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Merge pull request #267 from q2ebanking/netstandard2.0
Updated target framework for all packages to be .NET Standard 2.0 only
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Original file line number | Diff line number | Diff line change |
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@@ -1,75 +1,74 @@ | ||
using System; | ||
using Boa.Constrictor.Screenplay; | ||
// using Boa.Constrictor.Screenplay; | ||
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||
namespace Boa.Constrictor.Selenium | ||
{ | ||
/// <summary> | ||
/// Performs a list of tasks within a frame then switches to DefaultContent. | ||
/// </summary> | ||
public class PerformInFrame : ITask | ||
{ | ||
#region Constructors | ||
// namespace Boa.Constrictor.Selenium | ||
// { | ||
// /// <summary> | ||
// /// Performs a list of tasks within a frame then switches to DefaultContent. | ||
// /// </summary> | ||
// public class PerformInFrame : ITask | ||
// { | ||
// #region Constructors | ||
|
||
/// <summary> | ||
/// Private constructor. | ||
/// (Use static builder methods to construct.) | ||
/// </summary> | ||
/// <param name="locator">The locator.</param> | ||
/// <param name="tasks">The Task list.</param> | ||
private PerformInFrame(IWebLocator locator, ITask[] tasks) | ||
{ | ||
Locator = locator; | ||
Tasks = tasks; | ||
} | ||
// /// <summary> | ||
// /// Private constructor. | ||
// /// (Use static builder methods to construct.) | ||
// /// </summary> | ||
// /// <param name="locator">The locator.</param> | ||
// /// <param name="tasks">The Task list.</param> | ||
// private PerformInFrame(IWebLocator locator, ITask[] tasks) | ||
// { | ||
// Locator = locator; | ||
// Tasks = tasks; | ||
// } | ||
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||
#endregion | ||
// #endregion | ||
|
||
#region Properties | ||
// #region Properties | ||
|
||
/// <summary> | ||
/// The locator. | ||
/// </summary> | ||
private IWebLocator Locator { get; } | ||
// /// <summary> | ||
// /// The locator. | ||
// /// </summary> | ||
// private IWebLocator Locator { get; } | ||
|
||
/// <summary> | ||
/// The Task list. | ||
/// </summary> | ||
private ITask[] Tasks { get; } | ||
// /// <summary> | ||
// /// The Task list. | ||
// /// </summary> | ||
// private ITask[] Tasks { get; } | ||
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#endregion | ||
// #endregion | ||
|
||
#region Builder Methods | ||
// #region Builder Methods | ||
|
||
/// <summary> | ||
/// Builder method. | ||
/// </summary> | ||
/// <param name="locator">The locator.</param> | ||
/// <param name="tasks">The Task list.</param> | ||
public static PerformInFrame At(IWebLocator locator, params ITask[] tasks) => | ||
new PerformInFrame(locator, tasks); | ||
// /// <summary> | ||
// /// Builder method. | ||
// /// </summary> | ||
// /// <param name="locator">The locator.</param> | ||
// /// <param name="tasks">The Task list.</param> | ||
// public static PerformInFrame At(IWebLocator locator, params ITask[] tasks) => | ||
// new PerformInFrame(locator, tasks); | ||
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#endregion | ||
// #endregion | ||
|
||
#region Methods | ||
// #region Methods | ||
|
||
/// <summary> | ||
/// Runs the Tasks in the order given by the list. | ||
/// </summary> | ||
/// <param name="actor">The Screenplay Actor.</param> | ||
public void PerformAs(IActor actor) | ||
{ | ||
actor.AttemptsTo(SwitchFrame.To(Locator)); | ||
actor.AttemptsTo(RunTasks.InOrder(Tasks)); | ||
actor.AttemptsTo(SwitchFrame.ToDefaultContent()); | ||
} | ||
// /// <summary> | ||
// /// Runs the Tasks in the order given by the list. | ||
// /// </summary> | ||
// /// <param name="actor">The Screenplay Actor.</param> | ||
// public void PerformAs(IActor actor) | ||
// { | ||
// actor.AttemptsTo(SwitchFrame.To(Locator)); | ||
// actor.AttemptsTo(RunTasks.InOrder(Tasks)); | ||
// actor.AttemptsTo(SwitchFrame.ToDefaultContent()); | ||
// } | ||
|
||
/// <summary> | ||
/// Returns a description of the Task. | ||
/// </summary> | ||
/// <returns></returns> | ||
public override string ToString() => | ||
$"run Tasks within the frame '{Locator.Description}'"; | ||
// /// <summary> | ||
// /// Returns a description of the Task. | ||
// /// </summary> | ||
// /// <returns></returns> | ||
// public override string ToString() => | ||
// $"run Tasks within the frame '{Locator.Description}'"; | ||
|
||
#endregion | ||
} | ||
} | ||
// #endregion | ||
// } | ||
// } |
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