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[Issue #82] Tutorial 3 Loop does not clear GL_DEPTH_BUFFER_BIT #83

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4 changes: 2 additions & 2 deletions tutorial03_matrices/tutorial03.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ int main( void )
// Get a handle for our "MVP" uniform
GLuint MatrixID = glGetUniformLocation(programID, "MVP");

// Projection matrix : 45 Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
// Projection matrix : 45° Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 4.0f / 3.0f, 0.1f, 100.0f);
// Or, for an ortho camera :
//glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f); // In world coordinates
Expand Down Expand Up @@ -97,7 +97,7 @@ int main( void )
do{

// Clear the screen
glClear( GL_COLOR_BUFFER_BIT );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

// Use our shader
glUseProgram(programID);
Expand Down