Implementation of a Useless Box within a game using Unity engine and C#.
[Click here to play in browser!]
- Randomized response time before flipping the switch - or in this case, knocking the vase over
- Randomized variable animation speeds
- Blink/fidget animations play after short random intervals
- Chance to have a "special" animation play after every X clicks
- Artwork by Karen Obuhanych, @kto_art on Instagram.
- Music from Bensound.com