configurations
v4.0rc1
Main Features v4.0rc1
NEW: Support for Continuum 3D wall in Unity 2022.2.20f1
NEW: Stereoscopic, motion tracking, and standalone window management completely controlled from configuration files or in-game Alt-F11 debug menu
Note: Not supported for use in CAVE2 or Unity 2019.2.11
v3.10
Main Features v3.10
MAJOR FIX: Removed error throwing string[] parameter in getReal3D RPC calls
UPDATE: OmicronMocapTest example
NEW: Stereoscopic support for CAVE2Simulator display
FIX: Rotation conversion for Continuum 3D wall
v3.9
Main Features v3.9
- UPDATE: Performance fixes for CAVE2.
- NEW: Experimental display mode not using getReal3D's CameraUpdater
- NEW: Redesigned Head Node Debug Menu (Alt-F11) with Application, Tracking, Performance, and Display Mode panels
- NEW: Performance panel for detailed FPS tracking
- NEW: Display Mode panel for setting a camera color overlay on a per-column basis in CAVE2
- FIX: CAVE2ClusterManager on non-Windows Unity Editors
v3.8.2
Main Features v3.8
- NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
- UPDATE: Continuum main and 3D wall perspective projection
- CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
- Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()
v3.8.2
- CHANGE: CAVE2-PlayerController transform sync is now Update mode with 0.025 update rate.
v3.8.1
Main Features v3.8
- NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
- UPDATE: Continuum main and 3D wall perspective projection
- CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
- Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()
v3.8.1
- FIX: Cleaned up warning messages
v3.8
Main Features
- NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
- UPDATE: Continuum main and 3D wall perspective projection
- CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
- Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()
Other Updates
- FIX: CAVE2RPCManager handling of Vector2 datatype
- Other experimental cluster/HoloLens communication additions