dj64dev is a development suite that allows to cross-build 64-bit programs for DOS. It consists of 2 parts: dj64 tool-chain and djdev64 suite.
dj64 is a 64-bit tool-chain that compiles the djgpp-buildable sources for DOS. There are the following differences with djgpp:
- dj64 produces 64-bit code, djgpp produces 32-bit
- dj64 uses ELF file format, djgpp uses COFF
- dj64 allows to use host's gdb, djgpp uses some old DOS port of gdb
The resulting programs run on the emulated DOS environment, with eg dosemu2 emulator. In theory the 64-bit DOS extender can be written to run such programs under the bare-metal DOS, but the future of DOS is probably in the emulated environments anyway.
djdev64 suite is a set of libraries and headers that are needed to
implement the "DJ64" and "DJ64STUB" DPMI extensions on a DPMI host.
"DJ64" is an extension that allows the dj64-built programs to access
the 64-bit world.
"DJ64STUB" is an optional DPMI extension that implements a loader for
dj64-built programs. If "DJ64STUB" extension is missing, you need to have
the full loader inside the program's stub.
djstub project provides both loader-less
and loader-enabled stubs, but the default is the loader-less ministub that
relies on a "DJ64STUB" loader inside DPMI host.
"DJ64" extension requires 2 things from DPMI host:
- put the 64-bit djdev64 runtime into its address space and forward the calls from the DOS programs to that runtime
- make the 32-bit calls on 64-bit runtime's requests.
While the second task is rather simple, the first one is not. If you have an asm-written DPMI server without an ability to talk to C-written code, then you likely can't have dj64 support in it, as writing the "DJ64" DPMI extension by hands, without using djdev64-provided runtime, is too difficult or impossible.
In addition to that, dj64-built programs rely on a few DPMI-1.0 functions. Namely, shared memory functions 0xd00, 0xd01 and optionally also "Free Physical Address Mapping" function 0x801 which is used to unmap shared memory regions without actually destroying them. DPMI host is not required to implement such a specific 0x801 functionality, but the shared memory support is mandatory.
First, you need to install thunk_gen.
Pre-built packages are available
for ubuntu
and
for fedora.
Then run make
.
For installing run sudo make install
.
For the ubuntu package please visit dj64 ppa. Fedora packages are here.
The simplest way to get dj64-built programs running is to use
dosemu2.
Get the pre-built dosemu2 packages from
ubuntu ppa
or from
copr repo
or build it from
sources.
dosemu2 uses the dj64-built command.com called
comcom64.
You can type ver
to make sure its the right one, in which case you
are already observing the first dj64-built program in the run. :)
You may want to analyze the structure of the dj64-built files to get
the more detailed view of its architecture. You can use djstubify -i
for that task (make sure the
djstub
package is installed):
$ djstubify -i comcom64.exe
dj64 file format
Overlay 0 (i386/ELF DOS payload) at 23368, size 30548
Overlay 1 (x86_64/ELF host payload) at 53916, size 87048
Overlay 2 (x86_64/ELF host debug info) at 140964, size 174936
Overlay name: comcom64.exe
Stub version: 4
Stub flags: 0x0b07
As can be seen, the executable consists of 3 overlays. If you use
djstrip
on it, then only 2 remain. Overlay name is needed for
debugger support, for which we use the GNU debuglink technique.
Stub flags are used to create the shared memory regions with the
0xd00
DPMI-1.0 function. They are not documented in a DPMI spec, so their
support by the DPMI host for dj64 is actually optional.
We can compare that structure with the regular djgpp-built executable:
$ djstubify -i comcom32.exe
exe/djgpp file format
COFF payload at 2048
Nothing interesting here, except that we see djgpp uses COFF format instead of ELF. But what if we re-stub the old executable?
$ djstubify comcom32.exe
$ djstubify -i comcom32.exe
dj64 file format
Overlay 0 (i386/COFF DOS payload) at 23368, size 256000
Now this executable is identified as having the dj64 file format, but of course it still has just 1 COFF overlay. Sorry but the conversion from COFF to ELF is not happening. :) But our loaders support both COFF and ELF formats, so dj64/COFF combination is also functional, albeit never produced by the dj64 tool-chain itself.
