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Matt Stevens edited this page Aug 14, 2019 · 1 revision

Chunks (91 / 182)

Animation 0x121000

Name Type
version u32
name string
type string[4]
numFrames float
frameRate float
looping u32

Children

Name Chunk
groupList AnimationGroupList

AnimationGroupList 0x121002

Name Type
version u32
numGroups u32

Children

Name Chunk
groups AnimationGroup[]

AnimationGroup 0x121001

Name Type
version u32
name string
groupId u32
numChannels u32

Children

Name Chunk
vector2Channels Vector2Channel[]
vector3Channels Vector3Channel[]
quaternionChannels QuaternionChannel[]
compressedQuaternionChannels CompressedQuaternionChannel[]

Vector2Channel 0x121103

Name Type
version u32
param string[4]
mapping u16
constants vec3
numFrames u32
frames u16[numFrames]
values vec2[numFrames]

Vector3Channel 0x121104

Name Type
version u32
param string[4]
numFrames u32
frames u16[numFrames]
values vec3[numFrames]

QuaternionChannel 0x121105

Name Type
version u32
param string[4]
numFrames u32
frames u16[numFrames]
values quat[numFrames]

CompressedQuaternionChannel 0x121111

Name Type
version u32
param string[4]
numFrames u32
frames u16[numFrames]
values u64[numFrames]

Mesh 0x10000

Name Type
name string
version u32
numPrimGroups u32

Children

Name Chunk
primitiveGroups PrimitiveGroup[]

PolySkin 0x10001

Name Type
name string
version u32
skeletonName string
numPrimGroups u32

Children

Name Chunk
primitiveGroups PrimitiveGroup[]
boundingBox BoundingBox
boundingSphere BoundingSphere

BoundingBox 0x10003

Name Type
min vec3
max vec3

BoundingSphere 0x10004

Name Type
centre vec3
radius float

PrimitiveGroup 0x10002

Name Type
version u32
shaderName string
primType u32
hasDataFlags u32
numVerts u32
numIndices u32
numMatrices u32

Children

Name Chunk
vertices PositionList<vec3>[u32]
indices IndexList<u32>[u32]
normals NormalList<vec3>[u32]
uvs UVList<vec2>[u32][u32]
matrixList MatrixList<u32>[u32]
matrixPalette MatrixPalette<u32>[u32]
weightList WeightList<vec3>[u32]
colors ColorList<u32>[u32]

PositionList 0x10005

Name Type
size u32
positions vec3[size]

IndexList 0x1000A

Name Type
size u32
indices u32[size]

NormalList 0x10006

Name Type
size u32
normals vec3[size]

UVList 0x10007

Name Type
size u32
channel u32
uvs vec2[size]

MatrixList 0x1000B

Name Type
size u32
uvs u32[size]

MatrixPalette 0x1000D

Name Type
size u32
uvs u32[size]

WeightList 0x1000C

Name Type
size u32
uvs vec3[size]

ColorList 0x10008

Name Type
size u32
uvs u32[size]

Skeleton 0x4500

Name Type
name string
version u32
numJoints u32

Children

Name Chunk
joints SkeletonJoint[]

SkeletonJoint 0x4501

Name Type
name string
parent u32
dof s32
freeAxis s32
primaryAxis s32
secondaryAxis s32
twistAxis s32
restPose mat4

Children

Name Chunk
mirrorMap SkeletonJointMirrorMap
bonePreserve SkeletonJointBonePreserve

SkeletonJointMirrorMap 0x4503

Name Type
jointIndex u32
axis vec3

SkeletonJointBonePreserve 0x4504

Name Type
depth u32

StaticEntity 0x3F00000

Name Type
name string
version u32
renderOrder u32

Children

Name Chunk
mesh Mesh

StaticPhysics 0x3F00001

Name Type
name string
todo u32

Children

Name Chunk
collisionObject CollisionObject

InstancedStaticPhysics 0x3F0000A

Name Type
name string
todo u32
renderOrder u32

Children

Name Chunk
meshes Mesh[]
instanceList InstanceList

DynamicPhysics 0x3F00002

Name Type
name string
todo u32
renderOrder u32

Children

Name Chunk
meshes Mesh[]
instanceList InstanceList

AnimDynamicPhysics 0x3F0000E

Name Type
name string
todo u32
renderOrder u32

Children

Name Chunk
animObjectWrapper AnimObjectWrapper
instanceList InstanceList

AnimObjectWrapper 0x3F00010

Name Type
name string
todo u16

Children

Name Chunk
compositeDrawables CompositeDrawable[]
skeletons Skeleton[]
meshes Mesh[]
animations Animation[]

