Releases: rovh/Set-Precise-Mesh
Releases · rovh/Set-Precise-Mesh
Set Precise Mesh 1.3.0 for Blender 2.83
Set Precise Mesh 1.2.3 for Blender 2.83
- Added “Draw Length” feature (It also works with “Distance Simulation”)
- Added “Draw Length” precision option in the Add-on Preferences
- Work was done on the behavior of the add-on in the Blender’s interface
- Changes in the labels (names) of the operators
Set Precise Mesh 1.2.2 for Blender 2.83
- UI Changes
- Now you can choose which axis "Set Mesh Position" operator will use
- "Set the Cursor to the normal" can work with several vertices/edges/faces (In pop-up menu You can choose from what element to take normals and operator will calculate common normal) Note: Operator will tryto detect from what element to calculate normal and You not need to choose every time from what element to calculate normal
- "Advanced input" now has two abbreviations("u" and "unit") u = length/angle and unit = length/angle
- Bug fixing
Set Precise Mesh 1.2.1 for Blender 2.83
- In "Set Mesh Position" was added the ability to move an object without rotating it in accordance with the normal of the selected part of the mesh (Edit Mode > Mesh > Transform > Set Mesh Position > Move Location)
- Now you can add presets for each object individually (Properties > Object Properties > Angle Presets and Length / Distance Presets)
- Added feature "Get Length / Distance" and "Get Angle"
- You can save presets for the scene. The next time you open the blender, they will remain (Properties > Scene Properties > Library Presets)
- UI Changes
Set Precise Mesh 1.2.0 for Blender 2.83
- Now "Set Length / Distance" can partially work in Vertex, Edge, Face and their combination modes. ("Distance Simulation" is officially supported only in vertex mode)
Set Precise Mesh 1.1.3 for Blender 2.83
- Now Add-on supports Presets for "Angle" and "Length / Distance" (Editor type: Properties > Scene Properties)
Set Precise Mesh 1.1.2 for Blender 2.82a
- Added panel in Sidebar > Edit Tab
- Added a new simulation type "Custom Object Matrix"
- Now Set Length/Distance supports simulation (Added Distance Simulation)
- Added a group of operators for " Set Mesh Position" (Edit Mesh > Mesh > Transform > (At the end of the list) > Set Mesh Position)
- UI Changes
- Added Minus function for Set Length/Distance and Set Angle
- The algorithm for calculating the edge normal has been changed (Now the calculated normal must match the Blender's orientation normal)
Set Precise Mesh 1.1.1 for Blender 2.82a
- Added ability to add value for Set Angle and Set Length
- Added new input method "Advanced input"
- Now the "Set the Cursor to the normal" operator works in all editing modes for vertices, edges, faces.
- Some UI changes
- Added Pop up menu for "Set Angle" and "Set Length"
- Added offset for some pop up menus
- Added new warnings
Set Precise Mesh 1.1.0 for Blender 2.82a
- Added the ability to simulate a third vertex for an angle
- Some UI Changes
- Added operator "Set Cursor to normal face"
Set Precise Mesh 1.0.2 for Blender 2.82a
- Was added a preferences panel for the Add-on
- Now "Change adjacent edge" mode supports quad faces (You need to select 4 vertices)
- Properties panel will not show up then you start use the add-on
- Added a Pop-up menu ( You can find it in the add-on preferences )
- You can change default direction for "Set Length". The last selected vertex (active vertex) will change edge length, i.e. last selected vertex will be moved or the first selected vertex will change edge length, i.e. first selected vertex will be moved
- You can globally disable Warning Panel (It will not show up even if you create a new Blender file)