json_blueprint is a Gleam library that simplifies JSON encoding and decoding while automatically generating JSON schemas for your data types.
gleam add json_blueprint
json_blueprint provides utilities for encoding and decoding JSON data, with special support for union types. The generated JSON schemas can be used to validate incoming JSON data with the decoder. The JSON schema follows the JSON Schema Draft 7 specification and can tested and validate on JSON Schema Lint.
β οΈ DO NOT USE IT FOR RECURSIVE DATA TYPEIf you need to encode/decode recursive data types, you should use only the
json
anddynamic
libraries. This is becausejson_blueprint
will generate an infinite JSON schema for recursive data types.
Here's an example of encoding a union type to JSON:
import json/blueprint
import gleam/json
import gleam/io
import gleeunit/should
type Shape {
Circle(Float)
Rectangle(Float, Float)
Void
}
fn encode_shape(shape: Shape) -> json.Json {
blueprint.union_type_encoder(shape, fn(shape_case) {
case shape_case {
Circle(radius) -> #(
"circle",
json.object([#("radius", json.float(radius))]),
)
Rectangle(width, height) -> #(
"rectangle",
json.object([
#("width", json.float(width)),
#("height", json.float(height)),
]),
)
Void -> #("void", json.object([]))
}
})
}
fn shape_decoder() -> blueprint.Decoder(Shape) {
blueprint.union_type_decoder([
#(
"circle",
blueprint.decode1(Circle, blueprint.field("radius", blueprint.float())),
),
#(
"rectangle",
blueprint.decode2(
Rectangle,
blueprint.field("width", blueprint.float()),
blueprint.field("height", blueprint.float()),
),
),
#("void", blueprint.decode0(Void)),
])
}
fn simple_test() {
let decoder = shape_decoder()
// Test encoding a Circle
let circle = Circle(5.0)
encode_shape(circle)
|> json.to_string
|> blueprint.decode(using: decoder)
|> should.equal(Ok(circle))
// Test encoding a Rectangle
let rectangle = Rectangle(10.0, 20.0)
encode_shape(rectangle)
|> json.to_string
|> blueprint.decode(using: decoder)
|> should.equal(Ok(rectangle))
// Test encoding a Void
encode_shape(Void)
|> json.to_string
|> blueprint.decode(using: decoder)
|> should.equal(Ok(Void))
// Print JSON schema
decoder
|> blueprint.generate_json_schema()
|> json.to_string
|> io.println
}
{
"$schema": "http://json-schema.org/draft-07/schema#",
"oneOf": [
{
"required": ["type", "data"],
"additionalProperties": false,
"type": "object",
"properties": {
"type": {
"enum": ["circle"]
},
"data": {
"required": ["radius"],
"additionalProperties": false,
"type": "object",
"properties": {
"radius": {
"type": "number"
}
}
}
}
},
{
"required": ["type", "data"],
"additionalProperties": false,
"type": "object",
"properties": {
"type": {
"enum": ["rectangle"]
},
"data": {
"required": ["width", "height"],
"additionalProperties": false,
"type": "object",
"properties": {
"width": {
"type": "number"
},
"height": {
"type": "number"
}
}
}
}
},
{
"required": ["type", "data"],
"additionalProperties": false,
"type": "object",
"properties": {
"type": {
"enum": ["void"]
},
"data": {
"additionalProperties": false,
"type": "object",
"properties": {}
}
}
}
]
}
This will encode your union types into a standardized JSON format with type
and data
fields, making it easy to decode on the receiving end.
And here's an example using type aliases, optional fields, and single constructor types:
type Color {
Red
Green
Blue
}
type Coordinate =
#(Float, Float)
type Drawing {
Box(Float, Float, Coordinate, Option(Color))
}
fn color_decoder() {
blueprint.enum_type_decoder([
#("red", Red),
#("green", Green),
#("blue", Blue),
])
}
fn color_encoder(input) {
blueprint.enum_type_encoder(input, fn(color) {
case color {
Red -> "red"
Green -> "green"
Blue -> "blue"
}
})
}
fn encode_coordinate(coord: Coordinate) -> json.Json {
blueprint.encode_tuple2(coord, json.float, json.float)
}
fn coordinate_decoder() {
blueprint.tuple2(blueprint.float(), blueprint.float())
}
fn encode_drawing(drawing: Drawing) -> json.Json {
blueprint.union_type_encoder(drawing, fn(shape) {
case shape {
Box(width, height, position, color) -> #(
"box",
json.object([
#("width", json.float(width)),
#("height", json.float(height)),
#("position", encode_coordinate(position)),
#("color", json.nullable(color, color_encoder)),
]),
)
}
})
}
fn drawing_decoder() -> blueprint.Decoder(Drawing) {
blueprint.union_type_decoder([
#(
"box",
blueprint.decode4(
Box,
blueprint.field("width", blueprint.float()),
blueprint.field("height", blueprint.float()),
blueprint.field("position", coordinate_decoder()),
blueprint.optional_field("color", color_decoder()),
),
),
])
}
pub fn drawing_test() {
// Test cases
let box = Box(15.0, 25.0, #(30.0, 40.0), None)
// Test encoding
let encoded_box = encode_drawing(box)
// Test decoding
encoded_box
|> json.to_string
|> blueprint.decode(using: drawing_decoder())
|> should.equal(Ok(box))
}
- π― Type-safe JSON encoding and decoding
- π Support for union types with standardized encoding
- π Automatic JSON schema generation
- β¨ Clean and intuitive API
Further documentation can be found at https://hexdocs.pm/json_blueprint.
gleam run # Run the project
gleam test # Run the tests