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WebGL matrix performance fix #5072
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e868c1f
Use float32 for WebGL matrices
kubapelc 874a7ee
Fix tests
kubapelc ef19379
Fix render tests
kubapelc c73a20b
Use Map instead of js object, use f64 matrices for non-webgl
kubapelc 0c7a828
Fix matrix cache access
kubapelc dbcf108
Revert mercator transform tests to expect high-precision numbers
kubapelc 9445d69
Update render tests
kubapelc b29f0b8
Remove unnecessary matrix creation
kubapelc 2a0d0f5
Make sure RTT matrices are also float32
kubapelc 2c13302
Fix failing unit test
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I would advise to create an object/type that has both 32 and 64 matrices to avoid cache misalignment.
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I'm not sure what you mean exactly. As in not allowing the maps to have different sets of key-value pairs by accident?
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Instead of two maps holding the same keys, have one map holding an object with two fields.