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Implementation of a Useless Box within a Unity game

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Catastrophe

Implementation of a Useless Box within a game using Unity engine and C#.

[Click here to play in browser!]

Gameplay demo: gif of cat knocking a vase over

Features:

  • Randomized response time before flipping the switch - or in this case, knocking the vase over
  • Randomized variable animation speeds
  • Blink/fidget animations play after short random intervals
  • Chance to have a "special" animation play after every X clicks

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Implementation of a Useless Box within a Unity game

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