Like gcc should be accompanied with binutils in order to produce executables,
dj64 need to be accompanied with
djstub
package for the same purpose. That package installs djstubify
, djstrip
and djlink
binaries that are needed for the final building steps.
So you need to install djstub
package as a pre-requisite.
Next you should take a look into the provided demos and probably just choose one as a base for your project. This is a simplest start.
If OTOH you have an existing project that you wish to port to dj64, then a few preparations should be made to the source code to make it more portable:
- Inline asm should be moved to the separate assembler files and called as a functions.
- Non-portable
movedata()
function should be replaced with the fmemcpy*() set of functions that are provided by dj64. Their use is very similar to that ofmovedata()
, except that pointers are used instead of selectors. - Use macros like DATA_PTR() and PTR_DATA() to convert between the DOS offsets and 64-bit pointers. Plain type-casts should now be avoided for that purpose.
- You need to slightly re-arrange the registration of realmode callbacks:
#ifdef DJ64
static unsigned int mouse_regs;
#else
static __dpmi_regs *mouse_regs;
#endif
...
#ifdef DJ64
mouse_regs = malloc32(sizeof(__dpmi_regs));
#else
mouse_regs = (__dpmi_regs *) malloc(sizeof(__dpmi_regs));
#endif
__dpmi_allocate_real_mode_callback(my_mouse_handler, mouse_regs, &newm);
...
__dpmi_free_real_mode_callback(&newm);
#ifdef DJ64
free32(mouse_regs);
#else
free(mouse_regs);
#endif
In this example we see that the second argument of
__dpmi_allocate_real_mode_callback()
was changed from the pointer to
unsigned int
. The memory is allocated with malloc32()
call and freed
with free32()
call. This requires a few ifdefs if you want that code to
be also buildable with djgpp.
- The file named
glob_asm.h
, like this or this or this should be created, which lists all the global asm symbols. - C functions that are called from asm, as well as the asm functions that
are called from C, should be put to the separate header file, for example
this
or
this
or
this
.
In that file you need to define the empty macros with names
ASMCFUNC
andASMFUNC
, and mark the needed functions with them.ASMCFUNC
denotes the C function called from asm, andASMFUNC
denotes the asm function called from C. In yourMakefile
you need to writePDHDR = asm.h
.
Now you need to add a certain thunk files to your project, like
thunks_a.c
,
thunks_c.c
and
thunks_p.c
. As you can see, you don't need to put too many things there, as these
files include the auto-generated stuff. thunks_a.c
is needed if you
refrence global asm symbols from C. thunks_c.c
is needed if you call C
functions from asm. thunks_p.c
is needed if you call to asm from C.
Next, add this to your makefile, verbatim:
DJMK = $(shell pkg-config --variable=makeinc dj64)
ifeq ($(DJMK),)
ifeq ($(filter clean,$(MAKECMDGOALS)),)
$(error dj64 not installed)
endif
clean_dj64:
else
include $(DJMK)
endif
to involve dj64 into a build process. Please see
this makefile
for an example. Some variables must be exacly of the same name as in an
example file. Those are: CFLAGS
, OBJECTS
, AS_OBJECTS
and PDHDR
.
Make your clean
target to depend on clean_dj64
:
clean: clean_dj64
$(RM) my_app.exe
As soon as the dj64's makefile is hooked in, it takes care of compiling
the object files and sets the following variables as the result:
DJ64_XOBJS
, DJ64_XLIB
and DJ64_XLDFLAGS
.
You only need to pass those to djlink
as described below.
Another important variable is DJ64STATIC
. You can set it to 1
before hooking in DJMK
to enable the static linking. You need
to install dj64-dev-static
package for static linking to work.
This variable can also be automatically set to 1
by DJMK
hook
itself on the platforms where dj64 does not support dynamic linking
(like on FreeBSD). Static linking produces a much larger executables,
so you may want to strip them with djstrip
. You can check if the
executable is statically linked, by inspecting bit 6
in Stub flags
:
$ djstubify -i hello.exe
dj64 file format
Overlay 0 (i386/ELF DOS payload) at 23368, size 30220
Overlay 1 (x86_64/ELF host payload) at 53588, size 186376
Overlay 2 (x86_64/ELF host debug info) at 239964, size 347000
Overlay name: hello.exe
Stub version: 4
Stub flags: 0x0040
0x0040
means that bit 6
is set, so this is a statically linked executable.
