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Bug Fixes : Misc.
These are optional fixes for bugs that are present in the vanilla game.
Enable or Disable them in zelda3.ini
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Link's gauntlet palette reverts to ungloved when you (1) open the overworld map (2) open the dungeon map and enter another room (3) get electrocuted (4) use the Ether medallion (5) get hit by rabbit beam
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The discovery chime is missing when lifting the rock covering the magic portal leading to the Ice Temple.
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Mothula takes no damage from all golden sword attacks and tempered sword spin attacks.
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Kholdstare's ice melting visual effect is instant instead of gradual.
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The knockback sound effect when you attack Moldorm's head is missing.
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If you kill a Pikit with Ether as it's stealing your red shield, then retrieve it, the shield will turn blue until a screen change.
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If you use the mirror in the dark world where the mushroom spawns in the light world, the graphics will corrupt.
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If you place a Cane of Somaria block on the floor switch in Skull Woods entrance 2, then exit the dungeon, the game will hang.
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If you jump off a dungeon ledge and save/quit while in midair, then resume and get hit by a platform enemy first, you will become invisible and walk through walls.
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If you pull a statue while wearing the magic cape, your magic meter doesn't drain while you're doing it.
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The current music track restarts abruptly the first time you enter a whirlpool after a screen change.
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Swamolas in the Swamp of Evil can temporarily cause visual glitches depending on how many are active and where they are offscreen.