InstanceList 0x3000008

Name Type
name string

Children

Name Chunk
sceneGraph SceneGraph

SceneGraph 0x120100

Name Type
name string
todo u32

Children

Name Chunk
root SceneGraphRoot

SceneGraphRoot 0x120101

Name Type

Children

Name Chunk
branch SceneGraphBranch

SceneGraphBranch 0x120102

Name Type
name string
numChildren u32

Children

Name Chunk
children SceneGraphTransform[]

SceneGraphTransform 0x120103

Name Type
name string
numChildren u32
transform mat4

Children

Name Chunk
children SceneGraphTransform[]
drawables SceneGraphDrawable[]

SceneGraphDrawable 0x120107

Name Type
name string
drawableName string
translucent u32

Children

Name Chunk
sortOrder SceneGraphSortOrder<float>

SceneGraphSortOrder 0x12010A

Name Type
value float

Shader 0x11000

Name Type
name string
version u32
pddiShaderName string
isTrans u32
vertexNeeds u32
vertexMask u32
numParams u32

Children

Name Chunk
textureParams ShaderTextureParam[]
integerParams ShaderIntParam[]
floatParams ShaderFloatParam[]
colorParams ShaderColorParam[]

ShaderTextureParam 0x11002

Name Type
key string[4]
value string

ShaderIntParam 0x11003

Name Type
key string[4]
value s32

ShaderFloatParam 0x11004

Name Type
key string[4]
value float

ShaderColorParam 0x11005

Name Type
key string[4]
r u8
g u8
b u8
a u8

CompositeDrawable 0x4512

Name Type
name string
skeletonName string

Children

Name Chunk
propList CompositeDrawablePropList

CompositeDrawablePropList 0x4514

Name Type
numElements u32

Children

Name Chunk
props CompositeDrawableProp[]

CompositeDrawableProp 0x4516

Name Type
name string
isTrans u32
skeletonJoint u32

Children

Name Chunk
sortOrder CompositeDrawableSortOrder<float>

CompositeDrawableSortOrder 0x4519

Name Type
value float

Intersect 0x3F00003

Name Type
indices u32[u32]
positions vec3[u32]
normals vec3[u32]

Children

Name Chunk
bounds BoundingBox

WorldSphere 0x3F0000B

Name Type
name string
version u32
meshCount u32
billboardCount u32

Children

Name Chunk
animation Animation
skeletons Skeleton[]
billboards BillboardQuadGroup[]
meshes Mesh[]
compositeDrawable CompositeDrawable
lensFlare LensFlare

LensFlare 0x3F0000D

Name Type
name string
billboardCount u32

Children

Name Chunk
billboards BillboardQuadGroup[]
compositeDrawable CompositeDrawable

BillboardQuad 0x17001

Name Type
version u32
name string
mode string[4]
translation vec3
color u32
uv0 vec2
uv1 vec2
uv2 vec2
uv3 vec2
width float
height float
distance float
uvOffset vec2

Children

Name Chunk
displayInfo BillboardDisplayInfo
perspectiveInfo BillboardPerspectiveInfo

BillboardQuadGroup 0x17002

Name Type
version u32
name string
shader string
zTest u32
zWrite u32
fog u32
quadCount u32

Children

Name Chunk
quads BillboardQuad[]

BillboardDisplayInfo 0x17003

Name Type
version u32
rotation quat
cutOffMode string[4]
uvOffsetRange vec2
sourceRange float
edgeRange float

BillboardPerspectiveInfo 0x17004

Name Type
version u32
value u32

Texture 0x19000

Name Type
name string
version u32
width u32
height u32
bpp u32
alphaDepth u32
numMipMaps u32
textureType u32
usage u32
priority u32

Children

Name Chunk
image Image

Image 0x19001

Name Type
name string
version u32
width u32
height u32
bpp u32
palettized u32
hasAlpha u32
format u32

Children

Name Chunk
data ImageData<u8>[u32]

ImageData 0x19002

Name Type
size u32
data u8[size]

TextureFont 0x22000

Name Type
version u32
name string
shader string
size float
width float
height float
baseLine float
numTextures u32

