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Orb3dLBCommon.h
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Orb3dLBCommon.h
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//Abhishek - Extract common code from Orb and mslb_notopo
#ifndef _ORB3DHELPER_H
#define _ORB3DHELPER_H
#include <charm++.h>
#include <charm++.h>
#include "cklists.h"
#include "ParallelGravity.h"
#include "TopoManager.h"
#include "Refiner.h"
#include "MapStructures.h"
#include "TaggedVector3D.h"
#include "Vector3D.h"
#include "CentralLB.h"
#define ORB3DLB_NOTOPO_DEBUG(X)
// #define ORB3DLB_NOTOPO_DEBUG(X) CkPrintf X
/// @brief Hold information about Pe load and number of objects.
class PeInfo {
public:
int idx;
double load;
double items;
PeInfo(int id, double ld, int it) : idx(id), load(ld), items(it) {}
};
/// @brief Utility class for sorting processor loads.
class ProcLdGreater {
public:
bool operator()(PeInfo& p1, PeInfo& p2) {
// This can be done based on load or number of tps assigned to a PE
return (p1.load > p2.load);
}
};
/// @brief Common methods among Orb3d class load balancers.
class Orb3dCommon{
// pointer to stats->to_proc
protected:
decltype(BaseLB::LDStats::to_proc) *mapping;
decltype(BaseLB::LDStats::from_proc) *from;
CkVec<float> procload;
/// Take into account memory constraints by limiting the number of pieces
/// per processor.
double maxPieceProc;
/// index of first processor of the group we are considering
int nextProc;
// Greedy strategy to assign TreePieces to PEs on a node.
void orbPePartition(vector<Event> *events, vector<OrbObject> &tp, int node,
BaseLB::LDStats *stats) {
std::vector<PeInfo> peinfo;
float totalLoad = 0.0;
int firstProc = CkNodeFirst(node);
int lastProc = firstProc + CkNodeSize(node) - 1;
for (int i = firstProc; i <= lastProc; i++) {
peinfo.push_back(PeInfo(i, 0.0, 0));
}
// Make a heap of processors belonging to this node
std::make_heap(peinfo.begin(), peinfo.end(), ProcLdGreater());
int nextProc;
for(int i = 0; i < events[XDIM].size(); i++){
Event &ev = events[XDIM][i];
OrbObject &orb = tp[ev.owner];
// Pop the least loaded PE from the heap and assign TreePiece to it
PeInfo p = peinfo.front();
pop_heap(peinfo.begin(), peinfo.end(), ProcLdGreater());
peinfo.pop_back();
nextProc = p.idx;
if(orb.numParticles > 0){
(*mapping)[orb.lbindex] = nextProc;
procload[nextProc] += ev.load;
p.load += ev.load;
p.items += 1;
totalLoad += ev.load;
} else{
int fromPE = (*from)[orb.lbindex];
procload[fromPE] += ev.load;
}
peinfo.push_back(p);
push_heap(peinfo.begin(), peinfo.end(), ProcLdGreater());
}
}
/// @brief Recursively partition treepieces among processors by
/// bisecting the load in orthogonal directions.
/// @param events Array of three (1 per dimension) Event vectors.
/// These are separate in each dimension for easy sorting.
/// @param box Spatial bounding box
/// @param nprocs Number of processors over which to partition the
/// Events. N.B. if node_partition is true, then this is the number of nodes.
/// @param tp Vector of TreePiece data.
void orbPartition(vector<Event> *events, OrientedBox<float> &box, int nprocs,
vector<OrbObject> & tp, BaseLB::LDStats *stats,
bool node_partition=false){
ORB3DLB_NOTOPO_DEBUG(("partition events %d %d %d nprocs %d\n",
events[XDIM].size(),
events[YDIM].size(),
events[ZDIM].size(),
nprocs
));
int numEvents = events[XDIM].size();
CkAssert(numEvents == events[YDIM].size());
CkAssert(numEvents == events[ZDIM].size());
if(numEvents == 0)
return;
if(nprocs == 1){
ORB3DLB_NOTOPO_DEBUG(("base: assign %d tps to proc %d\n", numEvents, nextProc));
if (!stats->procs[nextProc].available) {
nextProc++;
return;
}
// If we are doing orb partition at the node level, then call
// orbPePartition to assign the treepieces to the PEs belonging to the node.
