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HeavenMS (Light)

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@ronancpl ronancpl released this 05 Jun 05:52
· 197 commits to master since this release

HeavenMS (Light)

Credits:

Ronan - Head Developer
Vcoc - Freelance Developer


DISCLAIMER:

This is NOT intended to be a PURE v83 MapleStory server emulator (acting
under the clean WZ files, provided by Nexon/Wizet). There has been provided
a whole array of edited WZ on the Drive to be used for this server. Although
normal WZs will load properly, there is no guarantee in-game bugs and issues
may arise because of some incompatibilities with the clean files.


Feature list (as of rev203):

PQs:

  • HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ.
  • AmoriaPQ/TreasurePQ/ElnathPQ.
  • CWKPQ as Expedition-based event.
  • Expeditions: Scarga/Horntail/Showa/Balrog/Zakum/Pinkbean.
  • GuildPQ + Guild queue with multi-lobby systems available.
  • Brand-new PQs: BossRushPQ, CafePQ.
  • Mu Lung Dojo.
  • Capt. Latanica remade as an event (parties can now fight the boss).

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Skills:

  • Some skills behaving oddly have been patched, such as Steal, Venomous Star/Stab and Mystic Doors.
  • Maker skill features properly developed.
  • Server is using heuristics to calculate fee costs for the Maker (errors sums up to 8k mesos, reagent errors stacks up comformant with it's level).
  • New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.

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Quests:

  • Doll house quest functional.
  • Quests can now reward properly items when matching a reward item with the player's job.
  • Quest rewards according to jobs works properly.
  • Reward selection and randomed reward works properly.
  • Loads of quests have been patched.
  • Meso requirement for starting/completing quests now must be met by the player.
  • Lots of job questlines (rewarding skills) have been patched/implemented.
  • Enhanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
  • Improved the quest expiration system, one of the tweaks making the clock UI disappear when completing/expiring quests.
  • Reviewed Aran questline.
  • Reviewed 4th job skill questlines as a whole.
  • Complete overhaul on the 3rd job quiz (explorers), with all 40-question pool now made available.

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Player Social Network:

  • Guild and Alliance system fully functional.
  • Implemented Marriage system from the ground-up (excluding character packet encoding parts that were already present, proper credits given throughout the source files).
  • Beginners can create and join a "beginner-only" party (characters up to level 10).
  • Enhanced synchronization on Player Shops and Hired Merchants. Transactions made are instantly informed to the owner.
  • Game minirooms such as match cards and omok now has semi-functional password system.
  • Item pickup cooldown on non-owned/non-partyowned items functional.
  • Further improved the server's ranking system, now displaying properly daily player ranking movement.
  • Automated support for Player NPCs and Hall of Fame.

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Cash & Items:

  • EXP/DROP/Cosmetic Coupons.
  • EXP/DROP coupons now appears as a buff effect when on active time.
  • Great deal of cash items functional.
  • New scroll: antibanish. For use only in cases where bosses send a player back to town.
  • Inventory system properly checks for item slot free space and ownership.
  • Storage with "Arrange Items" feature functional.
  • Spikes on shoes.
  • Vega's spell.
  • Owl of Minerva.
  • Pet item ignore.
  • New Year's card (New Year effect sometimes d/c's a player).
  • Kite.
  • Cash Shop Surprise.
  • Maple Life.

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Monsters, Maps & Reactors:

  • Every monsterbook card is now droppable by overworld mobs.
  • Added meso drop data for basically every missing overworld mob.
  • Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
  • Every skill/mastery book is now droppable by mobs.
  • Mobs now can drop more than one of the same equipment (number of possible drops defined at droptime, uses the minimum/maximum quantity fields on DB).
  • Improved map bounding checks for item drop points, assuring most of the items dropped will be available to pickup inside the accessible map area.
  • Limited item count on maps, smartly expiring oldest registered items, preventing potential item flooding.
  • Implemented Zombify disease status.
  • Added Boss HP Bar for dozens of bosses (needs provided custom wz).
  • If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
  • Boats, elevator and other travelling mechanics fully working.
  • HP decreasing overtime on maps and mechanics to prevent them (consumables, equips) fully functional.
  • Crimson Balrog boat approaching visual effect made functional.
  • PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
  • Some reactors (PQ bonus boxes) spraying items on the map, instead of dropping everything at once.
  • Reactors pick items up smartly, checking for an option to pick up on many-items-nearby scenario.
  • Updated many scripted portals not implementing SFX properly.
  • Updated Crimsonwood, World Tour, Nihal Desert and Neo City, enabling quest completion and game progression in these areas.
  • Giant Cake (anniversary-themed boss) drops Maple equipments, Maple scrolls, summoning bags and many more interesting items.

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PQ potentials:

  • Lobby system - Multiple PQ instances on same channel.
  • Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
  • Guild queue system - Guilds can register themselves on a queue for the GPQ.
  • EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.

