An old classic, re-written in HTML5. Visit http://pacman.platzh1rsch.ch to see it live.
Sounds from http://soundfxcenter.com/ and http://soundfxnow.com/
Feel free to use / copy / modify my code, as long as you reshare your version and give some credit to the original author (me).
Pacman Canvas by Platzh1rsch is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://github.com/platzhersh/pacman-canvas.
To just run the game locally, run npm start
.
If you want to see the console logs in your browser, use the npm run start:dev
instead.
To modify the game for your needs, look at the pacman-canvas.js
file and make your modifications.
To change the look and feel, edit the pacman-canvas.css
file or also the index.htm
file, where everything comes together.
Version 1.0.5 - 22.03.2021
- add webpack config
- fix finished game state
- show console logs when started locally
Version 1.0.4 - 26.12.2020
- remove highscore reset endpoint
Version 1.0.3 - 26.12.2020
- fix speed issue
Version 1.0.2 - 26.12.2020
- add get started section in README
- limit to 10 levels for now
- small refactorings
- add score validation in JS
Version 1.0.1 - 6.10.2020
- add
bump-version.sh
to make versioning easier
Version 1.0.0 - 5.9.2020
- use "default" version number format, go up to 1.0.0
- add
package.json
- add
server.js
- you can now run pacman running an express JS server, using
npm start
- don't use ajax
async: false
anymore to load map config, since it has been marked as deprecated
Version 0.93 - 8.1.2020
- add
ads.txt
Version 0.92 - 6.3.2018
- remove navigator.vibrate() calls
Version 0.91 - 15.01.2016
- more tests to avoid cheaters
- better highscore form validation
- timer integrated (not in use yet)
- "your screen is too small to play in landscape view" message removed
- fix number of points for eating a ghost
Version 0.9 - 15.10.2015
- different difficulties depending on level
- scatter / chase indicated through wall colour
- extended instructions
Version 0.87 - 08.10.2015
- fix a bug that allowed resuming a game after game over
Version 0.86 - 25.05.2015
- some security fixes to avoid cheaters from adding highscores
Version 0.84 - 09.11.2014
- fixed bug that caused game to crash when leaving game area to the right side while holding the right arrow
Version 0.83 - 07.05.2014
- not possible to stop by turning into walls anymore
- mute / unmute the game by pressing the "M" key
Version 0.82 - 02.04.2014
- small bugfixes
- swipe gestures detection on the whole screen not only game area
Version 0.81 - 16.03.2014
- Ghost Modes Scatter & Chase
- Pathfinding AI for Blinky
- Ghosts need to return to Ghost House when dead
Version 0.8 - 13.11.2013
- lots of small changes in the backend
- when you go in landscape mode and your screen is too small to display the whole site, you get notified to rotate your phone into portrait mode
- all onClick and onMousedown in HTML removed and replaced by EventListeners in JavaScript
- Pacman Canvas now uses ApplicationCache to cache its content, so you can play the game offline!
Version 0.78 - 05.11.2013
- navigation via buttons should be less delayed by using onMouseDown event instead of onClick
- refreshRate is now a game attribute and could be changed easily during the game (not yet implemented in frontend)
Version 0.77 - 24.05.2013
- Ghosts start to blink before to undazzle
- Pacman now dies with style
Version 0.76 - 02.05.2013
- You can now use the usual arrow keys to control pacman
- fixed 2 small bugs regarding KeyEvents
Version 0.75 - 28.04.2013
- You can pause / resume the game by pressing SPACE
- ESC is no longer used to pause / resume, but to go back to the main view
- Game Menu only showing while game is paused
- some css tweaks
- Simple Highscore implemented using Ajax, Json and Sqlite3
Version 0.74 - 25.04.2013
- You can pause / resume the game by pressing ESC or clicking into canvas
- Swipe Gestures using hammerjs
- replaced alerts by nice html overlay messages
Version 0.73 - 17.04.2013
- You can play on until you lost all your 3 lives
- Ghosts state gets reset everytime they get eaten or new level starts
Version 0.72 - 30.01.2013
- Ghost Base Door
- Reset Game after winning
Version 0.71 - 30.01.2013
- Ghosts can die too
Version 0.7 - 29.01.2013
- Powerpills & Beastmode
Version 0.63 - 29.01.2013
- Pills now get loaded over external json file (map.json)
- ghost collisions implemented -> dying
- tried to clean up the code a bit
Version 0.62 - 23.01.2013
- disable zoom on Mobile
- change name to Pacman Canvas (Alpha)
Version 0.61 - 12.01.2013
- all walls defined (incl. collisions)
Version 0.6 - 12.01.2013
- small fixes for mobile view
- sound control (default: muted)
- collision control for walls
- json datastructure design for all game objects (pills, magic pills, walls)
Version 0.41 - 10.12.2012
- Mobile Design Fix
- New Icon
Version 0.40 - 08.12.2012
- Control Buttons for mobile
- Small Design Updates
Version 0.30 - 05.12.2012
- Touch Support via jGestures
- Responsive
Version 0.20 - 22.11.2012
- Code Refactored for further development
- Sound added
- Appcache implemented
Version 0.13 - 29.10.2012
- Never miss a dot: Pacman now always stays in the grid.
Version 0.12 - 19.10.2012
- Pacman is now able to eat the dots. Eating a dot equals 10 points for now.
- LiveScore implemented.
- Game ends when all dots are eaten.
Version 0.11 - 15.10.2012
- Placing white Dots and storing them in a Hashtable
- Monster/Ghost Prototype
- Score Prototype
- Pacman had to get smaller (r=15px)
- Display Grid
- Refactoring HTML
Version 0.10 - 23.08.2012
- Started cleaning up the code using Objects
- Pacman now turns around when changing directions