if (node_partition) {
orbPePartition(events, tp, nextProc, stats);
} else {
// direct assignment of tree pieces to processors
//if(numEvents > 0) CkAssert(nprocs != 0);
float totalLoad = 0.0;
for(int i = 0; i < events[XDIM].size(); i++){
Event &ev = events[XDIM][i];
OrbObject &orb = tp[ev.owner];
if(orb.numParticles > 0){
(*mapping)[orb.lbindex] = nextProc;
totalLoad += ev.load;
}
else{
int fromPE = (*from)[orb.lbindex];
if (fromPE < 0 || fromPE >= procload.size()) {
CkPrintf("[%d] trying to access fromPe %d nprocs %lu\n", CkMyPe(), fromPE, procload.size());
CkAbort("Trying to access a PE which is outside the range\n");
}
procload[fromPE] += ev.load;
}
}
procload[nextProc] += totalLoad;
}
if(numEvents > 0) nextProc++;
return;
}
// find longest dimension
int longestDim = XDIM;
float longestDimLength = box.greater_corner[longestDim] - box.lesser_corner[longestDim];
for(int i = YDIM; i <= ZDIM; i++){
float thisDimLength = box.greater_corner[i]-box.lesser_corner[i];
if(thisDimLength > longestDimLength){
longestDimLength = thisDimLength;
longestDim = i;
}
}
ORB3DLB_NOTOPO_DEBUG(("dimensions %f %f %f longest %d\n",
box.greater_corner[XDIM]-box.lesser_corner[XDIM],
box.greater_corner[YDIM]-box.lesser_corner[YDIM],
box.greater_corner[ZDIM]-box.lesser_corner[ZDIM],
longestDim
));
int nlprocs = nprocs/2;
int nrprocs = nprocs-nlprocs;
float ratio = (1.0*nlprocs)/(1.0*(nlprocs+nrprocs));
// sum background load on each side of the processor split
float bglprocs = 0.0;
for(int np = nextProc; np < nextProc + nlprocs; np++)
bglprocs += stats->procs[np].bg_walltime;
float bgrprocs = 0.0;
for(int np = nextProc + nlprocs; np < nextProc + nlprocs + nrprocs; np++)
bgrprocs += stats->procs[np].bg_walltime;
ORB3DLB_NOTOPO_DEBUG(("nlprocs %d nrprocs %d ratio %f\n", nlprocs, nrprocs, ratio));
int splitIndex = partitionRatioLoad(events[longestDim],ratio,bglprocs,
bgrprocs);
if(splitIndex == numEvents) {
ORB3DLB_NOTOPO_DEBUG(("evenly split 0 load\n"));
splitIndex = splitIndex/2;
}
int nleft = splitIndex;
int nright = numEvents-nleft;
#if 0
if(nright < nrprocs) { // at least one piece per processor
nright = nrprocs;
nleft = splitIndex = numEvents-nright;
CkAssert(nleft >= nlprocs);
}
else if(nleft < nlprocs) {
nleft = splitIndex = nlprocs;
nright = numEvents-nleft;
CkAssert(nright >= nrprocs);
}
#endif
if(nleft > nlprocs*maxPieceProc) {
nleft = splitIndex = (int) (nlprocs*maxPieceProc);
nright = numEvents-nleft;
}
else if (nright > nrprocs*maxPieceProc) {
nright = (int) (nrprocs*maxPieceProc);
nleft = splitIndex = numEvents-nright;
}
CkAssert(splitIndex >= 0);
CkAssert(splitIndex < numEvents);
OrientedBox<float> leftBox;
OrientedBox<float> rightBox;
leftBox = rightBox = box;
float splitPosition = events[longestDim][splitIndex].position;
leftBox.greater_corner[longestDim] = splitPosition;
rightBox.lesser_corner[longestDim] = splitPosition;
// classify events
for(int i = 0; i < splitIndex; i++){
Event &ev = events[longestDim][i];
CkAssert(ev.owner >= 0);
CkAssert(tp[ev.owner].partition == INVALID_PARTITION);
tp[ev.owner].partition = LEFT_PARTITION;
}
for(int i = splitIndex; i < numEvents; i++){
Event &ev = events[longestDim][i];
CkAssert(ev.owner >= 0);
CkAssert(tp[ev.owner].partition == INVALID_PARTITION);
