- smash_ultimate_blender now imports the smash models with proper bone orientations.
- This means that this script is no longer needed for those versions, and it wouldnt work anyways on that version
- Since the bones are more 'normal' in that version you can setup IK as u would with a standard skeleton.
- https://github.com/ssbucarlos/smash-ultimate-blender
Blender Rig setup script for imported smash ultimate skeletons. Useful because smash skeletons have rotated bones along the Shoulder-Elbow-Hand or Hip-Knee-Foot chains, which would break a conventional IK setup. The goal of this script is to setup IK without modifying the existing smash skeleton, in order to allow import + export of smash ultimate animations.
Don't install this script. Just run it from the 'Scripting' tab in blender. Make sure the smash skeleton is selected!
- Arm + Leg IK controllers
- Head Tracker
For the list of currently planned features, check out the 'issues' page. Please feel free to leave feature requests, especially if its a feature that makes your life animating alot easier!
Once you setup a rig using this script, imported smash ultimate transformation tracks will no longer work.