Releases: novaia/ntg-unity
Releases · novaia/ntg-unity
1.4.1
1.4.0
- Added category headers to UI
- Rearranged UI
- Consolidated all diffusion steps settings into one called sampling steps
- Removed from existing terrain generation
- Switched height multiplier UI from float field to slider
- Tweaked default settings
1.3.0
- Switched to seed based generation
1.2.1
- Added custom worker selection
1.2.0
- Added up sampling for brushes
- Added accelerated up sampling with Barracuda
- Added automatic smoothing
- Tweaked default settings
- Added automatic defaults for ModelAsset and BrushMask
- Removed BrushHeightmapMasked preview
1.1.0
- Added stamp mode which will only paint one brush/heightmap per click
- Added higher quality brush masks with less compression
- Added heightOffset variable which negatively offsets generated heightmap values
1.0.0
First release of Neural Terrain Generation for Unity.