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Fix sprite priority in DMG-on-CGB. #77

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266 changes: 130 additions & 136 deletions libgambatte/src/video/ppu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -358,6 +358,132 @@ namespace M3Start {

namespace M3Loop {

void handleSpritePriorityDmg(PPUPriv &p, int i, uint_least32_t *dst, int xpos, unsigned tileword) {
int n;
int pos = spx(p.spriteList[i]) - xpos;
if (pos < 0) {
n = pos + tile_len;
pos = 0;
} else
n = tile_len - pos;

unsigned const attrib = p.spriteList[i].attrib;
long spword = p.spwordList[i];
unsigned long const *const spPalette = p.spPalette
+ (attrib & attr_dmgpalno) / (attr_dmgpalno / num_palette_entries);
uint_least32_t *d = dst + pos;

if (!(attrib & attr_bgpriority)) {
int const bpp = tile_bpp, m = tile_bpp_mask;
switch (n) {
case 8: if (spword >> 7 * bpp ) { d[7] = spPalette[spword >> 7 * bpp ]; } // fall through
case 7: if (spword >> 6 * bpp & m) { d[6] = spPalette[spword >> 6 * bpp & m]; } // fall through
case 6: if (spword >> 5 * bpp & m) { d[5] = spPalette[spword >> 5 * bpp & m]; } // fall through
case 5: if (spword >> 4 * bpp & m) { d[4] = spPalette[spword >> 4 * bpp & m]; } // fall through
case 4: if (spword >> 3 * bpp & m) { d[3] = spPalette[spword >> 3 * bpp & m]; } // fall through
case 3: if (spword >> 2 * bpp & m) { d[2] = spPalette[spword >> 2 * bpp & m]; } // fall through
case 2: if (spword >> 1 * bpp & m) { d[1] = spPalette[spword >> 1 * bpp & m]; } // fall through
case 1: if (spword & m) { d[0] = spPalette[spword & m]; }
}

spword >>= n * bpp;
} else {
unsigned tw = tileword >> pos * tile_bpp;
d += n;
n = -n;

do {
if (spword & tile_bpp_mask) {
d[n] = tw & tile_bpp_mask
? p.bgPalette[ tw & tile_bpp_mask]
: spPalette[spword & tile_bpp_mask];
}

spword >>= tile_bpp;
tw >>= tile_bpp;
} while (++n);
}

p.spwordList[i] = spword;
}

void handleSpritePriorityCgb(PPUPriv &p, int i, uint_least32_t *dst, int xpos, unsigned tileword,
unsigned const attrib, unsigned char *idtab, unsigned long const *const bgPalette) {
int n;
int pos = spx(p.spriteList[i]) - xpos;
if (pos < 0) {
n = pos + tile_len;
pos = 0;
} else
n = tile_len - pos;

unsigned const bgprioritymask = p.lcdc << 7;
unsigned char const id = p.spriteList[i].oampos;
unsigned const sattrib = p.spriteList[i].attrib;
long spword = p.spwordList[i];
unsigned long const *const spPalette = cgbSpPalette(p, sattrib);

if (!((attrib | sattrib) & bgprioritymask)) {
unsigned char *const idt = idtab + pos;
uint_least32_t *const d = dst + pos;

