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Update Functions-(Combo-Getters).md
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JujuAdams committed Sep 2, 2023
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Expand Up @@ -81,6 +81,8 @@ if (_phase >= 3)
|`comboName` |string |Name of the combo to target |
|`[playerIndex]`|integer |Player to target. If not specified, player 0 is used|

This function will return `true` in situations where the phase both increases (which indicates a successful button input) as well as if a phase was failed and the combo is reset.

#### **Example**

```gml
Expand Down Expand Up @@ -113,6 +115,8 @@ if (input_combo_get_new_phase("hi jump kick"))
|`comboName` |string |Name of the combo to target |
|`[playerIndex]`|integer |Player to target. If not specified, player 0 is used|

The units for the returned value is determined by `INPUT_TIMER_MILLISECONDS`.

#### **Example**

```gml
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