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Draft: Initial work on OpenFX module support #1051

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joinlaw
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@joinlaw joinlaw commented Nov 16, 2024

Since I reached presentable state I published this change so I can receive feedback from the community.

This video shows testing the module with the uk.co.thefoundry.OfxInvertExample openfx sample plugin:

openfxtest.mp4

Yes this implementation still lack many things such as opengl, draw suit (which is something the plugins could use for drawing vector graphics like post script or cairo), multi-threading, openfx logging extension and still many things ignored and implemented as dummy functions.

Also this is still under testing it crashes for my many times.

@ddennedy
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I will require that you fix some bugs before you can submit new features. It is not fair to other developers if a person only does the more fun work of features but never helps fixing bugs.

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joinlaw commented Nov 20, 2024

I will require that you fix some bugs before you can submit new features. It is not fair to other developers if a person only does the more fun work of features but never helps fixing bugs.

That's fair. you have some bugs in mind? is it something related to my module (lv2, vst2) or in general?

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