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An incremental Looting RPG with an online leaderboard

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REverse

REverse (formerly known as AlphaRPG) is an incremental RPG game where you fight monsters and follow a story, to get powerful items and constantly upgrade your equipment.

TO-DO list for the next update

Progress Detail
95% Finish checking all buttons & events within the new functions.

UPCOMING UPDATES & FEATURES

v3.6 | Story missions overhaul

A new story and design for the game with many new features

Story Overhaul Detail
Created an animated new dialogues view
Renamed the game to "REverse" and added a new font
25% Create a new story with multiple choices defining your alignment
0% Make the story linear with an alignment system that define the player game-style like "Hero" or "Calaminity"
New Features Detail
0% Add player titles unlocked by choices during the story (example: killing 1k mobs in a fortress unlocks the "HERO" title.)
Added an "unequip" button for armors and weapons
50% Create a list of nearby enemies while free-roaming (not in missions)
Added a "Return to the game" button while in the menus
Changes Detail
Cap max relic to 3 and life/damage to 1 relic only
New experience per level formula (less grind between missions while retaining a difficulty, might need some adjustments)
"Anti-cheat" will now check for equipement level anomalies
MASTER enemies level during missions have been capped to the player's level +1
Replaced the monsters health by the percentage of health
Fixed the rewards menu closing while clicking on throw loot
Fixed compatibility with small screen & smartphones

v3.7 | Guild features

Gain fame in the guild to obtain a cool new rank badge and also to earn some more money.

Progress Detail
50% create the guild menu
0% create a quests system that rewards money and/or loot
0% more titles unlocked by guild quests
0% create buyable guild ranks after doing quests
0% create a guild shop that generate random items and a place to sell materials

Ideas & future updates concepts

  • 🟩 These will be coming in a future update
  • 🟨 These may be abandonned or modified
  • 🟪 This will always be necessary and it may require the community's help
Type Detail
🟩 Shop Selling the best weapons & armors of the game, unique-class items would have skills embedded into them
🟨 Factions Create factions per areas and their relation to the player
🟨 Types Add elemental types to enemies
🟨 Bank May be put as a guild feature; put your money in a safe so that you don't lose it when dying.
🟨 Crafting system for Weapons, Armors & misc items like healing potions
🟨 Achievements Adding achievements
🟨 Divine items New Divine items class with unique skills embedded into them.
🟨 Durability Items durability (by number of uses) break down and a merchant to do the repairs
🟪 Bugfixing testing and fix the game whenever a new bug is found

Ideas for divine items attributes

  • deals X% more damage against X class enemies
  • Enable mind control after X seconds (120s by default)
  • enemies have % chances to drop more special attacks
  • adds X slots to inventory
  • enemies have % chances to drop % more money
  • +% crit chances
  • +% damage resistances from X class enemies

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An incremental Looting RPG with an online leaderboard

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