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Releases: uic-evl/omicron-unity

v3.12.3

24 Oct 02:22
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Main Features v3.12.3

  • Revised simulator IJKL mode:
    • Pressing Tab will now toggle between head and wand offset mode
    • IJKL keys will move forward/left/back/right
    • UO keys will rotate head left/right or roll wand
    • HN keys will move up/down
  • Holding Left Shift will enable translate mode using mouse (can be switched to rotate mode in CAVE2AdvancedTrackingSimulatorScript on CAVE2Manager GameObject)

v3.12.2

05 Sep 02:35
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Main Features v3.12.2

  • FIX: ConfigurationManager on CAVE2 after default config is generated
  • CHANGE: Revised Particle System Sync example scene

v3.12.1

22 Aug 01:11
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Main Features v3.12.1

  • FIX: Compile errors on OSX editors
  • FIX: Cleaned up warning messages
  • CHANGE: Removed old CAVE2 configuration code, replaced with support for new ConfigurationManager.

v3.12

20 Aug 22:23
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Main Features v3.12

  • Support for CAVE2 Fall 2023
  • NEW: Added 'Simplified Mesh' option for GrabbableObject
  • NEW: CAVE2 Tutorial 7 - Particle System sync example
  • NEW: Stereoscopic, motion tracking, and standalone window management completely controlled can configuration files or in-game Alt-F11 debug menu in non-CAVE2 configurations

v4.0rc1

16 Jul 20:26
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v4.0rc1 Pre-release
Pre-release

Main Features v4.0rc1

NEW: Support for Continuum 3D wall in Unity 2022.2.20f1
NEW: Stereoscopic, motion tracking, and standalone window management completely controlled from configuration files or in-game Alt-F11 debug menu

Note: Not supported for use in CAVE2 or Unity 2019.2.11

v3.10

07 Nov 15:09
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Main Features v3.10

MAJOR FIX: Removed error throwing string[] parameter in getReal3D RPC calls
UPDATE: OmicronMocapTest example
NEW: Stereoscopic support for CAVE2Simulator display
FIX: Rotation conversion for Continuum 3D wall

v3.9

07 Oct 22:47
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Main Features v3.9

  • UPDATE: Performance fixes for CAVE2.
  • NEW: Experimental display mode not using getReal3D's CameraUpdater
  • NEW: Redesigned Head Node Debug Menu (Alt-F11) with Application, Tracking, Performance, and Display Mode panels
  • NEW: Performance panel for detailed FPS tracking
  • NEW: Display Mode panel for setting a camera color overlay on a per-column basis in CAVE2
  • FIX: CAVE2ClusterManager on non-Windows Unity Editors

v3.8.2

28 Jan 18:54
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Main Features v3.8

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

v3.8.2

  • CHANGE: CAVE2-PlayerController transform sync is now Update mode with 0.025 update rate.

v3.8.1

19 Jan 00:30
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Main Features v3.8

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

v3.8.1

  • FIX: Cleaned up warning messages

v3.8

18 Jan 20:10
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Main Features

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

Other Updates

  • FIX: CAVE2RPCManager handling of Vector2 datatype
  • Other experimental cluster/HoloLens communication additions