Player potentials:

  • Adventurer Mount quests functional.
  • All Equipment levels up.
  • Player level rates.
  • Gain fame by quests.

Server potentials:

  • Multi-worlds.
  • Inventory auto-gather and auto-sorting feature.
  • Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
  • Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
  • Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
  • Tweaked pet/mount hunger: calculations for fullness/tiredness takes active time of the subject into account.
  • NPC crafters (equips, plates/jewels, etc) now won't take items freely if the requirement conditions are not properly met.
  • Pet item pickup now gives preference to player attacks rather than forcing attack disables when automatically picking up.
  • Channel capacity bar functional and world servers with max capacity checks.
  • Disease status are now visible for other players, even when changing maps.
  • Poison damage value are now visible for other players.
  • Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
  • Custom jail system (needs provided custom wz).
  • Custom buyback system.
  • Delete Character (requires ENABLE_PIC activated).
  • Autosaver (periodically saves on DB current state of every player in-game).
  • Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
  • Reallocated mapobjectids utilization throughout the source, preventing issues such as "NPC disappearing mysteriously after some server time" from happening.
  • Implemented old GMS statup mechanic for novices level 10 or below. Usage of the edited localhost is mandatory on this.
  • Accounts can be created automatically when trying to login on an inexistent account -- credits to shavit.
  • Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's -- credits to shavit.

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Admin/GM commands:

  • Server commands layered by GM levels.
  • Spawn Zakum/Horntail/Pinkbean.
  • New commands.

External tools:

  • MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
  • MapleBossHpBarFetcher - Searches the quest WZ files and reports in all relevant data regarding mobs that has a boss HP bar whilst not having a proper "boss" label.
  • MapleCashDropFetcher - Searches the DB for any CASH drop data entry and lists them on a report file.
  • MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
  • MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
  • MapleInvalidItemIdFetcher - Generates a file listing all inexistent itemid's currently laying on the DB.
  • MapleMapInfoRetriever - Basic tool for detecting missing info nodes on the map field structures (maps failing to have an info node on the WZ is an critical issue).
  • MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
  • MapleMobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
  • MapleMobBookUpdate - Generates a wz.xml that is a copy of the original MonsterBook.wz.xml, except it updates the drop data info in the book with those currently on DB.
  • MapleQuestItemCountFetcher - Searches the quest WZ files and reports in all relevant data regarding missing "count" labels on item acts at "complete quest".
  • MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
  • MapleQuestlineFetcher - Searches the quest WZ files and reports in all questids that currently doesn't have script files.
  • MapleQuestMesoFetcher - Searches the quest WZ files and reports in all relevant data regarding missing/erroneous quest fee checks.
  • MapleReactorDropFetcher - Searches the DB for reactors with drop data and reports in reactorids that are not yet coded.
  • MapleSkillMakerFetcher - Updates the DB Maker-related tables with the current info present on the WZs.
  • MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).

Project:

  • Organized project code.
  • Highly updated drop data.
  • Highly configurable server (see all server flags at ServerConstants).
  • Fixed/added some missing packets for MoveEnvironment, summons and others.
  • Uncovered many Send/Recv opcodes throughout the source.
  • Reviewed many Java object aspects that needed concurrency protection.
  • Usage of HikariCP to improve the DB connection management.
  • Protected many flaws with login management system.
  • Heavily reviewed future task management inside the project. Way less trivial schedules are spawned now, relieving task overload on the TimerManager.
  • ThreadTracker: embedded auditing tool for run-time deadlock scanning throughout the server source (relies heavily on memory usage, designed only for debugging purposes).

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Exploits patched:

  • Player being given free access to any character of any account once they have authenticated their account on login phase.
  • Player being given permission to delete any character of any account once they have authenticated their account on login phase.
  • Player being able to start/complete any quest freely.
  • Several assynchronous-oriented explots patched, highlights on those involving Fredrick & Duey.

Localhost:

  • Removed the 'n' problem within NPC dialog.
  • Removed caps for MATK, WDEF, MDEF, ACC and AVOID.
  • Removed "AP excess" popup and "Admin/MWLB" action block, original credits to kevintjuh93.
  • Removed "You've gained a level!" popup, original credits to PrinceReborn.
  • Removed "Cannot enter MTS from this map." popup on maps that blocks transitions (such change channel, CS/MTS), rendering the buyback option now available for all maps.
  • Removed a check for players wishing to create/join a party being novices under level 10.
  • Set a new high cap for SPEED.
  • Removed the AP assign block for novices.
  • Removed a block that would show up when trying to apply an attack gem on equipments that aren't weapons.

Custom NPCs:

  • Agent E: Accessory crafter.
  • Donation Box: Instant-sell NPC.
  • Ace of Hearts & Coco: C. scroll crafter.
  • Spiegelmann: Instant-ore refiner NPC.