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AC_INIT(Crispy Doom, 5.10.1, | ||
AC_INIT(Crispy Doom, 5.10.3, | ||
[email protected], crispy-doom) | ||
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PACKAGE_SHORTNAME=${PACKAGE_NAME% Doom} | ||
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// | ||
// Copyright(C) 1993-1996 Id Software, Inc. | ||
// Copyright(C) 2005-2014 Simon Howard | ||
// Copyright(C) 2021 Fabian Greffrath | ||
// | ||
// This program is free software; you can redistribute it and/or | ||
// modify it under the terms of the GNU General Public License | ||
// as published by the Free Software Foundation; either version 2 | ||
// of the License, or (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// DESCRIPTION: | ||
// Accessibility specific variables. | ||
// | ||
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int a11y_sector_lighting = 1; | ||
int a11y_weapon_flash = 1; | ||
int a11y_weapon_pspr = 1; | ||
int a11y_palette_changes = 1; | ||
int a11y_invul_colormap = 1; |
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// | ||
// Copyright(C) 1993-1996 Id Software, Inc. | ||
// Copyright(C) 2005-2014 Simon Howard | ||
// Copyright(C) 2021 Fabian Greffrath | ||
// | ||
// This program is free software; you can redistribute it and/or | ||
// modify it under the terms of the GNU General Public License | ||
// as published by the Free Software Foundation; either version 2 | ||
// of the License, or (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// DESCRIPTION: | ||
// Accessibility specific variables. | ||
// | ||
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#ifndef __A11Y_H__ | ||
#define __A11Y_H__ | ||
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extern int a11y_sector_lighting; | ||
extern int a11y_weapon_flash; | ||
extern int a11y_weapon_pspr; | ||
extern int a11y_palette_changes; | ||
extern int a11y_invul_colormap; | ||
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// [crispy] A11Y number of player sprites to draw | ||
extern int numrpsprites; | ||
#endif |
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