Children

Name Chunk
textures Texture[]
glyphs FontGlyphs<FontGlyph>[u32]

Sprite 0x19005

Name Type
name string
nativeX u32
nativeY u32
shader string
width u32
height u32
imageCount u32
blitBorder u32

Children

Name Chunk
images Image[]

FrontendScreen 0x18001

Name Type
name string
version u32
numPages u32
pageNames string[numPages]

FrontendProject 0x18000

Name Type
name string
version u32
resX u32
resY u32
platform string
pagePath string
resourcePath string
screenPath string

Children

Name Chunk
pages FrontendPage[]
screens FrontendScreen[]

FrontendPage 0x18002

Name Type
name string
version u32
resX u32
resY u32

Children

Name Chunk
layers FrontendLayer[]
imageResources FrontendImageResource[]

FrontendLayer 0x18003

Name Type
name string
version u32
visible u32
editable u32
alpha u32

Children

Name Chunk
groups FrontendGroup[]
multiSprites FrontendMultiSprite[]
multiTexts FrontendMultiText[]
objects FrontendObject[]
polygons FrontendPolygon[]

FrontendGroup 0x18004

Name Type
name string
version u32
alpha u32

Children

Name Chunk
children FrontendGroup[]
multiSprites FrontendMultiSprite[]
multiTexts FrontendMultiText[]
polygons FrontendPolygon[]

FrontendMultiSprite 0x18006

Name Type
name string
version u32
positionX s32
positionY s32
dimensionX u32
dimensionY u32
alignX u32
alignY u32
color u32
translucent u32
rotation float
numImages u32
imageNames string[numImages]

FrontendMultiText 0x18007

Name Type
name string
version u32
positionX s32
positionY s32
dimensionX u32
dimensionY u32
alignX u32
alignY u32
color u32
translucent u32
rotation float
fontName string
shadowEnabled u8
shadowColor u32
shadowOffsetX s32
shadowOffsetY s32
current u32

Children

Name Chunk
textBibles FrontendStringTextBible[]

FrontendStringTextBible 0x1800B

Name Type
name string
key string

FrontendObject 0x18008

Name Type
name string

FrontendPolygon 0x18009

Name Type
name string
version u32
translucent u32
numPoints u32
points vec3[numPoints]
colors u32[numPoints]

FrontendImageResource 0x18100

Name Type
name string
version u32
filepath string

Locator2 0x3000005

Name Type
name string
type u32
dataSize u32

Children

Name Chunk
triggers TriggerVolume[]

TriggerVolume 0x3000006

Name Type
name string
isRect u32
bounds vec3
transform mat4

Camera 0x2200

Name Type
name string
version u32
fov float
aspectRatio float
nearClip float
farClip float
position vec3
forward vec3
up vec3

MultiController 0x48A0

Name Type
name string
version u32
length float
frameRate float
numTracks u32

Children

Name Chunk
tracks MultiControllerTracks

MultiControllerTracks 0x48A1

Name Type
numTracks u32
trackNames string[numTracks]
trackStartTimes float[numTracks]
trackEndTimes float[numTracks]
trackScales float[numTracks]

CollisionObject 0x7010000

Name Type
name string
version u32
materialName string
numSubObjects u32
numVolumeOwners u32

Children

Name Chunk
volumeOwners CollisionVolumeOwner[]
volume CollisionVolume
attribute CollisionObjectAttribute

CollisionVolume 0x7010001

Name Type
objectRefIndex u32
ownerIndex s32
numSubVolumes u32

Children

Name Chunk
subVolumes CollisionVolume[]
bBox CollisionBBoxVolume
obBox CollisionOBBoxVolume
sphere CollisionSphere
cylinder CollisionCylinder

CollisionSphere 0x7010002

Name Type
radius float

Children

Name Chunk
vectors CollisionVector<vec3>[]

CollisionCylinder 0x7010003

Name Type
radius float
length float
flatEnd u16

Children

Name Chunk
vectors CollisionVector<vec3>[]

CollisionOBBoxVolume 0x7010004

Name Type
halfExtents vec3

Children

Name Chunk
vectors CollisionVector<vec3>[]

CollisionBBoxVolume 0x7010006

Name Type
nothing u32

CollisionVector 0x7010007

Name Type
value vec3

CollisionVolumeOwner 0x7010021

Name Type
numNames u32

Children

Name Chunk
names CollisionVolumeOwnerName[]

