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c2g

♟️ Turn your chess PGNs to GIFs. c2g also powers a Yew web application: c2g-yew.

Usage

Basic

Pass a size in pixels and an output file to c2g:

cat example/example.pgn | ./c2g --size 640 --output example/chess.gif

Will output the following 640x640 GIF:

Example

Bullet

Bullet games are good candidates for real time delay using the --delay="real" flag:

cat example/example_bullet.pgn | ./c2g --size 640 --delay="real" --output example/chess_bullet.gif

Example-Bullet

Clean

If you prefer a more cleaner look without any features, you can disable them:

cat example/example_no_clock.pgn | ./c2g --size 640 --no-player-bars --no-terminations --output example/chess_clean.gif

Example-Clean

Instalation

To install c2g you can download one of the binaries available from Releases. These binaries are compiled with the default features include-svgs and include-fonts, which means that the svgs and fonts avaible at svgs/ and fonts/ respectively come bundled with the binary, which makes it so it can be run without any extra dependencies from anywhere.

Compile from source

c2g may also be compiled from source by fetching the repository and building with cargo:

git clone https://github.com/tomasfarias/c2g.git
cd c2g
cargo build --release

Building with the --release flag is highly encouraged as the GIF rendering performance is very superior compared to debug builds.

The include-svgs and include-fonts features come enabled by default, these can be disabled by building with the --no-default-features. If disabled, paths to fonts and svgs will need to be provided via CLI arguments. If you wish to use a different font or piece set, instead of compiling with --no-default-features and relying on CLI arguments, consider adding them to the svgs/ and fonts/ directories and compiling with default features enabled.

Features

Player bars

If available, at the top and bottom of the GIF we include the player's username, elo, and turn clocks. This feature can be disabled by passing --no-player-bars.

Clocks and real time

If the chess PGN contains %clk comments, c2g will attempt to parse them into durations to try and estimate the time taken per move. The clock for each turn is included in the [player bars](#Player bars). Moreover, we can ask c2g to use the real duration as the delay between GIF frames, with the --delay="real"option. This is particularly exciting for bullet games that usually last 1-2 minutes or less.

Termination circles

The last frame of the gif will draw a small circle over each king to show the result of the game. Some terminations have special circles to indicate the reason why the game ended. Since there are many possible reasons to terminate a chess game, we make use of the Termination PGN header to try to narrow down the cause. If the header is not available, or we cannot find any reason in it, we make the assumption that the losing side resigned for the purpose of choosing what circle to draw. For now, all possible draws are treated the same for the purpose of which circle will be drawn.

This feature can be disabled with --no-termination.

License

Any file in this project that is not listed as an exception is licensed under the GNU General Public License 3.

The following (free) exceptions apply:

Files Author(s) License
svgs/cburnett/*.svg Colin M.L. Burnett GPLv2+
fonts/roboto.ttf Christian Robertson Apache 2.0
fonts/oswald.ttf Vernon Adams, Kalapi Gajjar, Cyreal Open Font License