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Gles2 anchor center #274
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Gles2 anchor center #274
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…seArray and HashMap). Added Unescaper framework. Added XMLUnescaper.
…ting a Thread in a Constructor' anti-pattern).
…sibilities. Easier to add custom MenuSceneAnimators). Moved util.color and util.align packages to util.adt.
…as it could still result in a click event to be fired.
…n IEntity for the position/rotation/transformation/... .
…leSystem and BatchedPseudoSpriteParticleSystem that draw 50% more efficient than SpriteParticleSystem, but look a little different, since all particles are drawn in one draw call.
…gine into GLES2-AnchorCenter
…as opposed to two.
…e BaseGameActivity is finishing during a resume.
Fixed a bug in ManhattanHeuristic.
Was massively overreporting (64x). =/ Thanks to @yukuku .
…gine into GLES2-AnchorCenter
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