tp[ev.owner].partition = RIGHT_PARTITION;
}
vector<Event> leftEvents[NDIMS];
vector<Event> rightEvents[NDIMS];
for(int i = 0; i < NDIMS; i++){
if(i == longestDim){
leftEvents[i].resize(nleft);
rightEvents[i].resize(nright);
}
else{
leftEvents[i].reserve(nleft);
rightEvents[i].reserve(nright);
}
}
// copy events of split dimension
memcpy(&leftEvents[longestDim][0],&events[longestDim][0],sizeof(Event)*nleft);
memcpy(&rightEvents[longestDim][0],&events[longestDim][splitIndex],sizeof(Event)*nright);
// copy events of other dimensions
for(int i = XDIM; i <= ZDIM; i++){
if(i == longestDim) continue;
for(int j = 0; j < numEvents; j++){
Event &ev = events[i][j];
CkAssert(ev.owner >= 0);
OrbObject &orb = tp[ev.owner];
CkAssert(orb.partition != INVALID_PARTITION);
if(orb.partition == LEFT_PARTITION) leftEvents[i].push_back(ev);
else if(orb.partition == RIGHT_PARTITION) rightEvents[i].push_back(ev);
}
}
// cleanup
// next, reset the ownership information in the
// OrbObjects, so that the next invocation may use
// the same locations for its book-keeping
vector<Event> &eraseVec = events[longestDim];
for(int i = 0; i < numEvents; i++){
Event &ev = eraseVec[i];
CkAssert(ev.owner >= 0);
OrbObject &orb = tp[ev.owner];
CkAssert(orb.partition != INVALID_PARTITION);
orb.partition = INVALID_PARTITION;
}
// free events from parent node,
// since they are not needed anymore
// (we have partition all events into the
// left and right event subsets)
for(int i = 0; i < NDIMS; i++){
//events[i].free();
vector<Event>().swap(events[i]);
}
orbPartition(leftEvents,leftBox,nlprocs,tp, stats, node_partition);
orbPartition(rightEvents,rightBox,nrprocs,tp, stats, node_partition);
}
/// @brief Prepare structures for the ORB partition.
/// @param tpEvents Array of 3 (1 per dimension) Event vectors.
/// @param box Reference to bounding box (set here).
/// @param numobjs Number of tree pieces to partition.
/// @param stats Data from the load balancing framework.
/// @param node_partition Are we partitioning on nodes.
void orbPrepare(vector<Event> *tpEvents, OrientedBox<float> &box, int
numobjs, BaseLB::LDStats * stats, bool node_partition=false){
int nmig = stats->n_migrateobjs;
if(dMaxBalance < 1.0)
dMaxBalance = 1.0;
// If using node based orb partition, then the maxPieceProc is total
// migratable objs / total number of node.
if (node_partition) {
maxPieceProc = dMaxBalance * nmig / CkNumNodes();
} else {
maxPieceProc = dMaxBalance*nmig/stats->nprocs();
}
if(maxPieceProc < 1.0)
maxPieceProc = 1.01;
CkAssert(tpEvents[XDIM].size() == numobjs);
CkAssert(tpEvents[YDIM].size() == numobjs);
CkAssert(tpEvents[ZDIM].size() == numobjs);
mapping = &stats->to_proc;
from = &stats->from_proc;
CkPrintf("[Orb3dLB_notopo] sorting\n");
for(int i = 0; i < NDIMS; i++){
sort(tpEvents[i].begin(),tpEvents[i].end());
}
box.lesser_corner.x = tpEvents[XDIM][0].position;
box.lesser_corner.y = tpEvents[YDIM][0].position;
box.lesser_corner.z = tpEvents[ZDIM][0].position;
box.greater_corner.x = tpEvents[XDIM][numobjs-1].position;
box.greater_corner.y = tpEvents[YDIM][numobjs-1].position;
box.greater_corner.z = tpEvents[ZDIM][numobjs-1].position;
nextProc = 0;
procload.resize(stats->nprocs());
for(int i = 0; i < stats->nprocs(); i++){
procload[i] = stats->procs[i].bg_walltime;
