Releases: saulfabregwiivc/Wii64
Wii64 1.2 (FIX94 Edition) - UnOfficial saulfabreg MOD1.1
What's new?
All changes from Wii64 1.2 (FIX94 Edition) - UnOfficial saulfabreg MOD1, plus:
- Always assume there's a first controller. (Extrems) - Fixes controller detection when on autoboot mode.
Wii64 1.2 (FIX94 Edition) - UnOfficial saulfabreg MOD1
What's new?
All changes from the previous fork of Wii64 1.2 by @FIX94, plus:
- Added the HOME button as an option for return to the emulator menu for Wiimote+Nunchuk combo and Wii U GamePad.
- Fix for D-Pad Right button overlapping with C-buttons on Wii Classic Controller. (Thanks @Extrems, @vaguerant, @emukidid!)
- Fix ROM header length. (Thanks @vaguerant, @emukidid!)
- Bugfix: On Rice GFX plugin, if you try to load ROMs from USB, you don't get any video but you can hear the sound of the games. This fixes that, making ROMs from USB to be finally playable on Rice GFX. (Thanks @emukidid!)
- Bugfix: When in autoboot mode, when trying to change ROMs it just loads the autobooted ROM and it doesn't get reset. Added a little piece of code, allows the user to keep changing ROMs even when in autoboot mode. (requested by @NintendoManiac64)
Wii64 - latest commits
Compiled with latest devkitPPC and libOGC2 unti git emukidid@1e05d75.
Also includes my mod for WiiFlow support.
EDIT: Made a full release of it with all the required files.
Wii64 1.3-20211222 with WiiFlow compatibility (Beta 6)
What's New:
- Reinstate gamehacks.c (@emukidid) (git emukidid@546144d)
- Add fixes for Winback square issue and PilotWings 64 shadow under glN64 (@emukidid) (git emukidid@546144d)
These were compiled using:
- devkitPro 3.0.3
- devkitPPC r39 (the same devkitPPC used for compile the original Wii64 1.3)
- libOGC 2.3.1-1
- Custom libfat by @Extrems - https://github.com/extremscorner/libfat
- Updated prebuilt custom libOGC2 by @emukidid (with fixes by @Extrems) as of April 9, 2022 - https://github.com/emukidid/libogc
Wii64 1.3-20211222 with WiiFlow compatibility (Beta 5)
What's New:
- A re-release of Wii64 1.3 WiiFlow MOD which adds some fixes from updated libOGC2 on April 9, 2022, all of these made by user @Extrems:
- Enable opening TPLs from a file handle
- Fix GX_AdjustForOverscan
- Add GX_GetTlutObjAll
- Fix FIFO wrapping detection
- Add GX_GetTexObjLODAll
- Update credits of Wii64 WiiFlow MOD for say that you're using Beta5
- Added credit to @Extrems for developing libOGC2, not just Not64
- Added graphics plugin detector for say you're using glN64 GFX or Rice GFX
These were compiled using:
- devkitPro 3.0.3
- devkitPPC r39 (the same devkitPPC used for compile the original Wii64 1.3)
- libOGC 2.3.1-1
- Custom libfat by @Extrems - https://github.com/extremscorner/libfat
- Updated prebuilt custom libOGC2 by @emukidid (with fixes by @Extrems) as of April 9, 2022 - https://github.com/emukidid/libogc
Wii64 1.3-20211222 with WiiFlow compatibility (Beta 4)
Please read about the booping audio issue on 1.3 (applies to Beta4 and above): If you want to use the setting LimitVIs=0 (No VI limit for fix some booping audio issues), please consider using the WiiVC version instead of the normal version. (The WiiVC version will still work on regular Wii console :) )
These were compiled using:
- devkitPro 3.0.3
- devkitPPC r39 (the same devkitPPC used for compile the original Wii64 1.3)
- libOGC 2.3.1-1
- Custom libfat by @Extrems - https://github.com/extremscorner/libfat
- Prebuilt custom libOGC2 by @emukidid (with fixes by @Extrems) - https://github.com/emukidid/libogc
What's New:
- Reverted change (again) from @FIX94 in adding Sync to Audio introduced in Beta3 since it caused speed issues (games going out of max framerate)
- Now the game speed & audio issues should be fixed when using LimitVIs=0 (thanks @carnage702 for giving this info)
- Both original Wii and WiiVC dols should be fixed of that game speed issues mentioned.
- If you want to use the setting LimitVIs=0 (No VI limit for fix some booping audio issues) in the settings.cfg file, please consider using the WiiVC version instead of the normal version in order for avoid game speed issues. (The WiiVC version will still work on regular Wii console :) )
- Updated & added credits of author of this WiiFlow MOD (saulfabreg) and version in the Credits section
- This will be the last stable release for a while.
Wii64 1.3-20211222 with WiiFlow compatibility (Beta 1)
This mod of Wii64 Beta 1.3-20211222 lets you autolaunch N64 ROMs on Wii64 (on both glN64 and Rice plugins) by using arguments: first argument for the path where is the ROM stored, and the second argument for indicate the ROM file to launch, which makes this compatible with WiiFlow and making your custom Single ROM Loaders for N64 games.
Usage: Add this to the meta.xml file of Wii64 and modify the values of the arguments with yours for your game:
Code:
<arguments>
<arg>{device}:/{path_of_ROM}</arg>
<arg>{ROM_file}</arg>
</arguments>
For example:
Code:
<arguments>
<arg>sd:/apps/wii64_singlegame/rom</arg>
<arg>SuperMario64.z64</arg>
</arguments>
More info here: https://gbatemp.net/threads/wii64-beta-1-3-with-wiiflow-compatibility.609418/
Credits:
@emukidid - Original Wii64 1.3
@FIX94 - Wii U GamePad support and WiiFlow compatibility
@Extrems - Not64 and its fixes
Wii64 1.3-20211222 with WiiFlow compatibility (Beta 2-TEST)
Same as Wii64 1.3 WiiFlow MOD Beta1 but this version was compiled with the prebuilt library of libOGC2 by @emukidid and @Extrems.
Still in beta testing but it should work fine ;)