Obsi is a game engine that was designed specifically for CC:Tweaked.
Features of the game engine:
- It's 2D (I literally didn't implement triangles. DON'T EVEN TRY TO MAKE IT 3D.)
- Very similar to Love2D - if you are familiar with that engine, Obsi will be very easy to grasp!
- Customizable color palette - if you think the colors that CC provides you with are very limited, why not change them?
- Better image format - Obsi supports another image format besides
.nfp
called.orli
(stands for "Obsi Run-Length Image"). This format can be up to 6-10x smaller than.nfp
. - 3 Different renderering APIs for optimal drawing to the terminal. Including:
pixelbox
(by Dev9551),parea
,hmon
. - Changing rendering APIs on runtime (The default is
parea
, but it can be changed in theconfig.lua
file of the game's folder.) - Resizability - you can change the resolution ingame and the engine will still perform fine! (if it doesn't then it's your fault, probably)
- Tilesheets - if your image is a map of images with the same width and height, Obsi can directly give you an array of images using
obsi.graphics.newImagesFromTilesheet
. - Support for noteblocks and formats like
.nbs
(Thanks to Xella) and.onb
(the latter is just mostly a csv). - Playing/pausing/unpausing/stopping noteblock audio whenever you like.
- Scene manager + global state.
Features that are not implemented:
- Networking (Technically possible since 1.4.0, but no direct support for it yet.)
- Support for
.png
(Yeah, Dev9551, I've seen your png parser, but Holy Christ, it's too large!) - Triangles (Did I mention that this is a 2D game engine?)
- Bundler/minifier - There are plans for Obsi to have a bundler in the repository, so that when you download it, you can bundle everything up and reduce its size significantly.
The engine doesn't have a release version, so you can either download it with git clone
or pastebin run WaaN2LzZ
Credits:
9551-Dev - For the Pixelbox rendering API.
Xella37 - For the original parsing function for NBS file format.