switch (n) {
case 8: if ((spword >> 7 * tile_bpp) && id < idt[7]) {
idt[7] = id;
d[7] = spPalette[spword >> 7 * tile_bpp];
} // fall through
case 7: if ((spword >> 6 * tile_bpp & tile_bpp_mask) && id < idt[6]) {
idt[6] = id;
d[6] = spPalette[spword >> 6 * tile_bpp & tile_bpp_mask];
} // fall through
case 6: if ((spword >> 5 * tile_bpp & tile_bpp_mask) && id < idt[5]) {
idt[5] = id;
d[5] = spPalette[spword >> 5 * tile_bpp & tile_bpp_mask];
} // fall through
case 5: if ((spword >> 4 * tile_bpp & tile_bpp_mask) && id < idt[4]) {
idt[4] = id;
d[4] = spPalette[spword >> 4 * tile_bpp & tile_bpp_mask];
} // fall through
case 4: if ((spword >> 3 * tile_bpp & tile_bpp_mask) && id < idt[3]) {
idt[3] = id;
d[3] = spPalette[spword >> 3 * tile_bpp & tile_bpp_mask];
} // fall through
case 3: if ((spword >> 2 * tile_bpp & tile_bpp_mask) && id < idt[2]) {
idt[2] = id;
d[2] = spPalette[spword >> 2 * tile_bpp & tile_bpp_mask];
} // fall through
case 2: if ((spword >> 1 * tile_bpp & tile_bpp_mask) && id < idt[1]) {
idt[1] = id;
d[1] = spPalette[spword >> 1 * tile_bpp & tile_bpp_mask];
} // fall through
case 1: if ((spword & tile_bpp_mask) && id < idt[0]) {
idt[0] = id;
d[0] = spPalette[spword & tile_bpp_mask];
}
}

spword >>= n * tile_bpp;

} else {
unsigned tw = tileword >> pos * tile_bpp;

do {
if ((spword & tile_bpp_mask) && id < idtab[pos]) {
idtab[pos] = id;
dst[pos] = tw & tile_bpp_mask
? bgPalette[ tw & tile_bpp_mask]
: spPalette[spword & tile_bpp_mask];
}

spword >>= tile_bpp;
tw >>= tile_bpp;
++pos;
} while (--n);
}

p.spwordList[i] = spword;
}

void doFullTilesUnrolledDmg(PPUPriv &p, int const xend, uint_least32_t *const dbufline,
unsigned char const *const tileMapLine, unsigned const tileline, unsigned tileMapXpos) {
int const tileIndexSign = p.lcdc & lcdc_tdsel ? 0 : tile_pattern_table_size / tile_size / 2;
Expand Down Expand Up @@ -487,60 +613,7 @@ void doFullTilesUnrolledDmg(PPUPriv &p, int const xend, uint_least32_t *const db
} while (i >= 0 && spx(p.spriteList[i]) > xpos - tile_len);
} else {
do {
int n;
int pos = spx(p.spriteList[i]) - xpos;
if (pos < 0) {
n = pos + tile_len;
pos = 0;
} else
n = tile_len - pos;

unsigned const attrib = p.spriteList[i].attrib;
long spword = p.spwordList[i];
unsigned long const *const spPalette = p.spPalette
+ (attrib & attr_dmgpalno) / (attr_dmgpalno / num_palette_entries);
uint_least32_t *d = dst + pos;

if (!(attrib & attr_bgpriority)) {
int const bpp = tile_bpp, m = tile_bpp_mask;
switch (n) {
case 8: if (spword >> 7 * bpp ) { d[7] = spPalette[spword >> 7 * bpp ]; } // fall through
case 7: if (spword >> 6 * bpp & m) { d[6] = spPalette[spword >> 6 * bpp & m]; } // fall through
case 6: if (spword >> 5 * bpp & m) { d[5] = spPalette[spword >> 5 * bpp & m]; } // fall through
case 5: if (spword >> 4 * bpp & m) { d[4] = spPalette[spword >> 4 * bpp & m]; } // fall through
case 4: if (spword >> 3 * bpp & m) { d[3] = spPalette[spword >> 3 * bpp & m]; } // fall through
case 3: if (spword >> 2 * bpp & m) { d[2] = spPalette[spword >> 2 * bpp & m]; } // fall through
case 2: if (spword >> 1 * bpp & m) { d[1] = spPalette[spword >> 1 * bpp & m]; } // fall through
case 1: if (spword & m) { d[0] = spPalette[spword & m]; }
}

spword >>= n * bpp;