}
}
void refine(BaseLB::LDStats *stats, int numobjs){
#ifdef DO_REFINE
int *from_procs = Refiner::AllocProcs(stats->nprocs(), stats);
int *to_procs = Refiner::AllocProcs(stats->nprocs(), stats);
#endif
int migr = 0;
for(int i = 0; i < numobjs; i++){
if(stats->to_proc[i] != stats->from_proc[i]) migr++;
#ifdef DO_REFINE
int pe = stats->to_proc[i];
from_procs[i] = pe;
to_procs[i] = pe;
#endif
}
int numRefineMigrated = 0;
#ifdef DO_REFINE
CkPrintf("[orb3dlb_notopo] refine\n");
Refiner refiner(1.050);
refiner.Refine(stats->nprocs(),stats,from_procs,to_procs);
for(int i = 0; i < numobjs; i++){
if(to_procs[i] != from_procs[i]) numRefineMigrated++;
stats->to_proc[i] = to_procs[i];
}
#endif
double *predLoad = new double[stats->nprocs()];
double *predCount = new double[stats->nprocs()];
for(int i = 0; i < stats->nprocs(); i++){
predLoad[i] = 0.0;
predCount[i] = 0.0;
}
double maxObjLoad = 0.0;
for(int i = 0; i < numobjs; i++){
double ld = stats->objData[i].wallTime;
int proc = stats->to_proc[i];
predLoad[proc] += ld;
predCount[proc] += 1.0;
if(ld > maxObjLoad)
maxObjLoad = ld;
}
double minWall = 0.0;
double maxWall = 0.0;
double avgWall = 0.0;
double minIdle = 0.0;
double maxIdle = 0.0;
double avgIdle = 0.0;
double minBg = 0.0;
double maxBg = 0.0;
double avgBg = 0.0;
double avgPred = 0.0;
double minPred = 0.0;
double maxPred = 0.0;
double avgPiece = 0.0;
double minPiece = 0.0;
double maxPiece = 0.0;
CkPrintf("***************************\n");
// CkPrintf("Before LB step %d\n", step());
for(int i = 0; i < stats->nprocs(); i++){
double wallTime = stats->procs[i].total_walltime;
double idleTime = stats->procs[i].idletime;
double bgTime = stats->procs[i].bg_walltime;
double pred = predLoad[i];
double npiece = predCount[i];
/*
CkPrintf("[pestats] %d %d %f %f %f %f\n",
i,
stats->procs[i].pe,
wallTime,
idleTime,
bgTime,
objTime);
*/
avgWall += wallTime;
avgIdle += idleTime;
avgBg += bgTime;
avgPred += pred;
avgPiece += npiece;
if(i==0 || minWall > wallTime) minWall = wallTime;
if(i==0 || maxWall < wallTime) maxWall = wallTime;
if(i==0 || minIdle > idleTime) minIdle = idleTime;
if(i==0 || maxIdle < idleTime) maxIdle = idleTime;
if(i==0 || minBg > bgTime) minBg = bgTime;
if(i==0 || maxBg < bgTime) maxBg = bgTime;
if(i==0 || minPred > pred) minPred = pred;
if(i==0 || maxPred < pred) maxPred = pred;
if(i==0 || minPiece > npiece) minPiece = npiece;
if(i==0 || maxPiece < npiece) maxPiece = npiece;
}
avgWall /= stats->nprocs();
avgIdle /= stats->nprocs();
avgBg /= stats->nprocs();
avgPred /= stats->nprocs();
avgPiece /= stats->nprocs();
#ifdef PRINT_LOAD_PERCENTILES
double accumVar = 0;
vector<double> objectWallTimes;
for(int i = 0; i < stats->nprocs(); i++){
double wallTime = stats->procs[i].total_walltime;
objectWallTimes.push_back(wallTime);
accumVar += (wallTime - avgWall) * (wallTime - avgWall);
}
double stdDev = sqrt(accumVar / stats->nprocs());
CkPrintf("Average load: %.3f\n", avgWall);
CkPrintf("Standard deviation: %.3f\n", stdDev);
std::sort(objectWallTimes.begin(), objectWallTimes.end());
CkPrintf("Object load percentiles: \n");
double increment = (double) objectWallTimes.size() / 10;
int j = 0;
double index = 0;
for (int j = 0; j < 100; j += 10) {
index += increment;
