Use Test Driven Development (TDD) to create a collection of Ruby classes that would provide the foundation for creating a scrabble game. In this project we will NOT create a full Scrabble game.
- Use Test Driven Development (TDD) to write tests and code in parallel
- Create class and instance methods according to requirements
- Utilize Single Responsibility Principle to reduce code dependencies
- Utilize composition between classes, where appropriate
This is Stage 2 pair project.
From the project root, you should be able to execute all of your specs by running rake
. Each Ruby class should be in its own file in lib/
, and the entire project should be in a module
called Scrabble
. You will need to use require
, require_relative
, include
and/or extend
to tell Ruby how to work with classes in multiple files.
We will use minitest for this project. This is the same test framework that we've used for your previous project. Your spec descriptions should be meaningful and organized into describe
blocks that reflect your intent on how to use the code.
To set up tests for your project, you will need to create a Rakefile
and a specs
directory. Use a Rakefile from an older project to create this Rakefile. It may be helpful to create a spec_helper.rb
file. For reference, look back at our lecture on using SimpleCov and creating spec helpers.
Do not move onto a new tier of requirements until the minimum requirements of the previous tier are complete and your specs are green across the board. Use TDD to drive your development and document your edge cases.
We have provided some boilerplate code for your Scrabble game, in wave-1-game.rb
, wave-2-game.rb
, and wave-3-game.rb
. Running $ ruby wave-1-game.rb
will begin a command-line game that uses your Scrabble code. The boilerplate code will break the first time you run it: working through the waves specified below should create a running version of the game. Implementing code to make this game run is not a substitute for TDD or writing tests. It is simply there for you and your pair to reference how the Game may run during each wave, to have better perspective of what your program can do, and to have exposure to legacy code. We fully expect you to create the specified classes below strictly through TDD.
Utilize good pair programming practices. Refer to articles from the Agile Alliance and the Agile Institute if you need a refresher for some best practices. Switch driver and navigator roles often. When there is uncertainity or confusion, step away from the keyboard and discuss, plan, and document on paper or whiteboard before continuing.
- You'll be working with an assigned pair. High-five your pair.
- Choose one person to fork the project repo.
- Add the other person in the pair (who didn't fork) to the forked repo as a collaborator. Instructions here.
- Both individuals will clone the forked repo:
$ git clone [YOUR FORKED REPO URL]
- Both individuals
cd
into the dir created. - Both individuals install needed tools via Terminal:
$ gem install simplecov
First, come up with a "plan of action" for how you want to work as a pair. Discuss your learning style, how you prefer to receive feedback, and one team communication skill you want to improve with this experience. Second, review the requirements for Wave 1 and come up with a "plan of action" for your implementation.
- Create a
Scrabble
module at the project root. - Create a
Scrabble::Scoring
class which contains some sort of data structure to store the individual letter scores listed below. - Create a Spec file which corresponds to your
Scrabble::Scoring
class. This spec should contain one red test as a starting point (this test can be modified as your get further through the requirements). - Be able to execute your one test using
rake
from the project root.
Letter | Value |
---|---|
A, E, I, O, U, L, N, R, S, T | 1 |
D, G | 2 |
B, C, M, P | 3 |
F, H, V, W, Y | 4 |
K | 5 |
J, X | 8 |
Q, Z | 10 |
Create a Scrabble::Scoring
class with a minimum of 8 specs. The class should have the following class methods:
self.score(word)
: returns the total score for the given word. The word is input as a string (case insensitive). The chart in the baseline requirements shows the point value for a given letter.- A seven letter word means that a player used all the tiles. Seven letter words receive a 50 point bonus.
self.highest_score_from(array_of_words)
: returns the word in the array with the highest score. In the case of tie, use these tiebreaking rules:- It’s better to use fewer tiles, in the case of a tie, prefer the word with the fewest letters.
- There is a bonus for words that are seven letters. If the top score is tied between multiple words and one used all seven letters, choose the one with seven letters over the one with fewer tiles.
- If the there are multiple words that are the same score and same length, pick the first one in the supplied list.
Create a Scrabble::Player
class with a minimum of 11 specs. The only required parameter for instances of the class is the player's name
. Instances of the class should repond to the following messages (note, this does not necessarily mean that each of these need to be written as new methods):
#name
: returns the value of the@name
instance variable#plays
: returns an Array of the words played by the player#play(word)
: Adds the input word to theplays
Array- Returns
false
if player has already won - Returns the score of the
word
- Returns
#total_score
: Returns the sum of scores of played words#won?
: If the player has over 100 points, returnstrue
, otherwise returnsfalse
- This should be a private method
#highest_scoring_word
: Returns the highest scoring played word#highest_word_score
: Returns thehighest_scoring_word
score
For example,
player = Scrabble::Player.new("Ada")
player.name #=> "Ada"
Create a Scrabble::TileBag
class with a minimum of 5 specs. It should have the following class and instance methods:
#initialize
Should set up the instance with a collection of all default tiles#draw_tiles(num)
returns a collection of random tiles, removes the tiles from the default set#tiles_remaining
returns the number of tiles remaining in the bag
Letter : Qty. | Letter : Qty. |
---|---|
A : 9 | N : 6 |
B : 2 | O : 8 |
C : 2 | P : 2 |
D : 4 | Q : 1 |
E : 12 | R : 6 |
F : 2 | S : 4 |
G : 3 | T : 6 |
H : 2 | U : 4 |
I : 9 | V : 2 |
J : 1 | W : 2 |
K : 1 | X : 1 |
L : 4 | Y : 2 |
M : 2 | Z : 1 |
Create specs for (minimum 2) and add to the Player
class the following instance methods:
#tiles
a collection of letters that the player can play (max 7)#draw_tiles(tile_bag)
fills tiles array until it has 7 letters from the given tile bag- It is not in the primary requirements to modify the existing
#play(word)
to use#tiles
or check against the player's tiles
- It is not in the primary requirements to modify the existing
- Modify in
Player
the#play(word)
method to only allow the player to play words using letters that the player has tiles for. - Create a
Scrabble::Dictionary
class that includes a method (class or instance) for searching a list of words to determine if a given word is valid (minimum of 5 specs). - Create a
Scrabble::Board
class (minimum of 15 specs) that has a matrix (array of arrays) of tile places. Check if a word can be played on a given tile place in a certain direction (up/down or left/right).