/*do {
if (spword & tile_bpp_mask)
dst[pos] = spPalette[spword & tile_bpp_mask];

spword >>= tile_bpp;
++pos;
} while (--n);*/
} else {
unsigned tw = tileword >> pos * tile_bpp;
d += n;
n = -n;

do {
if (spword & tile_bpp_mask) {
d[n] = tw & tile_bpp_mask
? p.bgPalette[ tw & tile_bpp_mask]
: spPalette[spword & tile_bpp_mask];
}

spword >>= tile_bpp;
tw >>= tile_bpp;
} while (++n);
}

p.spwordList[i] = spword;
handleSpritePriorityDmg(p, i, dst, xpos, tileword);
--i;
} while (i >= 0 && spx(p.spriteList[i]) > xpos - tile_len);
}
Expand Down Expand Up @@ -691,90 +764,11 @@ void doFullTilesUnrolledCgb(PPUPriv &p, int const xend, uint_least32_t *const db
} while (i >= 0 && spx(p.spriteList[i]) > xpos - tile_len);
} else {
unsigned char idtab[] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
unsigned const bgprioritymask = p.lcdc << 7;

do {
int n;
int pos = spx(p.spriteList[i]) - xpos;
if (pos < 0) {
n = pos + tile_len;
pos = 0;
} else
n = tile_len - pos;

unsigned char const id = p.spriteList[i].oampos;
unsigned const sattrib = p.spriteList[i].attrib;
long spword = p.spwordList[i];
unsigned long const *const spPalette = cgbSpPalette(p, sattrib);

if (!((attrib | sattrib) & bgprioritymask)) {
unsigned char *const idt = idtab + pos;
uint_least32_t *const d = dst + pos;

switch (n) {
case 8: if ((spword >> 7 * tile_bpp) && id < idt[7]) {
idt[7] = id;
d[7] = spPalette[spword >> 7 * tile_bpp];
} // fall through
case 7: if ((spword >> 6 * tile_bpp & tile_bpp_mask) && id < idt[6]) {
idt[6] = id;
d[6] = spPalette[spword >> 6 * tile_bpp & tile_bpp_mask];
} // fall through
case 6: if ((spword >> 5 * tile_bpp & tile_bpp_mask) && id < idt[5]) {
idt[5] = id;
d[5] = spPalette[spword >> 5 * tile_bpp & tile_bpp_mask];
} // fall through
case 5: if ((spword >> 4 * tile_bpp & tile_bpp_mask) && id < idt[4]) {
idt[4] = id;
d[4] = spPalette[spword >> 4 * tile_bpp & tile_bpp_mask];
} // fall through
case 4: if ((spword >> 3 * tile_bpp & tile_bpp_mask) && id < idt[3]) {
idt[3] = id;
d[3] = spPalette[spword >> 3 * tile_bpp & tile_bpp_mask];
} // fall through
case 3: if ((spword >> 2 * tile_bpp & tile_bpp_mask) && id < idt[2]) {
idt[2] = id;
d[2] = spPalette[spword >> 2 * tile_bpp & tile_bpp_mask];
} // fall through
case 2: if ((spword >> 1 * tile_bpp & tile_bpp_mask) && id < idt[1]) {
idt[1] = id;
d[1] = spPalette[spword >> 1 * tile_bpp & tile_bpp_mask];
} // fall through
case 1: if ((spword & tile_bpp_mask) && id < idt[0]) {
idt[0] = id;
d[0] = spPalette[spword & tile_bpp_mask];
}
}

spword >>= n * tile_bpp;

/*do {
if ((spword & tile_bpp_mask) && id < idtab[pos]) {
idtab[pos] = id;
dst[pos] = spPalette[spword & tile_bpp_mask];
}

spword >>= tile_bpp;
++pos;
} while (--n);*/
} else {
unsigned tw = tileword >> pos * tile_bpp;

do {
if ((spword & tile_bpp_mask) && id < idtab[pos]) {
idtab[pos] = id;
dst[pos] = tw & tile_bpp_mask
? bgPalette[ tw & tile_bpp_mask]
: spPalette[spword & tile_bpp_mask];
}

spword >>= tile_bpp;
tw >>= tile_bpp;
++pos;
} while (--n);
}

p.spwordList[i] = spword;
p.cgbDmg
? handleSpritePriorityDmg(p, i, dst, xpos, tileword)
: handleSpritePriorityCgb(p, i, dst, xpos, tileword, attrib, idtab, bgPalette);
--i;
} while (i >= 0 && spx(p.spriteList[i]) > xpos - tile_len);
}
Expand Down