CkPrintf("%d: %.3f\n", j, objectWallTimes[(int) index]);
}
CkPrintf("100: %.3f\n", objectWallTimes.back());
#endif
delete[] predLoad;
delete[] predCount;
#if 0
float minload, maxload, avgload;
minload = maxload = procload[0];
avgload = 0.0;
for(int i = 0; i < stats->nprocs(); i++){
CkPrintf("pe %d load %f box %f %f %f %f %f %f\n", i, procload[i],
procbox[i].lesser_corner.x,
procbox[i].lesser_corner.y,
procbox[i].lesser_corner.z,
procbox[i].greater_corner.x,
procbox[i].greater_corner.y,
procbox[i].greater_corner.z
);
avgload += procload[i];
if(minload > procload[i]) minload = procload[i];
if(maxload < procload[i]) maxload = procload[i];
}
avgload /= stats->nprocs();
CkPrintf("Orb3dLB_notopo stats: min %f max %f avg %f max/avg %f\n", minload, maxload, avgload, maxload/avgload);
#endif
CkPrintf("Orb3dLB_notopo stats: maxObjLoad %f\n", maxObjLoad);
CkPrintf("Orb3dLB_notopo stats: minWall %f maxWall %f avgWall %f maxWall/avgWall %f\n", minWall, maxWall, avgWall, maxWall/avgWall);
CkPrintf("Orb3dLB_notopo stats: minIdle %f maxIdle %f avgIdle %f minIdle/avgIdle %f\n", minIdle, maxIdle, avgIdle, minIdle/avgIdle);
CkPrintf("Orb3dLB_notopo stats: minPred %f maxPred %f avgPred %f maxPred/avgPred %f\n", minPred, maxPred, avgPred, maxPred/avgPred);
CkPrintf("Orb3dLB_notopo stats: minPiece %f maxPiece %f avgPiece %f maxPiece/avgPiece %f\n", minPiece, maxPiece, avgPiece, maxPiece/avgPiece);
CkPrintf("Orb3dLB_notopo stats: minBg %f maxBg %f avgBg %f maxBg/avgBg %f\n", minBg, maxBg, avgBg, maxBg/avgBg);
CkPrintf("Orb3dLB_notopo stats: orb migrated %d refine migrated %d objects\n", migr, numRefineMigrated);
#ifdef DO_REFINE
// Free the refine buffers
Refiner::FreeProcs(from_procs);
Refiner::FreeProcs(to_procs);
#endif
}
/// @brief Given a vector of Events, find a split that partitions them
/// into two partitions with a given ratio of loads.
/// @param events Vector of Events to split
/// @param ratio Target ratio of loads in left partition to total load.
/// @param bglp Background load on the left processors.
/// @param bgrp Background load on the right processors.
/// @return Starting index of right partition.
///
int partitionRatioLoad(vector<Event> &events, float ratio, float bglp, float bgrp){
float approxBgPerEvent = (bglp + bgrp) / events.size();
float totalLoad = bglp + bgrp;
for(int i = 0; i < events.size(); i++){
totalLoad += events[i].load;
}
//CkPrintf("************************************************************\n");
//CkPrintf("partitionEvenLoad start %d end %d total %f\n", tpstart, tpend, totalLoad);
float perfectLoad = ratio * totalLoad;
ORB3DLB_NOTOPO_DEBUG(("partitionRatioLoad bgl %f bgr %f\n",
bglp, bgrp));
int splitIndex = 0;
float prevLoad = 0.0;
float leftLoadAtSplit = 0.0;
for(splitIndex = 0; splitIndex < events.size(); splitIndex++){
leftLoadAtSplit += events[splitIndex].load + approxBgPerEvent;
if (leftLoadAtSplit > perfectLoad) {
if ( fabs(leftLoadAtSplit - perfectLoad) < fabs(prevLoad - perfectLoad) ) {
splitIndex++;
}
else {
leftLoadAtSplit = prevLoad;
}
break;
}
prevLoad = leftLoadAtSplit;
}
ORB3DLB_NOTOPO_DEBUG(("partitionEvenLoad mid %d lload %f rload %f ratio %f\n", splitIndex, leftLoadAtSplit, totalLoad - leftLoadAtSplit, leftLoadAtSplit / totalLoad));
return splitIndex;
}
}; //end class
#endif