It doesn't need dj64
package to be installed on a host system, as
the entire runtime is linked in.
Next comes the linking stage where we need to link the dj64-compiled
DJ64_XOBJS
objects with djlink
:
LINK = djlink
STRIP = @true
# or use `STRIP = djstrip` for non-debug build
...
$(TGT): $(DJ64_XOBJS)
$(LINK) -d [email protected] $(DJ64_XLIB) -n $@ -o $@ $(DJ64_XLDFLAGS)
$(STRIP) $@
Lets consider this command line, which we get from the above recipe:
djlink -d dosemu_hello.exe.dbg libtmp.so -n hello.exe -o hello.exe -f 0x80
-d
option sets the debuglink name. It always has the form of
dosemu_<exe_file>.dbg
if you want to debug your program under dosemu2.
libtmp.so
arg is an expansion of DJ64_XLIB
variable set by dj64 for us.
-n
specifies the exe file name as seen by the debugger. It should match
the <exe_file>
part passed to -d
for debugger to work, but it doesn't
have to match the actual file name (although it usually does).
-o
specifies the output file.
-f 0x80
arg is an expansion of DJ64_XLDFLAGS
variable set by dj64.
It sets bit 7
in Stub flags
.
Please note that you can't freely rearrange the djlink
arguments.
They should be provided in exactly that order, or omitted.
For example if you don't need to use debugger, then you can just do:
$(TGT): $(DJ64_XOBJS)
strip $(DJ64_XLIB)
djlink $(DJ64_XLIB) -o $@ $(DJ64_XLDFLAGS)
to get an executable without debug info. Note the use of strip
instead
of djstrip
in this example. This is because we strip an intermediate
object here, instead of the final executable. But the recommended way is
to use djstrip <exe_file>
to remove the debug info after linking.
For djstrip
to work, you need to link with -d
.
Note that even though some djlink
args were omitted in the last
example, the order of the present ones didn't change.
Once you managed to link the objects, you get an executable that you can run under dosemu2.
Building ncurses is as simple as this:
./configure-dj64
make -j 9
Directory test
should be full of tests and demos. But how to run them
if they have no .exe
extension? One way of solving the problem is to
add the .exe
extention with the link2exe.sh
script located in the
same test
directory:
./link2exe.sh firework
This creates firework.exe
from firework
ELF file, so you can do:
dosemu ./firework.exe TERM=djgpp204
to watch some firework. Press q
to quit the demo. But why would you
want to use some script to manually add an .exe
extension to every
test, which are too many? And the good news is that you don't have to:
dosemu -K . -E "elfexec firework" TERM=djgpp204
This way we can ask dosemu2 to load the ELF file directly. Of course you can't run every ELF program in dosemu2 this way. It can only execute the ELF files produced with dj64dev.
- some crt0 overrides (only
_crt0_startup_flags
override is supported)
Debugging with host gdb is supported. The djstub package provides a
djstrip
binary to strip the debug info from an executable.
You need to attach gdb to the running instance of dosemu2, or just
run dosemu -gdb
. Once the dj64-built program is loaded, gdb will
be able to access its symbols.
Of course not! This tool-chain is cross-platform. But the resulting binaries are unfortunately not. If you want to run your program on x86_64 and aarch64, you need to produce 2 separate executables. aarch64-built executable will work on aarch64-built dosemu2.
Well, maybe you don't. :) If you don't have any djgpp-built project of
yours or you don't want to move it to 64-bits, then you don't need to care
about dj64dev project. It was written for dosemu2, and while I'd be happy
if someone uses it on its own, this wasn't an initial intention.
Also if your djgpp-buildable project is well-written and uses some
portable libraries like allegro, then most likely you already have the
native 64-bit ports for modern platforms, rather than for DOS. In that
case you also don't need dj64dev.
Summing it up, dj64dev is a niche project that may not be useful outside
of dosemu2. But I'd like to be wrong on that. :)
dj64dev project is covered by GPLv3+, see LICENSE.
Individual files and built binaries are distributed under various GPLv3-compatible licenses, see copying.dj64.md for details.