An attempt at a simple rigid body physics engine in pure Python.
- Rigid bodies with mass and restitution
- Convex polygon collision detection (with separating axis teorem)
- Impulse resolution
- Single contact point detection
- Friction / damping
- Gravity with turning effects
- Equilibrium / stability
- Optimization (currently it is very slow)
Requires pygame==1.9.4
and Python 3.6 to run