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v0.5.4 64-bit Debug

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@shinyquagsire23 shinyquagsire23 released this 01 Sep 04:56
· 835 commits to master since this release

What's new?

  • Bugfix: Fixed blaster bolt surface ricochets. Bugged behavior was an improper reflection angle and the bolt slowing dramatically.
  • Bugfix: Fixed noticeable stuttering (24-100ms) on chained explosions, caused by alBufferData getting called twice.

/!\ This bugfix breaks multiplayer compatibility due to the blaster bolt fix; all clients will need to run v0.5.4 for proper syncing /!\

About these builds

Currently, I am only providing 64-bit builds for Windows and MacOS to find regressions and undefined behavior; Linux users have to compile for now (See BUILDING.md for instructions). It is recommended to backup any savedata you place significant value on before running.

Running

Windows: Extract the distribution zip so that openjkdf2-64.exe is in the same directory as JK.EXE and then run openjkdf2-64.exe.
MacOS: Copy OpenJKDF2.app into your Applications folder and run it.
Linux: Copy openjkdf2-64 into the same directory as JK.EXE and run.

If game assets are missing, an install prompt will show on startup and ask for either:

  • An existing GOG/Steam/original installation
  • An original Disk 1, followed by Disk 2

To transfer saves, copy your old player folder to %appdata%/Local/openjkdf2/ on Windows, or ~/.local/share/openjkdf2/ on macOS/Linux following installation.

If you are not using custom shaders, delete resource/shaders/ to revert to the default graphical settings.

My game crashed, what do I do?

I'm looking for regressions and crashes! File an issue or email me at [email protected] with a crash stacktrace. If it's reproducible, a savefile or instructions to reproduce would also be appreciated.

Linux: Copy the crash log from crash.log or the console output.
MacOS: Cmd+Space, type Console.app and copy the entire crash report from openjkdf2-64. Alternatively, copy the crash log from crash.log
Windows: Copy the crash log from openjkdf2-64.RPT.

Crash logs will be located in directory assets are located. If you cannot find them, be sure to check %appdata%/Local/openjkdf2/ on Windows, or ~/.local/share/openjkdf2 on macOS/Linux.

QoL feature notes:

  • Built-in jkgfxmod texture pack support
  • IPv6 Multiplayer support, based on Valve's GameNetworkingSockets
  • Emissive textures and bloom rendering pipeline.
  • Screenspace Ambient Occlusion (SSAO)
  • Music is loaded from audio tracks at MUSIC/Track<12..32>.ogg in Ogg Vorbis format (same as the GOG/Steam releases), if they are present. Music can also be loaded from MUSIC/1/Track<1..11>.ogg and MUSIC/2/Track<1..11>.ogg for installs made from original disks. The music looping bug is also fixed.
  • Menus and the game viewport auto-rescale to the window size, with appropriate aspect ratio vertex projection (ultrawide, or at least wide-er monitor support).
  • Game runs at full framerates by default instead of 30FPS/50FPS in Singleplayer (validated up to 144FPS)
    • FPS can be capped to any value in Setup > Display
    • VSync can be enabled or disabled in Setup > Display
  • Weapon waggle is scaled properly with FPS
  • FOV is adjustable in Setup > General
  • HiDPI is configurable in Setup > General
  • HUD elements are scaled with screen resolution
  • LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.

What isn't working:

  • Joystick menu in Setup > Controls (input bindings are still loaded and written to config, though)
  • Load Configuration and Save Configuration in Setup > Controls > Options
  • Using plus or minus to resize the screen (with SDL2, resolution auto-resizes to window size)
  • In-game screenshots