CollisionVolumeOwnerName 0x7010022

Name Type
name string

CollisionObjectAttribute 0x7010023

Name Type
static u16
defaultArea u32
canRoll u16
canSlide u16
canSpin u16
canBounce u16
todo1 u32
todo2 u32
todo3 u32

FenceWrapper 0x3F00007

Name Type

Children

Name Chunk
fence Fence

Fence 0x3000000

Name Type
start vec3
end vec3
normal vec3

Set 0x3000110

Name Type
name string
numTextures u32

Children

Name Chunk
textures Texture[]

Path 0x300000B

Name Type
numPoints u32
points vec3[numPoints]

Intersection 0x3000004

Name Type
name string
position vec3
radius float
trafficBehaviour u32

RoadDataSegment 0x3000009

Name Type
name string
todo0 u32
lanes u32
todo1 u32
position0 vec3
position1 vec3
position2 vec3

Road 0x3000003

Name Type
name string
todo0 u32
startIntersection string
endIntersection string
maxCars u32
todo1 u8
todo2 u8
noReset u8
todo3 u8

TODO Chunks (91 / 182)

LightGroup 0x2380

CompositeDrawableSkinList 0x4513

CompositeDrawableSkin 0x4515

CompositeDrawableEffectList 0x4517

CompositeDrawableEffect 0x4518

History 0x7000

ExportInfo 0x7030

ExportInfoNamedString 0x7031

ExportInfoNamedInteger 0x7032

OffsetList 0x1000E

PackedNormalList 0x10010

VertexShader 0x10011

DrawShadow 0x10017

ExpressionOffsets 0x10018

GameAttr 0x12000

GameAttrIntParam 0x12001

Light 0x13000

LightDirection 0x13001

LightPosition 0x13002

LightShadow 0x13004

Todo0 0x13008

Locator 0x14000

ParticleSystemFactory 0x15800

ParticleSystem 0x15801

BaseEmitter 0x15805

SpriteEmitter 0x15806

ParticleAnimation 0x15808

EmitterAnimation 0x15809

GeneratorAnimation 0x1580A

ParticleInstancingInfo 0x1580B

FrontendStringHardCoded 0x1800C

FrontendTextBible 0x1800D

FrontendLanguage 0x1800E

FrontendObjectResource 0x18101

FrontendTextStyleResource 0x18104

FrontendTextBibleResource 0x18105

AnimatedObjectFactory 0x20000

AnimatedObject 0x20001

AnimatedObjectAnimation 0x20002

Expression 0x21000

ExpressionGroup 0x21001

ExpressionMixer 0x21002

FontGlyphs 0x22001

SceneGraphVisibility 0x120104

SceneGraphLightGroup 0x120109

AnimationSize 0x121004

AnimationHeader 0x121006

Float1Channel 0x121100

Float2Channel 0x121101

Vector1Channel 0x121102

EntityChannel 0x121107

BoolChannel 0x121108

Color 0x121109

IntChannel 0x12110E

ChannelInterpolationMode 0x121110

FrameController 0x121200

FrameController2 0x121201

MultiController2 0x121202

Todo1 0x121203

VectorOffsetList 0x121301

VertexAnimKeyFrame 0x121304

RoadSegment 0x3000002

Spline 0x3000007

Todo2 0x300000A

LocatorMatrix 0x300000C

SurfaceTypeList 0x300000E

FollowCameraData 0x3000100

CollisionEffect 0x3000600

Atc 0x3000602

BreakableObject 0x3001000

InstParticleSystem 0x3001001

Tree 0x3F00004

TreeNode 0x3F00005

TreeNode2 0x3F00006

AnimCollision 0x3F00008

InstancedStaticEntity 0x3F00009

Anim 0x3F0000C

AnimDynamicPhysicsWrapper 0x3F0000F

CollisionWallVolume 0x7010005

PhysicsObject 0x7011000

PhysicsInertiaMatrix 0x7011001

PhysicsVector 0x7011002

PhysicsJoint 0x7011020

StaticPropData 0x8020000

StaticPropStateData 0x8020001

StaticPropVisibilityData 0x8020002

StaticPropFrameControllerData 0x8020003

StaticPropEventData 0x8020004

StaticPropCallbackData 0x8020005

P3DZRoot 0x5A443350

P3DRoot 0xFF443350

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