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Releases: novaia/ntg-unity

1.4.1

01 Jul 21:44
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  • Sped up generation by caching certain computations
  • Partially fixed brush staircasing
  • Refactored large portion of code

1.4.0

08 Jun 23:17
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  • Added category headers to UI
  • Rearranged UI
  • Consolidated all diffusion steps settings into one called sampling steps
  • Removed from existing terrain generation
  • Switched height multiplier UI from float field to slider
  • Tweaked default settings

1.3.0

06 Jun 18:02
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  • Switched to seed based generation

1.2.1

16 May 02:05
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  • Added custom worker selection

1.2.0

12 May 22:34
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  • Added up sampling for brushes
  • Added accelerated up sampling with Barracuda
  • Added automatic smoothing
  • Tweaked default settings
  • Added automatic defaults for ModelAsset and BrushMask
  • Removed BrushHeightmapMasked preview

1.1.0

25 Apr 20:54
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  • Added stamp mode which will only paint one brush/heightmap per click
  • Added higher quality brush masks with less compression
  • Added heightOffset variable which negatively offsets generated heightmap values

1.0.0

04 Apr 16:57
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First release of Neural Terrain Generation for Unity.