A quick pixelflut (video) client in Rust for use at 37C3, that streams your screen to pixelflut panels.
For a high performance pixelflut client and server implementations, see:
- pixelpwnr: client to flut (animated) images
- pixelpwnr-server: server
- Stream your desktop in real-time
- Many concurrent drawing pipes, fast multithreading
- Control over render sizes and offset
- Automatic image sizing and formatting
- Blazingly fast binary protocol (
PB
with--binary
) - Linux (X11), Windows and macOS
Cast your desktop:
# Flut your screen
# - To host 127.0.0.1 on port 8080
# - With 4 painting threads
# - With the size of the screen (default)
pixelpwnr-cast 127.0.0.1:8080 -c 4
Cast to a small frame:
# Flut your screen to a small frame
# - To host 127.0.0.1 on port 8080
# - With 4 painting threads
# - With a size of (400, 300)
# - With an offset of (100, 100)
pixelpwnr-cast 127.0.0.1:8080 -c 4 -w 400 -h 300 -x 100 -y 100
Use the --help
flag, or see the help section for all available
options.
For installation, Git and Rust cargo are required. Install the latest version of Rust with rustup.
Then, clone and install pixelpwnr-cast
with:
# Clone the project
git clone https://github.com/timvisee/pixelpwnr-cast.git
cd pixelpwnr-cast
# Install pixelpwnr-cast
cargo install --path .
# Start using pixelpwnr-cast
pixelpwnr-cast --help
# or run it directly from Cargo
cargo run --release -- --help
Or just build it and invoke the binary directly (Linux/macOS):
# Clone the project
git clone https://github.com/timvisee/pixelpwnr-cast.git
cd pixelpwnr-cast
# Build the project (release version)
cargo build --release
# Start using pixelpwnr-cast
./target/release/pixelpwnr-cast --help
$ pixelpwnr-cast --help
Insanely fast pixelflut client for casting your screen
Usage: pixelpwnr-cast [OPTIONS] <HOST>
Arguments:
<HOST> The host to pwn "host:port"
Options:
--help Show this help
-s, --screen <SCREEN_ID> Screen number (X11 ID) [default: 0]
-w, --width <PIXELS> Draw width [default: screen width]
-h, --height <PIXELS> Draw height [default: screen height]
-x <PIXELS> Draw X offset [default: 0]
-y <PIXELS> Draw Y offset [default: 0]
-a, --alpha <ALPHA> Alpha channel [0, 255] [default: 255] [default: 255]
-c, --count <COUNT> Number of concurrent threads [default: number of CPUs]
-b, --binary Use binary mode to set pixels (`PB` protocol extension) [default: off]
-f, --flush <ENABLED> Flush socket after each pixel [default: true] [default: true] [possible values: true, false]
-f, --frame-buffering <ENABLED> Whether to use frame buffering [default: true] [possible values: true, false]
-V, --version Print version
- pixelpwnr: client to flut (animated) images
- pixelpwnr-server: server
This project is released under the GNU GPL-3.0 license. Check out the LICENSE file for more information.